As for 1.5... meh. Arrange A ftw.

ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Dodonpachi with no chaining is a pretty crappy Dodonpachi.Skykid wrote:God bless you Yagawa, you single-handedly saved Dodonpachi.
Think they make an app called tapatalk.RNGmaster wrote:I normally don't agree with you.Elixir wrote:Starting to feel the TonK meh.
However, I'm personally annoyed by the way he formats his posts.
Jesus Christ, man, can you make things easier for people reading this on a smartphone?
Oh well.
He probably won't read this anyways.
Arrange A was really fun. I'll admit that.Skykid wrote:I have a giant erection for DDP DFK BL. It's so gritty I need a cold shower post game. God bless you Yagawa, you single-handedly saved Dodonpachi.
As for 1.5... meh. Arrange A ftw.
Doesn't the chain affect the star value? And chaining systems are terrible outside of medal chains, so a DoDonPachi without it would be great.Erppo wrote:Dodonpachi with no chaining is a pretty crappy Dodonpachi.Skykid wrote:God bless you Yagawa, you single-handedly saved Dodonpachi.
lolololebarrett wrote:DFKBL is a disservice to the series and a disgrace to Yagawa.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Tapatalk requires forum admin buy in.TonK wrote:Think they make an app called tapatalk.
Should help you out.
Like enemy chaining, like 1.5. Dislike enemy chaining, like BL.Sapz wrote:Anyone want to help me out here?
Looks like he's up shits creek.cools wrote:Tapatalk requires forum admin buy in.TonK wrote:Think they make an app called tapatalk.
Should help you out.
As such, I can't see the admin here installing it.
Same for AO.
Good post. I like both games, but I think the reason why BL is favoured over 1.5 on here is mainly because, as you say, BL makes a better first impression than 1.5. It's balls to the wall where as 1.5 is a more measured pace and plays more like a traditional DDP. The thing is, I don't think many people here have really tried learning to play 1.5 for a good score (just look at the high score thread). For the people who just prefer to chuck a few credits in and have a blast, BL is the better option since it offers a more fun survival challenge (especially Strong).Sapz wrote:I'm curious why the general consensus seems to be that DFKBL is so much better than DFK 1.5. I'd agree that the music is excellent, which is the most common praise I hear, but if it's that big a difference you could just change the BGM in the menu provided you're on the port.Of course, I still think it's a good game in itself, but the scoring system seems very messy compared to how elegant, simple, and challenging 1.5's is.
It seems to require less thought on the player's part - you build up your score value mainly by shooting bullet cancel enemies with the rank maxed (as it always should be), after which you just try and find as many ways to milk bullet cancels as possible, usually by hypering repeatedly. It's nothing like the thrill of always being one wrong move away from dropping your difficult chain and losing everything, and finally managing to nail it in a real run, and then improve it as much as you can - on top of that, it's easier than usual to get into in DFK 1.5, since the addition of hypers means you can cheese through some hard parts in exchange for taking a chunk out of your score, making this the most accessible of the series for chaining beginners, while providing some really crazy chains you can pull off if you're really good (there's some awesome stuff in top replays).
For what it's worth, BL gave me a much better first impression than 1.5, but it didn't really keep my interest beyond a few days of play, while 1.5 has gotten better and better the more I play it.
Anyone want to help me out here?
Shouldn't that read "Like chaining, like 1.5. Dislike chaining, dislike 1.5"? I can't really imagine liking a game because of the *lack* of a feature... my best guess would be that BL is more enjoyable simply by virtue of being much easier to pick up and having the appearance of difficulty and rank management, with a pretty linear scoring system that's not very hard to use (it sounds more complex than it actually is really, at least up to a certain level, a lot like Ketsui's actually).cools wrote:Like enemy chaining, like 1.5. Dislike enemy chaining, like BL.
Hmm: http://shmups.system11.org/viewtopic.ph ... 89#p704789cools wrote:Precisely.
Screw single-mistake-and-your-whole-run-is-wasted games.
[4] DoDonPachi Dai-ou-Jou Black label
[3] DoDonPachi Daifukkatsu Black label
[2] DoDonPachi
^_~Skykid wrote:DDP DFK BL
The problem with DFK is there is no survival challenge and this is the immediate thing that hits you with Black Label. At a very basic level it's what shooters are all about, it's what Yagawa put back in. Sure, chaining is key with the Dodonpachi series, but DFK is the first game that you can't enjoy playing for survival.Erppo wrote:The point is that Dodonpachi is all about the chaining. That's the series' defining characteristic and feel, and if you don't think about chaining when you think about Dodonpachi you must be doing something wrong.
Welcome to high-level play in score-focused gamecools wrote:Screw single-mistake-and-your-whole-run-is-wasted games.
Aliquantic wrote:Welcome to high-level play in score-focused gamecools wrote:Screw single-mistake-and-your-whole-run-is-wasted games.
Sure, and for casual play BL is likely better choice for many people. I like BL myself too and think it's a really good game. I don't have anything against people preferring another scoring system, but against people failing to understand what makes the Dodonpachi series what it is, and how this is missing from BL.dan76 wrote:Players who can master scoring in any game get to experience it in a way that most don't/can't. So if you really dig the scoring system in DFK obviously you will think it's better than Black Label. But surely you can see why a lot of people don't like it, and why there is a "meh" thread in the first place.
This is the way I feel as well.Erppo wrote:Sure, and for casual play BL is likely better choice for many people. I like BL myself too and think it's a really good game. I don't have anything against people preferring another scoring system, but against people failing to understand what makes the Dodonpachi series what it is, and how this is missing from BL.dan76 wrote:Players who can master scoring in any game get to experience it in a way that most don't/can't. So if you really dig the scoring system in DFK obviously you will think it's better than Black Label. But surely you can see why a lot of people don't like it, and why there is a "meh" thread in the first place.
The original DFK takes the old chaining system and evolves it a bit, making it work somewhat differently but still mostly the same. Therefore I see it as an excellent sequel to DOJ. DFKBL simply feels like a completely different game with no connection to the previous games in the series.
I love this kind of complain about DFK 1.5, it is the same found in first post and makes you think which ships in the game will spam bombs when you are in a danger situation don't letting you dodge and breaking your valorous chain.dan76 wrote:Survival = dodging bullets, it's at the core of the genre. Auto-bomb takes this away, as does hypering.
<@kernow> tonk is actually my fake accountTonK wrote:Looks like he's up shits creek.cools wrote:Tapatalk requires forum admin buy in.TonK wrote:Think they make an app called tapatalk.
Should help you out.
As such, I can't see the admin here installing it.
Same for AO.