Next Cave iPhone port is Dodonpachi Daifukkatsu

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Skykid
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Skykid »

dmauro wrote:Why do I have to press the hyper button a few times to make it work? I don't recall having such a hard time with the buttons in esp 2.
okay, so yes, this is actually annoying me too. The buttons seem 'iffy' sometimes and require more than one push. I've got it set to holding the button down for laser too, and sometimes this can be fiddly.

Is anyone else finding a little unresponsiveness? (I'm on a 3rd gen Touch.)
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by chempop »

Yeah I have noticed it with both of their games and I'm using an iPad.
The issues has got to be with the programing because I have an app that requires multitouch controls for ten fingers and it is super responsive and consistent.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by drunkninja24 »

Yeah, I've noticed my ship seems to get "stuck" sometimes when I press a button while trying to move. Cost me more than a few lives.
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Skykid
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Skykid »

drunkninja24 wrote:Yeah, I've noticed my ship seems to get "stuck" sometimes when I press a button while trying to move. Cost me more than a few lives.
chempop wrote:Yeah I have noticed it with both of their games and I'm using an iPad.
The issues has got to be with the programing because I have an app that requires multitouch controls for ten fingers and it is super responsive and consistent.
Okay, cool, so it's not just me. I've had both of the above issues - surprised to hear it's the same on the ipad though, I thought it was the button size that was the issue.

Patch required. I know it's not exactly fantastic for competitive score gaming, but when you're trying not to fire to allow bullets on screen, then try to kick in the laser so you don't get killed and it doesn't work, it's really frustrating. :?
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Strider77
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Strider77 »

That's what you get for playing cave games with touch controls... couldn't resist. I'll go away now.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Thjodbjorn »

I have had less problems with this game on the button issue than I had in Galuda. the problem that I DO seem to have though, is hard to describe.

maybe it's that after playing a while there's something with moisture, but it starts to "feel" different, and it gets a little harder to control, as my finger doesn't slide the same way.

It would be nice if you could switch the button positions mid-game, so I could change hands when that happens.

I also am really enjoying the S-M scoring in iPhone Mode.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

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Strider77 wrote:That's what you get for playing cave games with touch controls... couldn't resist. I'll go away now.
Nah, it's not ideal of course, but for £5 I had a load of fun in the coffee shop with this today trying to beat my all score. With a few concessions, it really is Daifukkatsu in the palm of your hand - no complaints.

Wondering how people have set their game up. My configuration is:

Full four buttons on the left hand side, with laser being on the bottom, then bomb, hyper and 'shot off' at the top.

I've switched off auto hyper and hold down the button to switch to laser rather than switching it on permanently - this is the closest I can get to having it feel like an authentic playthrough.

Not sure yet if this game is as good as Galuda II (and by that I mean the arcade game also) but I'll hold out for the 360 port before passing judgement.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Thjodbjorn »

I do pretty much what you do, but I have laser on switch.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Jack Burton »

Thjodbjorn wrote:I have had less problems with this game on the button issue than I had in Galuda. the problem that I DO seem to have though, is hard to describe.

maybe it's that after playing a while there's something with moisture, but it starts to "feel" different, and it gets a little harder to control, as my finger doesn't slide the same way.
.
Yeah, I hear you. Same problem here. My thumb starts to grip the screen a little more than I'd like. I guess you could us some sort of stylus. That would eliminate the poor-sliding issue.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by kernow »

I did try to have it as close as the pcb to begin with, but eventually I just tried optimizing it for touch controls so I have laser/shot on a switch, auto hypers off, shot off button turned off (to be honest I wish you could turn off the bomb button too because I never manually use it).

3 buttons vertically on the right hand side but I might switch it to the left side soon because I used to play with two hands, but now just play with one. :?

Very good fun for the £2.99 it cost on launch though. I wish they'd reduce galuda 2 for a couple days :P
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Skykid »

Hmm, so most people are using a shot switch for laser? I kind of find it feels more DDP if you hold it down and I can score better during hypers by alternating between laser bursts and cannon fire (for instance I'll hug one side of the screen and laser, allowing enemies to fly on so I can herd the bullets toward me, then release and sweep all the bullets up for points by travelling to the opposite side of the screen, then repeat.)
I also found the sticky buttons annoying when having to tap to switch. :?

I managed to get to the first three alternate mid-bosses last night. The more I learn about scoring in the game, the more fun it is. Would anyone like to see a score table for iphone versions of the games in the High Score section? I don't mind taking care of this and Galuda?

I just figure if we're not playing for score, it's not really being treated as a shmup. :mrgreen:
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Strider77 »

I would have a hard time with power mode I think with touch controls. Is that what most of you are playing? That's the real game to me as far as scoring goes but having to hold a shot button down or tap it then having another button for hyper along with another for the boost or standard shot switching.... I'd don't know how I could handle all that with touch buttons and my thumbs covering the screen when using them. I use my thumb and 3 fingers to play on a stick.

I have no idea how they really approached all this on i devices at all though.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Skykid »

Strider77 wrote:I would have a hard time with power mode I think with touch controls. Is that what most of you are playing? That's the real game to me as far as scoring goes but having to hold a shot button down or tap it then having another button for hyper along with another for the boost or standard shot switching.... I'd don't know how I could handle all that with touch buttons and my thumbs covering the screen when using them. I use my thumb and 3 fingers to play on a stick.

I have no idea how they really approached all this on i devices at all though.
Best thing to do is find someone with an iphone and give it a shot (or crash the apple store and download espgaluda lite on one of their test models). You'll probably be pleasantly surprised.

The games are obviously optimised to work on a little touch screen, hence you can zip about at lightning speed while the bullets are definitely slower (I made it to the last boss on a credit on EspII last night and I've only played it a few times - I'm no way near that on the PCB.) But it's still incredible fun to persevere with the actual game mechanics and shoot for score - going zesshikai on an ipod is actually loads of fun. :o

The more you play though the more you realise how smart the design is. You do get used to multiple buttons and the touch is sensitive enough for it to work right 99% of the time. It's just the 1% that's a gripe.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Skykid »

What the hell, I figure if we're not playing for score there's no point eh? Scoreboards now up, lets see what you got: :)


Espgaluda II:

http://shmups.system11.org/viewtopic.ph ... 71&start=0

Dodonpachi Resurrection:

http://shmups.system11.org/viewtopic.php?f=2&t=32970
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Strider77 »

I still have zero desire to bother with it..... it's about as strong as my desire to play a fighter on it. I'm sure it can be done but I'm still left playing an arcade game on a 3 inch screen with touch controls. It's hard enough to get me to spend time with my portables period.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by moozooh »

Strider77 wrote:I'll go away now.
You seem to have a hard time following yourself. I would think saying the same things over and over without first-hand experience would become tiresome, but it doesn't seem to be the case.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Strider77 »

You seem to have a hard time following yourself. I would think saying the same things over and over without first-hand experience would become tiresome, but it doesn't seem to be the case.
Deal or cry about it... your choice, it's a free forum. I was curious as to what they did to rectify the 4 button issue so I asked as I have no clue.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Avatar Ignis »

I think strider is secretly upset that he doesn't have an idevice.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

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Avatar Ignis wrote:I think strider is secretly upset that he doesn't have an idevice.
I didn't desire one until I played Galuda 2. Well, that and when my old ipod broke down.

But I didn't actually buy one personally, I was waiting for further 3G price drops before bothering, but my gf handed one over instead.

All good though, it honestly is wonderful to play Cave titles like this wherever I go. :)

Strider, you owe it to yourself to just have one go, then you'll make sense of it all. They're actually very cool ports, and you'd be surprised how well they lend themselves to the touchscreen as a genre.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Strider77 »

I bet they are, just like ketsui and darius burst.... but also just like those games I never touch them b/c I hardly ever mess with my portables. I can totally see how controlling the ships movement would work well with the touch screen, just the buttons would be a hassle.

If I'm out of the house I'm driving, going to work, hanging out with friends. I very rarely have times when I'm out and about but still have the free time or have my hands free for something like that (maybe once or twice a year during a trip). If I'm in the house with my TV feet away from me, I'm just not going to bother, especially with a bigger legit version there. I have bothered when it's an exclusive game or a 1st time experience like ketsui on DS..... but even then I don't give those a lot of replay time next to my PCBs or console games.

I actually would get an i phone if it weren't for there retarded exclusive AT&T service BS. I'm not getting out of my contract for one and all my friends who own one in my neck of the woods are constantly bitching about it's phone usage.... hence the "it does everything but be a great phone". I'm not saying that for the sake of it.... they bitch to me about the signal drops a lot and I have just handed them my phone to get the job done when it's been a time sensitive situation.

I am under a business plan for my current cell that I don't want to let go, I pay practically nothing for my phone and didn't pay for the razor that I got with it and have 3 extras that I didn't pay for in the house. I always have a signal where ever I have gone with no drop outs. If I don't HAVE to use AT&T I'd probably bite the bullet and get one, they are nifty and if the price is not 600.00 like they were I could see myself being lured in if it weren't for that forced AT&T contract. The lure wouldn't be the games on it for sure... it's be the internet, GPS and the touch interface for those.... well and the phone part to.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Skykid »

You can always get an ipod :idea:

Plays music and shit too. :mrgreen:
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by dorakyura »

Looking at a recent twitter post from cave we are definitely not alone with that button responsiveness issue: http://mobile.twitter.com/cave_world_en And there's other guys over at cave-stg having problems too.

Personally I would like to see additional control schemes introduced (as was discussed at cave-stg, too), like tapping multiple times for certain actions.

I'm kind of surprised how sin_forcefield can score that good with that bug ;-)
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Skykid »

dorakyura wrote:Looking at a recent twitter post from cave we are definitely not alone with that button responsiveness issue: http://mobile.twitter.com/cave_world_en And there's other guys over at cave-stg having problems too.

Personally I would like to see additional control schemes introduced (as was discussed at cave-stg, too), like tapping multiple times for certain actions.

I'm kind of surprised how sin_forcefield can score that good with that bug ;-)
Yeah, he's a monster. I like the idea of multiple taps, that's quite interesting - unfortunately unless they fix the sticky buttons it wouldn't work at all. :(

Also, I can't make head or tail of Twitter (don't use it), where's the info about the button responsiveness?
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by dorakyura »

Skykid wrote: Also, I can't make head or tail of Twitter (don't use it), where's the info about the button responsiveness?
Same here ;-) But you should be able to browse them. In any case, here is the message:
cave_world_en @unorigino We are working on an update to improve button response and add some other stuff that is currently locked! Stay tuned!
That's four days old. Let's hope it's easily fixed and an updated version is out soon -- the first update didn't take them that long.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Skykid »

dorakyura wrote:
Skykid wrote: Also, I can't make head or tail of Twitter (don't use it), where's the info about the button responsiveness?
Same here ;-) But you should be able to browse them. In any case, here is the message:
cave_world_en @unorigino We are working on an update to improve button response and add some other stuff that is currently locked! Stay tuned!
That's four days old. Let's hope it's easily fixed and an updated version is out soon -- the first update didn't take them that long.
Ah, very nice! Wonder what the locked stuff is (DDP DFK BL? :mrgreen: )
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by robivy64 »

Had some fun with this so far. Crimping off a dirt snake + hyper chaining FTW.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Elixir »

Image

Wallpaper, from here: http://caveworlden.wordpress.com/
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

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Image

Oh god
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by legztec »

Enemies with tiny hitboxes and uber dodging skills FTW. :P
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by moozooh »

Hahaha, is that for real? Fucking awesome, go Cave! :D
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