DoDonPachi (New Thread #4)

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ncp
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Re: DoDonPachi (New Thread #4)

Post by ncp »

If you learn the 1-5 and 1-6 chains I think you'll do 200m easy, man. With C-S, though, connecting the section of 1-5 at around 400-hit feels like pure luck. Even in NAI's superplay his chain bar drops to like one goddamn pixel and he's just holding C, which notoriously imprecise for timing at long range. Not sure what you really do as C-L type, though. Might be a more reliable strategy.

Also, 2-3 boss is pure grade-A bullshit imo
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Re: DoDonPachi (New Thread #4)

Post by PROMETHEUS »

ncp wrote:Also, 2-3 boss is pure grade-A bullshit imo
Why ?
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Re: DoDonPachi (New Thread #4)

Post by ncp »

The "wall of bullets" pattern in the second loop is like... what the fuck do i even do? I've done the 2-2 boss a couple times without bombing but I've never even come close to doing the 2-3 boss well. Sometimes it feels like I'm trying to squeeze into gaps that are like the same size as my hitbox, and then there's all the shit on the sides if I haven't killed those yet. It's just hell for me. And I don't have the balls/skills to do NAI's strategy where he leaves the 4 circle-turrets alive and point blanks the core to kill it before the patterns get real thick. So yeah I'm pretty much boned even if I get a good run the 2-3 boss will just poop on me.
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Re: DoDonPachi (New Thread #4)

Post by LtC »

ncp wrote:If you learn the 1-5 and 1-6 chains I think you'll do 200m easy, man. With C-S, though, connecting the section of 1-5 at around 400-hit feels like pure luck. Even in NAI's superplay his chain bar drops to like one goddamn pixel and he's just holding C, which notoriously imprecise for timing at long range. Not sure what you really do as C-L type, though. Might be a more reliable strategy.

Also, 2-3 boss is pure grade-A bullshit imo
Here's a replay from a run where I do it how I ideally try to do it: http://www.mediafire.com/?omgqzv5mqjn
Sometimes before shooting down the bee I leave 1-2 of those green ships alive before moving to the left but most of the time it creates pretty hard wall when moving to the right so I try to play it safe like this. I hate that part.
Although I'm bit more having problems keeping up my chain in the first part of the stage that should be pretty easy.

2-3 boss is a nightmare yeah. My strategy is pretty much to save 2-3 bombs for it
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Re: DoDonPachi (New Thread #4)

Post by moozooh »

PROMETHEUS wrote:Yeah I don't agree, I remember saying once that if I could switch ships just for Hibachi, I would likely choose C-L. It has a strong enough laser and perhaps the most suitable speed for this fight.
I have practiced the Hibachi fight with A-L a lot in December, almost two-missed it then. And in many cases (particularly the 1st and 4th pattern) its speed was pretty much the thing that saved my ass. I guess I would have to unfocus the shot a lot more with C-type.
ncp wrote:The only no-miss Hibachi I've ever seen was with C-S. And I know you've seen that one Moozooh :D
That wasn't a complete no-miss, though, was it? I don't think there is a complete no-miss of Hibachi anywhere one the web, apart from Takuro's TASes.
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Re: DoDonPachi (New Thread #4)

Post by ncp »

He dies once on the 1-6 boss (with bombs), once on the giant bee, then no-misses the flaming bee. From what I understand, "Hibachi" refers to specifically the small flaming bee, right? He finishes with 4 lives to spare. Insane. :shock:

edit: he no-miss/no-bombs the entire final pattern, what a beast
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Re: DoDonPachi (New Thread #4)

Post by moozooh »

Oh, I refer to both forms of the TLB as "Hibachi".
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Re: DoDonPachi (New Thread #4)

Post by PROMETHEUS »

ncp wrote:The "wall of bullets" pattern in the second loop is like... what the fuck do i even do? I've done the 2-2 boss a couple times without bombing but I've never even come close to doing the 2-3 boss well. Sometimes it feels like I'm trying to squeeze into gaps that are like the same size as my hitbox, and then there's all the shit on the sides if I haven't killed those yet. It's just hell for me. And I don't have the balls/skills to do NAI's strategy where he leaves the 4 circle-turrets alive and point blanks the core to kill it before the patterns get real thick. So yeah I'm pretty much boned even if I get a good run the 2-3 boss will just poop on me.
Well, that pattern is quite a bit harder than anything else you have to face before it in the stage so it's a little surprising to suddenly face such difficulty, but it's really not that hard that you couldn't do it quite consistently if you practice enough. I became able to dodge that most of the time, after some hours of practicing that boss. The only thing I dislike about it is the typical acceleration problem that occurs when the bullet count decreases on screen, which in this case happens every single time you are dodging a circle, but you can "counter" that effect by dodging it before it reaches the bottom of the screen (although it also makes it a little tighter dodge).
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Re: DoDonPachi (New Thread #4)

Post by Arvandor »

Started playing a bit again in honor of shmuppreciation month, and thought I'd come see how things were doing over here. Glad to see more people up around my horrible levels =) Maybe I should start playing again, but my inconsistancy mixed with how strict dodonpachi is was really starting to wear on my nerves. I've been playing without saving replays, and had a run where I rightfully should have thrashed my old high score, but got beaten senseless by the stage 6 boss >_< It's been too long haha. Maybe it's just as well he trounced me though, I would have been pretty pissed if I'd done fantastic with no replay to show for it.
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Re: DoDonPachi (New Thread #4)

Post by PROMETHEUS »

Arvandor wrote:Maybe I should start playing again, but my inconsistancy mixed with how strict dodonpachi is was really starting to wear on my nerves.
I feel you man, that game made me hate the shmup genre and all video games for a while when I was playing the most and trying to reach my goal. I'm at peace with it again now, and although I keep thinking it's way too strict, I enjoy playing a run from time to time to see if I remember, and oddly I kind of enjoy how incredibly strict it is, too.

On the subject of memory, I have never really forgotten how to play. Sometimes I sort of forget like two or three short moments of the first loop but after a few tries I find how to do it again. Might get a little rusty on the dodging but that comes back after a couple of hours too. I don't think you lose skill or forget how to play a game much or at all, which is CooL.
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Re: DoDonPachi (New Thread #4)

Post by Arvandor »

Yeah, my very first run after what... 3 months? 4? And the only part that really tripped me up was the beginning of stage 3. Which felt very, very strange to move through that part wrong =) The rest of it was a pretty normal run. My dodging of course, hasn't rusted at all, since while I've been abstaining from Dodonpachi, I still play at least a few hours of shmups each week. Especially with the recent releases of both Mushihimesama Futari 1.5 and ESPgaluda2.
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Re: DoDonPachi (New Thread #4)

Post by malik11 »

PROMETHEUS wrote:which is CooL
Hmmm. Is that capitalization a pun about or tribute to type C-L, while we're on the subject of ship type C-L?
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Re: DoDonPachi (New Thread #4)

Post by PROMETHEUS »

lol no it was not a tribute to C-L it was just random xD
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Re: DoDonPachi (New Thread #4)

Post by malik11 »

Of course, that was not a serious question. :wink:
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Re: DoDonPachi (New Thread #4)

Post by Zetzumarshen »

I'm overjoyed. I broke 100 mil target. 1st loop 2 miss.

Bombspam all the way through 2-3 up to 2-5 early part. Got very lucky at later half 2-5 until ... my luck runs out. The bullets seem intentionally evade my hitbox until my score have past 100m.

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.ASP - 105,675,440 - C-L - 2-5 - 407
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Re: DoDonPachi (New Thread #4)

Post by bkk »

Looped it. Do I get a top hat?

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bkk - 46,942,790 - A-L - 2-1 - 302
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Re: DoDonPachi (New Thread #4)

Post by ncp »

Sorry, top hats only available for ketsui loopers.

Here's a wallet chain though, I think it's more fitting.
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Re: DoDonPachi (New Thread #4)

Post by PROMETHEUS »

my 505M run was just aired on French TV !
Shared the story on that thread : http://shmups.system11.org/viewtopic.php?f=1&t=30706
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Re: DoDonPachi (New Thread #4)

Post by azinth »

Azinth - 45,246,560 - A-L - 1-ALL - 172

My first time 1ccing this game. The score isn't anything amazing as far as first loop clears go, but I didn't put all that much preparation in this run so I'm satisfied with it for now.
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Re: DoDonPachi (New Thread #4)

Post by Zetzumarshen »

Special thanks to Nimitz, even though he probably don't know me, for creating the wonderful lagless mame.

1-bomb stage 2-4 (not the boss part :(). Still can't figure how to trigger the boss bug at 2nd loop, the barrage is too dense to get to the sides. Not to mention 2-5 stage portion.Need to learn not to die with bomb in stock at stage 1-6 boss.

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.ASP - 129,521,320 - C-L - 2-5 - 490
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Re: DoDonPachi (New Thread #4)

Post by PROMETHEUS »

I think you should record an inp when your score is getting a little high guys! It really doesn't take a lot of effort at all and it's nice to have a recording of your best run, plus obviously it proves your score is authentic. I've always recorded and posted inps even back when I was starting to post here with scores around 70M.
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Re: DoDonPachi (New Thread #4)

Post by Zetzumarshen »

Yes I have it with me, but I was too embarrassed to post my mediocre score. :oops:

So here it is http://www.mediafire.com/?jzmh0izumaz, using lagless Mame 0.137, ddonpach international
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Re: DoDonPachi (New Thread #4)

Post by ncp »

Is there even any input lag in dodonpachi to merit using lagless mame for it? IIRC isn't it only like 1 or 2 frames?
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Re: DoDonPachi (New Thread #4)

Post by malik11 »

ncp wrote:Is there even any input lag in dodonpachi to merit using lagless mame for it? IIRC isn't it only like 1 or 2 frames?
I would say 2 frames of input lag is a lot.

I've tried DoDonPachi in lagless MAME 0.99 and in other versions. The "other" version to which I compare lagless MAME primarily is MAME32 Plus! 0.90. I find that version has comparable lag to other versions, or perhaps a little shorter of a lag.

This lagless MAME, to me, feels tighter still. I would say that lagless MAME is at last a version that may very well have no lag at all in DoDonPachi. Although, Armed Police Batrider and Strikers 1945, for example, still have plenty of lag in lagless MAME. And I may also not have much credibility on the subject of original DoDonPachi on this forum.
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Re: DoDonPachi (New Thread #4)

Post by Subterranean Sun »

S.S - 71,437,050 - A-L - 2-5 - 455

I got my ass kicked at stage 2-5.
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EDIT: Got a pretty nice (for me) run right after posting this...

S.S - 81,093,900 - A-L - 2-5 - 281

I reached 2-5 with 2 ships and 3 bombs in my stock AND I STILL CANNOT BEAT THIS TERRIBLE STAGE. Why why WHY I cannot stop dying with bombs in my stock???

Could upload .inp if anyone need it.
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Re: DoDonPachi (New Thread #4)

Post by Pulsewidth »

ncp wrote:Is there even any input lag in dodonpachi to merit using lagless mame for it? IIRC isn't it only like 1 or 2 frames?
MAME versions 0.99 and earlier had input lag in DoDonPachi. Later versions have only 1 frame but save states don't work.
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ncp
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Re: DoDonPachi (New Thread #4)

Post by ncp »

Pulsewidth wrote:
ncp wrote:Is there even any input lag in dodonpachi to merit using lagless mame for it? IIRC isn't it only like 1 or 2 frames?
MAME versions 0.99 and earlier had input lag in DoDonPachi. Later versions have only 1 frame but save states don't work.
Interesting.

I use a newer version which must be why I've never had trouble with it.
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orange
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Re: DoDonPachi (New Thread #4)

Post by orange »

i played four credits of this stupid game today and 1cc'd it three times i just want to play the loop come on

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edit: oh yeah this is a 1-all btw
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ncp
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Re: DoDonPachi (New Thread #4)

Post by ncp »

chain the 2nd stage or dont die in the middle of the 5th stage and you get a free pass to the second loop
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Re: DoDonPachi (New Thread #4)

Post by orange »

here's another score for this ludicrously stupid game also 1-6

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