Yeah, and sadly I realized that many of the "WHOAA" moments you have when you play it start to wear thin after some playtime. Take the "lasso" pattern of Evaccaneer or that last "clockwise chase" pattern of Cinderella. First time those pattern catch you completely off-guard, but once you understood them they are pretty much one-trick ponies and never change in any significant way.Icarus wrote: Once you get all the techniques down, the Ketsui DS bossmodes stop being challenging - there's only a few ways you can deal with the bosses. I only ever play Doom and Extra now, with occasional Death Label and Very Hard to keep strategies fresh and experiment.
Not to say that all Cave bosses are boring or anything, but in Raizing games bosses feel like real beasts, actually reacting to what you do. Attack certain bosses the wrong way and they will bring you down with almost undodgeable patterns (Not fully destroying the helicopters on Boredom from Batrider, for instance). With their huge variety of enemy-spawners, dozens of turrets, mechanical arms and all that, they seem much more like intelligent beasts.
I mean, the first time I watched this one Batrider superplay on Super-Play.co.uk it was so immensely entertaining to see the player do stuff like using the charged Garegga options to milk popcorn enemies on Boredom - it isn´t just about how he pulled it off, but that he INVENTED such a funny strategy. It think this is what keeps these game so fresh after all these years - there are just so many different ways to be creative with them.
/fanboy mode OFF