Glad you people like it so far as stage 2 is going to be my pesonal favorite.
rtw wrote:Is this the official sound track ?
Yes of course it is.
However, maybe I already have heard stuff about Kitaro but I don't know him by the name. Is he a games musician?
The video quality on this youtoube is extremly awfull. What did you do with it to make it look like that?
I hope you can youtoube it in a better quality version of it. When the codec is a problem I can provide a mpeg which is youtoube conform.
Ed Oscuro wrote:Ignoring RHE's post (no offense meant), I'm going to take a spot out on the thinnest end of the skinniest branch here and guess that an alpha phase doesn't need to be distinct in the design of a fairly standard type of shmup patterned after familiar games.
In other words it can be rolled right into the programming & bugfixing stage for the most part, or perhaps just finished in the design document.
Any tweaks that need to be made won't require an overhaul of the game system.
Nothing you say there is really responsing to this thread. It's just a standard statemant about something which doesn't belong here. So again, the reason why it's called alpha is that it's not yet playtested by an otsource. The moment when it does get playtesing its called beta. That doesn't say much about the games quality state.
320x240 wrote:my main concern is the size of the hitboxes - both for the players ship and the enemies. Since each 'sprite' is fairly large and the play area is small a regular sized hitbox could end up making the game feel 'clunky' and less dynamic. The two videos posted so far doesn't really give an idea of the size of the hitboxes so this is just a general comment. As for a smaller, more cramped, play area I actually preffer this as I think it makes the game more focused. It does place even more importance on the hitbox being just the right size though.
The hitzone size of the enemies are currently pretty much the size enemies themselves. The hitzone of the ship is maybe a subject to change but it will be about 24x16 pixel but it can be smaller when nessecery. As there's no diffucult setting yet, that's not a problem.
You have to consider the pod as a defensive so bullet dodgning is different in DUX then in most danmakus.