
Obviously it's supposed to be psychedelic, but it's definately all WIP as he states, and providing the neon is tuned to be mind-warping yet not completely in the way, I think it's going to be absolutely sublime stuff.
I could not get this to work, but you can use the origonal weblink -Thunder Force wrote:UPDATE:
New direct download feed, of high-quality (h264 codec quicktime) gameplay footage of the latest build of Space Giraffe HERE (90 MB).
Exactly.bloodflowers wrote:Got it today.
Too much shiny.
Shame.
I was kind of surprised by the gameplay systemubersaurus wrote:I dig it. No problem with the shine, and the differences between this and Tempest keep it from being a "been there" clone.
Definitely sweet.
I don't blame youbloodflowers wrote:Honestly by level 13 I couldn't tell what the fuck was going on. It went from "I can't really tell but I sort of know what's happening" to "I died four times, wonder why?". Abysmal visibility, and I'm afraid I'm not a clairvoyant.
yak wrote:It's not too bad, the only real difficulty is that the flowers grow up above the Rim. Choose a few lanes to defend and move back and forth over those shooting down any baddies and bullets. Watch the colour of the streaks that denote arriving enemies at the bottom of the level - most of them are red but green ones betoken arriving flowers. When you see green streaks, use the right analog stick left and right to rinse around the level with your hoof shots. Normally in the process of doing this you'll destroy any newly arrived flowers. Listen for the donkey to confirm flower kills.
If a flower does grow above the rim, just don't run into it. Stay calm and eventually it'll ping off harmlessly.
Eventually you'll be comfortable enough not just to keep your immediate zone clear of flowers but also to clear enough area to also gather some baddies into for the purposes of bulling, and be able not only to survive the level but to do so with decent BM too.
Oh, and another thing, if you're stuck on a level it can make sense to play the previous level (assuming you're OK with it) and try deliberately to end it with a Yes Yes Yes. Rinsing of incoming flowers is 10x easier with super-speed semi-aimed hoof shots.
I recommend you stick with it. Use the right anolog stick very gently and shoot in the direction you are moving in. This, if done properly, eliminates the threats of bullets in the earlier levels. Follow the audio queues and remember to defend small spaces and destroy or avoid the flowers.bloodflowers wrote:Nice that he offers some advice, but my problem with levels around 13 is nothing at all to do with gameplay or strategy, and 100% to do with not being able to see a damn thing. You can't formulate a plan around something you can't see. Try playing DDP with a blindfold. Ok, now we understand eachother
It's a shame, I put more time into it last night. I /really enjoy it/ until the levels where I can't see anything anymore. Then I immediately start losing 3-4 lives per round, after a clean run all the way up to them.