S Tier
Raiden Fighters 2 - One of the coolest shmup packages ever packed with tons of secrets & lots of optimization. I do want to put some more time into the JP version & maybe check out some of the other ship types in the future.
A Tier
Battle Garegga - One of the greats. Even if some of the top routing doesn't looks super appealing, playing the game for a clear or some scoring is a good experience & you don't have to massively hold back on medal collection/ picking up power ups to have a solid game plan.
G-Darius - Who doesn't love big fishes & planet-splitting laser beams?! Still need to play this more, but from my experience, it seems solid even if most of the bosses are basically " route this until you get the boss enemy, then hit the auto win button when the laser pops out".
Dangun Feveron - Solid theming & has a very addictive scoring system. For the most part, its not too frustrating except for getting sniped right before the stage 5 boss & doing long practice sessions.
Plus Alpha - Solid Toa-like; checkpoint recovery is doable from every spot even on subsequent loops.
Psyvariar 2 Buzz Type - Much better than Shooting type; the bigger graze window allows for much more player flexibility for survival & scoring. Only main issues are the shot is garbage for stage 2 & stages 4/5 still feel underdeveloped.
B Tier
Silkworm - Playing with the jeep was surprisingly better than I expected, even though have another button to handle vehicle turret aiming took some time to get used to & the last stage is kinda annoying.
Macross II (Medium Course) - One of the few arcade caravans out there & for the most part it still holds up pretty well even if the scoring on certain stages is kinda janky ( like the last stage multi-kill bonus).
Macross I - Despite it being based on Thunder dragon 1, it plays a lot better for the most part outside of having some very silly missile milking & a last stage with annoying enemy formations.
Ketsui - "beep beep beep (x infinity)". I like the stage pacing & music, even if I'm still clueless on optimizing the game past a 1-ALL.
Pilot Kids - The simple 3D environments are pretty unique & the combo system is an interesting idea. It does feel like it needed a bit more time to cook with the easy 1st loop & 2nd loop just being a boss rush.
Granada ( X68000/Genesis) - For being heavily influenced on Assault/Grobda, Wolf Team managed to put together a pretty solid package for the most part. However, I do have to dock it for the hit detection being too strict on the Genesis version, the 6th boss patterns are pretty unfair, and the timer not resetting on death is a pretty dick move.
Slap Fight- A serviceable Gradius clone with all ground enemies; recovery does get pretty hard later on compared to the MegaDrive version.
C Tier
1941 - Game looks decent enough, even though the scoring system is incredibly silly with the rank multiplier applying to excess item pickups & silly boss milks.
Salamander III - Wasn't a huge fan of the whole "greatest hits" package that the game was throwing at me, but at least loop 1 is easy.
Psyvariar 2 Shooting Type - Tried this mode out first, shot power is good but the invincibility windows for level ups suck & the later stages don't give you much to do.
Spriggan Score Attack - I like the orb bonuses, but so many of the enemy waves are too drawn out for flexible optimization imo.
Armed Police Unit Gallop - Gritty proto- Nazca car racing sounds like a match made in heaven if only it didn't have one of the most annoying stage 3 boss setups in history.
Twinbee Yahho - Wasn't a fan of the visibility in this one.
D Tier
Rabio Lepus - Outside of mammoth hunting, there's so many bizarre design choices that its hard to come back to.
Twin Eagle II - I don't get this game at all, everything feels incredibly sluggish & ugly to look at.
F Tier
Sonic Wings Reunion - So the Sonic Wings series returns after over 25 years, and.... it does not deserve the "Success" branding with how the game's mechanics & visuals are cobbled together like Papier-mâché . It's also the first time I've seen a pacifist bonus so ridiculous that not only was everyone shocked that you can counterstop the game, but the developers ended up patching it out
