In 4:3 the menu screens (esp. leaderboards) are not really respecting overscan/safe areas and are going a bit wide. In-game should be fine.
About Switch. I did try port to Switch 1, but the CPU was just too lowspec for me to make it to 60fps with reasonable effort. Esp. as most of the CPU time goes into Unity overhead which I have very little control over. And then Switch 2 devkits aren't yet available to devs like me, so I can't really do anything about that.
The key is the free strike reload when striking tokens. So strike tokens and pads in sequence, and you'll get it going. If you strike without getting a free reload, the strike combo is usually over.
