M2/Compile Heart's Zaleste announced for 2025

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
kid aphex
Posts: 1080
Joined: Wed Jan 26, 2005 8:24 am
Location: Moai Zone
Contact:

Re: M2/Compile Heart's Zaleste announced for 2025

Post by kid aphex »

Here's a link to the livestream just a bit before they focus on Zaleste
https://www.youtube.com/live/aG_Zcdqn6b ... t7&t=29490
User avatar
kid aphex
Posts: 1080
Joined: Wed Jan 26, 2005 8:24 am
Location: Moai Zone
Contact:

Re: M2/Compile Heart's Zaleste announced for 2025

Post by kid aphex »

I think that while it looks a bit derivative (can that even be a valid complaint in this tiny genre...?) it's very well done.
Definitely one of the better looking STG I've seen in a while.
Also looks super fun to play.
I'd buy this in a heartbeat.
Tokyo-J
Posts: 736
Joined: Sat May 05, 2012 12:06 pm
Location: USA

Re: M2/Compile Heart's Zaleste announced for 2025

Post by Tokyo-J »

A Hardcore gamers reaction to the Lack of Kinect games. Apparently i could of played Dodonpachi with it if i beat a entirely in Japanese Visual Novel piece of shit game called Instant Brain
User avatar
Faith
Posts: 30
Joined: Sun May 25, 2025 11:03 am

Re: M2/Compile Heart's Zaleste announced for 2025

Post by Faith »

Tokyo-J wrote: Sun Jun 15, 2025 1:07 am Gameplay from starting point

https://www.youtube.com/live/aG_Zcdqn6b ... u0&t=31061
Gee. That looks nice! I always like myself an STG with a super well designed hud around the ship.

I always go crazy when the game expects me to look halfway across the screen to see my hyper gauge or bomba stock or anything else giga important and then I blow up or crash into an enemy.

Also things like scoring feedback I value very much.

Any info on PC release?

Also lol at the pickup drops (8:39:50):

VIBRATOR
BREAKSHOT
BREAKSHOT

@_@!~
<3 Faith <3 1CC's STG Never Die
User avatar
Lemnear
Posts: 1089
Joined: Wed May 31, 2023 9:49 am
Contact:

Re: M2/Compile Heart's Zaleste announced for 2025

Post by Lemnear »

Faith wrote: Sun Jun 15, 2025 11:45 am
Also lol at the pickup drops (8:39:50):

VIBRATOR
BREAKSHOT
BREAKSHOT

@_@!~
what the fuck...bhauhauhau

It's still cute, but I don't really like the giant artwork in Japanese 2D fighting style...I mean isn't that like rule number 1: don't obstruct the playing field?
User avatar
Shatterhand
Posts: 4086
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Re: M2/Compile Heart's Zaleste announced for 2025

Post by Shatterhand »

Damn, it looks really, REALLY beautiful.

I just don't get why they are calling it Zaleste. They said they were combining Aleste and Zanac... which is kinda nonsense since Aleste and Zanac are very similar (I've read Aleste is basically a sequel to Zanac when Compile couldn't use the name Zanac)...... and I see one or another enemy popcorn enemy that are taken from those games, but they don't feel like Aleste/Zanac at all.

But it looks awesome.
lol yeah. Not as much as the MSX controllers, though.
You can get a JoyMega for very cheap (or just build it yourself) and use Mega-Drive controllers, and not only a shitload of games nowadays have patches to use 6 buttons with the JoyMega, there is also SofaRun which patches the games in realtime, so you can use extra buttons as keys on the keyboard, or turn on/off autofire on certain buttons.
Image
User avatar
Sengoku Strider
Posts: 2495
Joined: Wed Aug 05, 2020 6:21 am

Re: M2/Compile Heart's Zaleste announced for 2025

Post by Sengoku Strider »

I'll be that guy...sprites look like a bunch of mobile game jpegs that don't mesh with the background or each other.
xEbb1993x
Posts: 11
Joined: Tue Jan 28, 2025 1:52 am

Re: M2/Compile Heart's Zaleste announced for 2025

Post by xEbb1993x »

It's just Senxin Aleste all over again, isn't it? Oh well, I still look forward to playing this!
User avatar
Faith
Posts: 30
Joined: Sun May 25, 2025 11:03 am

Re: M2/Compile Heart's Zaleste announced for 2025

Post by Faith »

Lemnear wrote: Sun Jun 15, 2025 4:15 pmIt's still cute, but I don't really like the giant artwork in Japanese 2D fighting style...I mean isn't that like rule number 1: don't obstruct the playing field?
I have to admit, I love these kinds of effects and character transitions in my STG!~

If implement well, it can really add a lot to the game I feel. Gunvein has it too, but the game that implements it the best is RefRain - prism memories - (and by a long shot). Because in RefRain, you get different animations depending on the kinds of attack you use (both in terms of character art and how/where it fades across the screen).

Also these effects only happen only during invincibility periods anyway (for Gunvein when bomba, and for RefRain when using certain specials), so it never killed me.

So I do think it adds value (for me in terms of the action, arcade feel, etc) for zero cost. Because you are invincible during the animation and if you died after it has long faded, then that really isn't the fault of the game lol and more likely a skill issue. Anyway, I would argue Crimzon Clover has even more visual stimuli than this, and CC shows how you can go overboard with casino/arcade effects without sacrificing core gameplay (though I'm sure some people will disagree with me anyway and say the stars and effects are all unnecessary lol).
<3 Faith <3 1CC's STG Never Die
User avatar
KAI
Posts: 4670
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: M2/Compile Heart's Zaleste announced for 2025

Post by KAI »

This game is basically "we have aleste senjin at home".
I know M2 is doing this game under comission but, come on, that footage killed almost all the hype i had.

At least Branch is still a thing.
Image
User avatar
eksratu
Posts: 46
Joined: Tue Nov 07, 2023 4:07 pm

Re: M2/Compile Heart's Zaleste announced for 2025

Post by eksratu »

Faith wrote: Mon Jun 16, 2025 2:05 am
Lemnear wrote: Sun Jun 15, 2025 4:15 pmIt's still cute, but I don't really like the giant artwork in Japanese 2D fighting style...I mean isn't that like rule number 1: don't obstruct the playing field?
I have to admit, I love these kinds of effects and character transitions in my STG!~

If implement well, it can really add a lot to the game I feel. Gunvein has it too, but the game that implements it the best is RefRain - prism memories - (and by a long shot). Because in RefRain, you get different animations depending on the kinds of attack you use (both in terms of character art and how/where it fades across the screen).

Also these effects only happen only during invincibility periods anyway (for Gunvein when bomba, and for RefRain when using certain specials), so it never killed me.

So I do think it adds value (for me in terms of the action, arcade feel, etc) for zero cost. Because you are invincible during the animation and if you died after it has long faded, then that really isn't the fault of the game lol and more likely a skill issue. Anyway, I would argue Crimzon Clover has even more visual stimuli than this, and CC shows how you can go overboard with casino/arcade effects without sacrificing core gameplay (though I'm sure some people will disagree with me anyway and say the stars and effects are all unnecessary lol).
Well put--I also thought of Gunvein when I saw those big character graphics, and for me at least, that's a positive association! Didn't think of the i-frame aspect, but yeah I agree with you there, too.

Surprised at the negativity here! I thought the gameplay looked pretty great, though I couldn't quite figure out the system mechanics/meters/hyper yet. Maybe those will be annoying or uninteresting.
Post Reply