Every new loop = double enemy shot speed

Every new loop = double enemy shot speed
Makes more sense if you put it together with the first suggested changes:PerishedFraud ឵឵ wrote:Every new loop = double enemy shot speed
emphatic wrote: How about:
Danmaku mode:
* Slower but increased amount of enemy bullets
* Smaller hitbox
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Thanks for that link. He did a rendition of the first stage of Dogyuun (my personal fav Toaplan game) about 20 mins in that was incredible!!!! Made my night for sureSteven wrote:
If you haven't seen his 60th birthday live stream, you should, as there's some really good stuff in there, notably including Tatsujin wo Koete Ou to Nare: https://www.youtube.com/watch?v=_3oyqo4_qk4
He messes up a few times, but that's how live performances go.
That's not a bad listemphatic wrote:Carl-Henrik: If you need content, please consider an arrange mode around the following conditions (from the "Your dream game hackz" thread):
emphatic wrote: How about:
Danmaku mode:
* Slower but increased amount of enemy bullets
* Smaller hitbox
* 15kHz full auto
* Bosses doesn't time out (or stop firing)
* Dying powers you down three steps maximum and one step minimum (if you've only taken one power-up before dying)
* Red heli is slightly more powerful using red shot (0.5x)
* Blue heli is slightly faster and is slightly more powerful (0.5x) using green shot
* Yellow shot is 2X as powerful as in the original game
* Looping the game gives you 500,000 pts + 1 extend
* Score extends at 200K, then every 600K
* No miss bonus - 50K for each stage
* Every new loop = double enemy shot speed
* Hold A button + start to play as blue heli - both players can play as blue or red
Hmm. It'll still scale into unreasonableness, just not as soon as it otherwise would.emphatic wrote: (on double shot speed every loop)
Makes more sense if you put it together with the first suggested changes:
* Slower but increased amount of enemy bullets
* Smaller hitbox
Yeah, he's always really good. This version is very close to the arranged version he did for the Dogyuun soundtrack ~30 years ago, but it's on the Toaplan Arcade Sound Digital Collection volume 11 in case you don't want to go find a 30-year-old CD. Dogyuun Magic was the reason that he made U-Brand, actually, as he really wanted to play it live. He's recently decided to start doing more lives, so he wants to do more arranged versions, and here is what he's working on now: https://youtu.be/RcgLsoLNpZsRedfox wrote:Thanks for that link. He did a rendition of the first stage of Dogyuun (my personal fav Toaplan game) about 20 mins in that was incredible!!!! Made my night for sureSteven wrote:
If you haven't seen his 60th birthday live stream, you should, as there's some really good stuff in there, notably including Tatsujin wo Koete Ou to Nare: https://www.youtube.com/watch?v=_3oyqo4_qk4
He messes up a few times, but that's how live performances go.
I can always ask Uemura if he wants to record songs for the PC version, or as a steam bonus or something (he could say no). We don't have any idea how many would be interested though.Steven wrote:Yeah, he's always really good. This version is very close to the arranged version he did for the Dogyuun soundtrack ~30 years ago, but it's on the Toaplan Arcade Sound Digital Collection volume 11 in case you don't want to go find a 30-year-old CD. Dogyuun Magic was the reason that he made U-Brand, actually, as he really wanted to play it live. He's recently decided to start doing more lives, so he wants to do more arranged versions, and here is what he's working on now: https://youtu.be/RcgLsoLNpZsRedfox wrote:Thanks for that link. He did a rendition of the first stage of Dogyuun (my personal fav Toaplan game) about 20 mins in that was incredible!!!! Made my night for sureSteven wrote:
If you haven't seen his 60th birthday live stream, you should, as there's some really good stuff in there, notably including Tatsujin wo Koete Ou to Nare: https://www.youtube.com/watch?v=_3oyqo4_qk4
He messes up a few times, but that's how live performances go.
This is why I'm always like "I WANT U-BRAND VERSIONS FOR THE M2 COLLECTIONS!!!!!!!!!!!!!!!!!!!!!!!", but...
How about limiting the arrange mode to 2 loops. It's already a pretty long game.PerishedFraud ឵឵ wrote:Hmm. It'll still scale into unreasonableness, just not as soon as it otherwise would.emphatic wrote: (on double shot speed every loop)
Makes more sense if you put it together with the first suggested changes:
* Slower but increased amount of enemy bullets
* Smaller hitbox
It's not a bad idea though. I think a good solution would be to increase the shot speed by the base amount each loop (as opposed to doubling the new amount), that way it scales consistently.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
I know I'd be extremely interested in having U-Brand arranged soundtracks for the Toaplan games, and I think other Toaplan fans would be as well. Arranging music and recording it is difficult and time-consuming, and then you guys have to implement it, but if he's willing to do it, no way in hell am I going to say no!Carl-Henrik wrote:I can always ask Uemura if he wants to record songs for the PC version, or as a steam bonus or something (he could say no). We don't have any idea how many would be interested though.
I'm sure I'm not alone in this, but I'm a sucker for "extras" (soundtracks, alternate versions, artbooks, ...), and sadly we frequently don't get a lot of them on PC/Steam (probably because there's this idea that people are unwilling to pay for digital extras; so, physical console releases get them, but PC releases miss out on most of them).Carl-Henrik wrote:I can always ask Uemura if he wants to record songs for the PC version, or as a steam bonus or something (he could say no). We don't have any idea how many would be interested though.
Agreed, it would be sad to default to the super-easy version where enemies don't even bother attacking you on the first few loops. The game is already easy enough as it is.PerishedFraud ឵឵ wrote:Oh yeah. Out Zone Outrageously Hard Ultra Omega Flying Fuck Special Edition is a thing. Hopefully we get one of the better versions (you don't really miss out on anything, it just makes the first loop more sane)
What's different in the Zero Wing conversion variation of the game? I thought it was identical to the regular later revision of the game where they fixed the first loop.Steven wrote: I don't know if anyone actually likes playing the Zero Wing conversion, but I do find it to be a very interesting version of the game and there is not a lot of documentation about it that I have seen.
Got it working, and yes, first bullet gets me right away!PerishedFraud ឵឵ wrote:Oh yeah. Out Zone Outrageously Hard Ultra Omega Flying Fuck Special Edition is a thing. Hopefully we get one of the better versions (you don't really miss out on anything, it just makes the first loop more sane)
I already own the PCB, but new arrangements from Uemura would absolutely make me buy a port.Carl-Henrik wrote: I can always ask Uemura if he wants to record songs for the PC version, or as a steam bonus or something (he could say no). We don't have any idea how many would be interested though.
Unknown; I've only ever played the regular version and the Zero Wing conversion. I am hoping to learn more about the various versions of the game eventually, though.Sumez wrote: What's different in the Zero Wing conversion variation of the game? I thought it was identical to the regular later revision of the game where they fixed the first loop.
I very often see that one for sale in PCB sales, so I know it's quite common, but I rarely see people discussing it.
That just sounds like a fancy way to describe the power-ups system.Steven wrote:what's this on the Steam page for K Tiger?
"Survive longer to grow even stronger! Evade incoming shots to increase your fire rate and damage."
Uh... I don't remember that ever happening whenever I played this game.
Wow, this idea is really cool, actually. It would mean lots more enemy bullets too.Steven wrote:I seem to have missed any mention of widescreen. That would really help with multiplayer Twin Cobra, as having the screen scroll around with 2 people playing is super awkward for both of them.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
It is still the borderless fullscreen, I plan to add true fullscreen as well but there are some other unannounced things that needs to be finished first. borderless fullscreen is important for players with multiple monitors so that is the default.OmegaFlareX wrote:Wishlisted both. Thanks for the heads up.
- Is the fullscreen mode true fullscreen? The problem with windowed-fullscreen (or "borderless" or whatever it's called) is that Win10 (and presumably 11 as well) puts some kind of buffering on all windows that cannot be turned off. This negatively affects input latency.
- Any chance of getting an option to play Tatsujin using the PC-Engine BGM? There's probably some kind of licensing issue there since I don't think Toaplan composed that particular arrangement, but it's my favorite version of it.
Because it is easier to develop that wayBassa-Bassa wrote:How come is prioritized people with multiple monitors over people caring about latency in games like these, I wonder.
I was really looking forward to unlocking 3000Hz autofire and insta-killing bosses with it, though...SPM wrote:That just sounds like a fancy way to describe the power-ups system.Steven wrote:what's this on the Steam page for K Tiger?
"Survive longer to grow even stronger! Evade incoming shots to increase your fire rate and damage."
Uh... I don't remember that ever happening whenever I played this game.
It's in one of the earlier trailers, so I'm assuming it's still being worked on.emphatic wrote:Wow, this idea is really cool, actually. It would mean lots more enemy bullets too.Steven wrote:I seem to have missed any mention of widescreen. That would really help with multiplayer Twin Cobra, as having the screen scroll around with 2 people playing is super awkward for both of them.
Thank you! I think latency is more important than multi-display setups, if you had to choose between one or the other, but as long as both options are available, it is a non-issue.Carl-Henrik wrote:I plan to add true fullscreen as well but there are some other unannounced things that needs to be finished first.
Understood. Are these ports going to be moddable at all? Like when Final Fantasy 7 first came to Steam, people figured out how to replace the MIDI BGM with the PS1 version.Carl-Henrik wrote:I don't think I'd be able to ship with anything from a port, but I have added a music off option if you're ok with playing the PC-Engine tracks in the background.