Shmup goals 2022 - A Fantastic Resort

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Juju Kenobi
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Joined: Mon Jan 20, 2020 9:13 am

Re: Shmup goals 2022 - A Fantastic Resort

Post by Juju Kenobi »

Hey it's that time of the year :D

(1) Personal Favourite Achievements of 2021:
Being rather serious with my goal plan from last year.
- I did learn Ikaruga at the beginning of the year and got a nice 30m in 3 months of play
- I also learnt how to score in Donpachi. Fun but brutal game when played for score.
- I got a Dragon Blaze 2-all even though it's more a game I played as a breather.
- I participated in a Calice Cup. Even though I could not be as dedicated as I would have liked (because of personal obligations), I am pretty happy with how I did.
- I finally completed the wiki page for Progear.

(2) Personal Biggest Screw-ups of 2021:
- Not really playing any Progear this year.
- Not much DDP and DOJ as well.
- I didn't get a really satisfiying Donpachi run. I got a 2-all but didn't get a great scoring run yet.

(3) Favourite Achievements by Others of 2021:
Too much stuff is happening so I probably can't keep up with everything :
- Moglar's Ketsui WR. Simply amazing!
- Plasmo work on Donpachi. Very happy to see him come back to this game. Not sure if I have a part in that but it was very nice to have someone to exchange and share strats with while learning the game.
- Jaylab work on Dragon Blaze. Also, very nice to see him go back to Ikaruga to snatch all the S++. And his amazing performance in the Calice Cup while being a team captain.
- Maz dedication to Ikaruga. Producing some of the most crazy replays out there for every stages. And finally doing some runs! Of course consistency will take some time but some very impressive stuff for a start.
- Meriscan pushing Strikers II and doing a 2-all during a live demonstration! Great job during the Calice cup as well as our team captain.
- Maucast crazy performance during the Calice Cup! So many strong scores accross pretty much all the games.
- BOS getting a 3L 8B clear of Dragon Blaze! Pushing his score to almost 3.5m.
- Refkey clearing Detana Twinbee. Definitely something I'll probably appreciate even more next year.
- the work of the Toaplan gang (smc, ZPS, Pogbeamer, NMS). Really interested in the crazy stuff they will do for each release of the Toaplan collection by M2!
- All the cool action in Daioujou : Iconoclast getting a massive PB, Rokukichi pushing the Type B WR, the mysterious Type A WR, and of course the Kemonomichi to end the year with a bang

(4) Goals for 2022:
Probably a much more simple year for me :
- play DDP and DOJBL as much as possible and get the best score I can
- maybe go for a DOJWL 2-all on the side, but without trying to score
- clear the first loop a Detana Twinbee
- maybe UFO LNB as a small break during the year

(BONUS) CHALLENGES TO OTHER PLAYERS:
Chaining is fun, give it a try :D
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M.Knight
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Location: France

Re: Shmup goals 2022 - A Fantastic Resort

Post by M.Knight »

This thread is always a blast! Also I loooove the little prelude stories that have nothing to do with shmups lmao.

(1) Personal Favourite Achievements of 2021:

-Man, if there's only one game I have to mention for the year 2021, it has to be Castle of Shikigami! While this is a game I already cleared a bit less than a decade ago with Kuga, it is only recently that I played it again for serious scoring.
And what a wild progression it was. Starting semi-fresh with a new character (Sayo), struggling to find routes and strats with her seemingly meek shikigami, getting a very tense and exciting 1CC, getting those 2.99XXX bil scores, practicing consistency for the Shmup Slam run, and then pushing the scoring more and more while climbing the Steam leaderboards' ranks.
All the efforts that went into playing this pretty cool game were rewarded with a 4.49bil score which is both Steam record and non-JP record! And there's still more potential for higher scores too. The world record is still 2bil away after all lol.
I can't really remember the last time I went so ham on a game like this, it feels cool.
-Playing Shiki 1 also made me come back to Shiki 3, which I already scored in before, but not as high as I wanted. I'm still not past the 9bil mark but I got closer and closer which is satisfying. One especially cool thing is finally getting a good charge timing for Batu2's spin. This finding should help my consistency in some of those later stages a lot more.
-Getting the 1CC on the Shiki 2 New Entry mode during the 5-way blind Kumite we did with the Alfa System players. It was very fun diving into this new mode alongside fellow fans of the game!
-Getting some good scores and performances in Milestone shmups : During Shoot the baguette practice, I managed to get a 138mil score in Radirgy (Arcade mode) which is the highest non-JP score. When practicing Karous (Hard mode) for the Score Art Online event, I got a 3.4bil score which is also the highest non-JP score!
And on the 1CC side there's the two remaining Milestone shmups I didn't clear before : Radirgy Noa and Chaos Field. I was thinking about clearing Noa some time ago but the final stage+boss were always a big wall. I finally took the time to set up practice savestates and boost my familiarity and confidence in order not to get crushed there in full runs. It worked!
Chaos Field on the other hand I haven't even really explored beyond the halfway point of the game, but learning the boss fights with save states not only gave me all the knowledge and strats I needed to get a clear with a decent Ifumi score, it also made me appreciate and like this game a lot more as I wasn't just stuck to stages 1-2 all the time anymore. Cool stuff. And after Arcade mode, I also got the Original Mode 1CC 'cuz why not.
-Writing some detailed articles on shmups.wiki for Radirgy and Shiki 3 : https://shmups.wiki/library/Radirgy and https://shmups.wiki/library/Shikigami_no_Shiro_3
-Finally understanding Hellsinker and even going as far as clearing it with best ending and all. This game caught my attention some years back but the first contact was pretty bad due to the confusing menu and those damn invincible coffins in Stage 1 Behind.
It took two Shmup Slam showcases + the Steam release before the game intrigued me again enough for me to give it a more serious try. The experience went a bit more smoothly this time and when I unlocked Kagura4 and made the game play like Radirgy, I was hooked. The cool weapons, the excellent music, the variety in situations, the fun boss fights, the helpful stage/boss select feature, the elegant interconnected web of mechanics that interact with one another in some interesting ways to make your journey more manageable, all these things finally made sense to me and I had a blast playing and learning this game.
- A bunch of misc. 1CCs : Some Sagaia V2 routes, Psyvariar MU, Macross 2 Expert, Down Load 1&2, Recca, Deathsmiles 2 all characters (I really enjoyed this game), Cabal 30Hz, maybe some more too.

(2) Personal Biggest Screw-ups of 2021:

-The ending of the run that could have been my first Shiki 1 4bil : https://www.youtube.com/watch?v=en-62JAbYBc
The run itself was promising until the end of the 5-1 milk, and then there's silly deaths all over the place, culminating in a game over on the last enemy in the game and barely a frame before I bomb to save myself. Very good comedy lol.
Thankfully this non-livestreamed run gave me an opportunity to actually stream the later attempts for a live 4bil!
-The last second 5-3 chain drop in my Chaos Field Original Mode clear lmao : https://www.youtube.com/watch?v=rKJ8aNaKqJQ&t=22m35s
I don't know exactly how many points I missed out on in an instant, but I bet it's gotta be at least 10 million lol
-Not playing enough Illvelo. I put decent time into all the other Milestone shmups that year but this one not so much aside from the Score Art Online event practice. As a result, no new PB here.
-Playing but failing to clear both R-Type Leo JP and Vasara 1 during some French forum tourneys. Despite liking both games a lot, I haven't invested enough time and effort into them.
-Not getting DDP 2 Bee Storm TLB 1CC before the end of the year, despite focusing on the game a decent amount. I'll get it soon hopefully! This is a flawed but pretty decent game overall, its TLB will have to go down eventually.

(3) Favourite Achievements by Others of 2021:

-I mentioned Shiki 1 earlier, and none of those accomplishments would have been possible without the other people who were new to the game and pushed it before I started playing it again : Mishi, EmperorIng, Rezardi, AlvaLynsis. These guys went all out on the game and their efforts in clearing and then scoring this game were very motivating. We all learned a lot and made pretty damn good progress thanks to each other's insights, tips, and new hiscores. Mishi specifically held the nonJP record for a while and was the second player after me to get past the 4bil threshold, on top of the Shiki 2 Fumiko progress as well.
This friendly competition between us to put our names on the leaderboards was so fun. And having those Shikigami efforts shown at Shmup Slam was a good reward, congrats to all of you guys for the cool showcase, also thanks to CJ Iwakura for helping with commentary!
-Still with Alfa System's games : Sisters Royale. EmperorIng's Ece Hard mode progression was fun to watch, especially because the category is not played a lot and this means he had to create his own strats and routes. The WR score that resulted from those efforts as well as the fun Ultramania relay runs are a very nice accomplishment in my book! This character is not easy to use which makes all that performance even more impressive.
It was also very entertaining following Herr Schatten's Sonay Normal progression. Aiming for the 3bil, but having soooo many scores reaching 2.99XXXXXX points was both tragic but also very funny. He finally managed to get over that threshold. Very nice!
-All the events and their organizers. Shmup Slam, Calice Cup, Score Art Online, Shoot the baguette, Ultramania relay, Shmup Junkie's caravan tourney, etc.
-Blind Kumites in general as well, as they are a very entertaining take on the Kumite format that Mark MSX pioneered in his own event. Instead of going for less resources used on a game that's already known and practiced, the goal here is to get as far as possible on a game the contestants have barely or not at all played before. Even when the games themselves are not fun (So anything Toaplan we tackled lol), it's cool.
-GOTYO for pushing the Karous WR even further! It's always so wild seeing what the bullet converter does to this game's scoring balance haha.
-TwilightEX pushing the potential on Hellsinker's FSO Spirit score with Deadliar, and breaking the 170k barrier for a nice WR number!
-Donpachi HK 2-All by Plasmo. A clear on a mode nobody cared about, and one that's very challenging to boot, is very nice. Also Plasmo beating the previous Pink Sweets WR by Plasmo lmao
-Chinopolis, Rezardi, and wabbylegs going ham on the 1CCs in general. There's probably too many to list but the most iconic gotta be the triple SDOJ where they all cleared it very close to one another, almost the same day : https://www.twitch.tv/videos/1183101033
-RadiantAnsel being 2nd in the DariusBurst tourney that Degica organized. Not letting the usual JP superplayers get all the glory must have taken some effort and dedication.
-InFireX's Gundemonium Demonic mode 1CC. A rather obscure shmup that looks pretty fun and challenging! Nice dedication for the clear, as well as for making custom practice tools to help him learn the game more efficiently. https://www.twitch.tv/videos/1104736139
-QuakeDoomNukem for clearing Sapphire super fast. For a console shmup, this game packs some challenge, and not a lot of people seem to have explored it beyond just the music and aesthetics. It's cool to see how quickly he beat this game! https://www.youtube.com/watch?v=a3zVeiRDk1g
-DMC's Brave Blade replay : https://www.youtube.com/watch?v=_AQkLy1FEa8
This shmup is the most fun I've had with a Raizing game so I appreciate him uploading a high scoring replay with his commentary and insight as well!
-wltr3565 clearing Cotton 2 on the Saturn Tribute version despite the truckload of input lag lmao : https://www.youtube.com/watch?v=PBSjgHCrn-w
-MAZ playin' Ikaruga and pushing his potential in it. There's just something to seeing someone really explore a game a decade after most other people stopped actively playing it.
-Speaking of Ikaruga, Juju Kenobi's myriad of high scores and clears. He almost makes it look so easy to do a 2-ALL on a Psikyo game or something lmao.
-Milestone/RS34 for releasing a new Illvelo game
-Taito for pushing M2 to release Cozmic Collection (and G-Darius soon) on PC lol

(4) Goals for 2021:
-Keep on having fun
-Shiki 3 - Batu2 9bil
-Play some more Shiki 1
-Try to play some games I like but haven't explored enough like Psyvariar, MMP, Cotton Boomerang, etc.
-Score some more DeathSmiles 2 because the game is very fun! Top-tier CAVE shmup as far as I am concerned.

(BONUS) CHALLENGES TO OTHER PLAYERS:
-Have fun
-Play games you actually like
RegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Remote Weapon GunFencer - My shmup project
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Eaglet
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Re: Shmup goals 2022 - A Fantastic Resort

Post by Eaglet »

(1) Personal Favourite Achievements of 2021:

In the world of STG, not so much, but otherwise a lot happened that I'm very proud over.
Getting an unofficial WR (Maria) in Batrider was fun and very low effort (should be very easily beatable).
Getting new letters with Team was also fun but ain't anywhere close to where I feel satisfied with the game.
I think after getting 23+ mil I'll just take it chill with both Batrider and Garegga, alternating as I feel like.

(2) Personal Biggest Screw-ups of 2021:

Aside from a lot of good scoring runs lost to stupid mistakes (one Team run with 15 mil going into stage 6), nothing stands out.

(3) Favourite Achievements by Others of 2021:

Wow, too many to mention. People have been doing extraordinarily this year from what I've seen!
The ones that pop up immediately are of course:
-moglar's insane WR achievement in Ketsui.
The craziest thing is that I know we'll see an improvement in a not too far off future. He's so far from having reached his potential with that game.

-Plasmo's work both in and out of the games. Building bridges between communities, supplying the freshest information and performing outstanding feats with confidence and tenacity.

-Mark MSX's community building efforts and hosting a live event in the future! For me, the live events and meetups have been the greatest part of belonging to the scene and I'd hate to see it get lost in time.

-SPS and fufufu head to head battle in DOJ WL at Kemonomichi.
Outstanding performance from two outstanding players. I'm happy (and proud) to see that the head-to-head STG duel format is getting some more use. :mrgreen:

(4) Goals for 2022:

In terms of STG; just keep playing Batrider and get a little better.
Maybe try some new Solo ships, even if it kind of feels like cheating on Team.

(BONUS) CHALLENGES TO OTHER PLAYERS:

If you feel like practice credits turn into routine, get a kid to bring back the stressful excitement of the early days!
moozooh wrote:I think that approach won't get you far in Garegga.
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