Doesn't get much better than those two.
Best looking polygonal shmup?
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EOJ
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Marc
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I think Zero Gunner 2 looks bland. R-Type Delta is nice, but looks scruffy. Final is a bit dull. The enemy design of Border Down doesn't appeal to me at all, and Gradius IV is possibly the shittiest use of 3D I ever saw. But we're talking about the best visuals not the worst, sorry
I love Iky although I think the overall tone of the visuals is quite samey. Psyvarier 2 has some stand out moments, but isn't quite consistent enough. Gradius V is utterly beautiful to my eyes, although I think the more brash style of Gaiden is even better (well, there are SOME ploy's in there).
I love Iky although I think the overall tone of the visuals is quite samey. Psyvarier 2 has some stand out moments, but isn't quite consistent enough. Gradius V is utterly beautiful to my eyes, although I think the more brash style of Gaiden is even better (well, there are SOME ploy's in there).
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captain ahar
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roker
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I like ZG2 a lot, probably one of my favorite games on the Dreamcast, but I think the graphics are a little blocky.captain ahar wrote:zero gunner 2, even over ikaruga and gradius V. the craft and environment design are just so cool, and with psikyo's transforming bosses... yeah, consider my case rested.
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Neon
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Wow, a starry background, big fucking pat on the back Treasure. If you could stand to play it at all with the unskippable cutscenes and toe deep gameplay, you'd still be blinded by the artstyle shittiness.landshark wrote:
... for level 1's glowing red planet things alone. There's so much color in this game. I love it.
Raystorm 3rded. Not that graphics matter.
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Einhander is a fantastic polygonal shmup. I also love G Darius and R-Type Delta. Not to mention Thunder Force V which is the best in the series IMO. I guess G Darius would get my vote for the best looking, because of the crazy battles with those gargantuan bosses. And the backrounds can hypnotize you if you aren't careful.
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Zweihander
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This thread goes against everything shmupping stands for... XD
But i'd say, prettiest shmups are Iky and Gradius V.
As for epic-scale boss battles.... Iky, Gradius V, Einhander, G-Darius, Border Down, Psyvariar 2's final boss (the rest of the game is nothing to write home about, though), and Shiki 2.
But i'd say, prettiest shmups are Iky and Gradius V.
As for epic-scale boss battles.... Iky, Gradius V, Einhander, G-Darius, Border Down, Psyvariar 2's final boss (the rest of the game is nothing to write home about, though), and Shiki 2.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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captain ahar
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perhaps, but the mechanical design is just too good for me to careroker wrote:I like ZG2 a lot, probably one of my favorite games on the Dreamcast, but I think the graphics are a little blocky.captain ahar wrote:zero gunner 2, even over ikaruga and gradius V. the craft and environment design are just so cool, and with psikyo's transforming bosses... yeah, consider my case rested.
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PaCrappa
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Thinimus
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I think for 1998, Gradius 4 was pretty good looking.
For some older consoles, I'd have to go:
Nes: Gradius 2
Megadrive: Thunder Force 4
SNES: Axelay, Gradius3
Blazing Star was fantastic. One of the few cartridge games that had movies on it, albeit short ones. (Rise of the Robots is the only other one that I can think of.)
For some older consoles, I'd have to go:
Nes: Gradius 2
Megadrive: Thunder Force 4
SNES: Axelay, Gradius3
Blazing Star was fantastic. One of the few cartridge games that had movies on it, albeit short ones. (Rise of the Robots is the only other one that I can think of.)
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Acid King
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Resident Evil 2 for N64.Thinimus wrote:I think for 1998, Gradius 4 was pretty good looking.
For some older consoles, I'd have to go:
Nes: Gradius 2
Megadrive: Thunder Force 4
SNES: Axelay, Gradius3
Blazing Star was fantastic. One of the few cartridge games that had movies on it, albeit short ones. (Rise of the Robots is the only other one that I can think of.)
Feedback will set you free.
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elvis
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zero.otaku
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I'd have to agree with the majority and cite Gradius V and Ikaruga as tops (WarpZone's post couldn't describe my feelings more accurately had I written it myself). Someone also mentioned Thunderforce V which I also think is incredibly well done. I'd also have to go it alone and throw some props toward Gigawing 2. While I don't enjoy its gameplay all that much, Takumi's creative backgroups employ clever (IMO) use of polygons to create a true feeling of depth and scale. Anyhow, that's my two cents.
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DC906270
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