Choujikuu Yousai Macross/Super Spacefortress Macross Series
Re: Choujikuu Yousai Macross/Super Spacefortress Macross Series
Is there any advantage to using 1p over 2p? Sometimes I feel like there may be a hitbox difference, but pretty sure I'm just psyching myself out.
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EmperorIng
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Re: Choujikuu Yousai Macross/Super Spacefortress Macross Series
In both arcade Macross games by NMK, the 2P side is faster. In Macross 2 this is a lot more important for getting speedy medal pickups and kills, but frankly the faster you are the better you are at surviving in the game, so there is no reason not to play as 2P.
The hitbox may change depending on the form you are currently in - that I am not sure. I think that your hitbox is bigger when in Valkyrie mode, and may be a horizontal rectangle a la Raiden's hitbox (for reference).
The hitbox may change depending on the form you are currently in - that I am not sure. I think that your hitbox is bigger when in Valkyrie mode, and may be a horizontal rectangle a la Raiden's hitbox (for reference).

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Re: Choujikuu Yousai Macross/Super Spacefortress Macross Series
Nice, if there's no downside then I'll stick to 2P. I feel like the extra speed makes the Gerwalk shot a lot more viable.
Re: Choujikuu Yousai Macross/Super Spacefortress Macross Series
Updated
. Man... it's been a while the last time I checked on this thread since the old Calice Cup days...

Re: Choujikuu Yousai Macross/Super Spacefortress Macross Series
Macross I
maximo - 7,431,800 - ALL -2P - Replay
Got a better score than my initial 2-all, even if my survival on the 1st loop was somewhat sloppy.
maximo - 7,431,800 - ALL -2P - Replay
Got a better score than my initial 2-all, even if my survival on the 1st loop was somewhat sloppy.
Re: Choujikuu Yousai Macross/Super Spacefortress Macross Series
Macross II (Medium Course)
HAN - 3,200,690 - ALL - 2P / Necks (replay: https://www.youtube.com/watch?v=GIdS0ToUBbE)

HAN - 3,200,690 - ALL - 2P / Necks (replay: https://www.youtube.com/watch?v=GIdS0ToUBbE)
