Don't feel too bad about that one, Contra III's hard mode is a second loop in all but name (like the ending messages imply). It demands sharp reactions in places, but most of the challenge is in cranking an already fairly tough course into borderline unfair territory and forcing the player to adapt - starting with those opening snipers and extending to most of its bosses. If you don't have a Normal clear in recent memory, it'll trip you up constantly. Even if you do, there's a couple nasty surprises you probably won't see coming (don't take out the second boss's laser cannon if he's got pods remaining, unless random undodgeable death by pancake sounds good).Marc wrote:I out Contra III on hard when I got the SNES Mini and cried. Mind, the fact that that 8 used to play alone in perfect solitude helped. Now it's either around noisy kids, or half tanked when they're asleep.
As for me, I dunno. Are these games really so solely dependent on reaction speed? Ala Contra III Hard, there usually seems to be a healthy degree of rehearsed strategy and general experience involved. Compare SYO's beautiful, painterly Dragon Blaze 2-ALL to the hilarious/horrific tool-assisted World of Longplays equivalent (pictured below):
Spoiler

I'm sure there are some games out there so bleeding-edge, any slight degradation of reflex could knock a once-competitive player out of the running, as it might in the field of drag racing or Olympic target shooting. But that's life, son! Some things are for the young folk! You think your grandpa can still fuck like he did when he was whoring it up in the Nam? Not without a friendly visit from Dr. Amphetamine Sulphate directly to his ailing crank, he can't!

Start a Senior's Division for over-sixties members, maybe. TBH, our high score forums are already in bad enough shape we could just call it the "Westerner's Division." I don't think old age is the chief culprit there.
