
It looks like the Wii image is half the horizontal resolution as the Wii U image. The text is much clearer on the Wii U.
Why are you comparing PAL to NTSC?Guspaz wrote: It looks like the Wii image is half the horizontal resolution as the Wii U image. The text is much clearer on the Wii U.
Because Extrems didn't post any NTSC Wii shots, and he didn't post any PAL Wii U shots. PAL to NTSC is the only comparison possible based on the screenshots provided.BazookaBen wrote:Why are you comparing PAL to NTSC?Guspaz wrote: It looks like the Wii image is half the horizontal resolution as the Wii U image. The text is much clearer on the Wii U.
Oh ok, but I would think that would make the comparison worthless. We don't know if the image is being stretched or centered on 576pGuspaz wrote:Because Extrems didn't post any NTSC Wii shots, and he didn't post any PAL Wii U shots. PAL to NTSC is the only comparison possible based on the screenshots provided.
You can look at the 480p vs 480p photos extrems posted now, the results are identical. The Wii U text is much clearer.BazookaBen wrote:Oh ok, but I would think that would make the comparison worthless. We don't know if the image is being stretched or centered on 576p
The text is the only thing that is clearer on the Wii U. Everything is else noticably clearer on the Wii. It's strangeGuspaz wrote:Chroma might have issues, but for luma? Wii U looks enormously better. Look at the text in these two examples:
It looks like the Wii image is half the horizontal resolution as the Wii U image. The text is much clearer on the Wii U.
Not sure why the text is clearer, because everything else is obviously blurrier.Guspaz wrote:You can look at the 480p vs 480p photos extrems posted now, the results are identical. The Wii U text is much clearer.
True, but as Fudoh mentioned it is quite a travesty how the source resolution (480p) is crappier than the Wii U lousy upscales (from the native 480p source) in 720p (and that's only by using the component cables rather than HDMI), it's supposed to be the other way around!BazookaBen wrote:Not sure why the text is clearer, because everything else is obviously blurrier.Guspaz wrote:You can look at the 480p vs 480p photos extrems posted now, the results are identical. The Wii U text is much clearer.
Source is the framebuffer contents, but it's a pain to dump so I took a shortcut.Xer Xian wrote:Just asking, but could the fact that the source is 'simulated' imply that you took some sort of screen grab, thus bypassing the capturing device you're using for the consoles?
I don't have HDMI, but it should be identical to Source YCbCr with a RGB 4:4:4 capture device.GeneraLight wrote:What about HDMI GameCube 480p?
So HDMI is clearer than the component cablesExtrems wrote:Source is the framebuffer contents, but it's a pain to dump so I took a shortcut.Xer Xian wrote:Just asking, but could the fact that the source is 'simulated' imply that you took some sort of screen grab, thus bypassing the capturing device you're using for the consoles?I don't have HDMI, but it should be identical to Source YCbCr with a RGB 4:4:4 capture device.GeneraLight wrote:What about HDMI GameCube 480p?
The GameCube Component output is pretty nice compared to the Wii, but it's not very good compared to the other consoles. Not to mention that the gamma levels are higher compared to the "reference", resulting in a quite darker picture than what it really looks like.Xer Xian wrote:Edit: Just asking, but could the fact that the source is 'simulated' imply that you took some sort of screen grab, thus bypassing the capturing device you're using for the consoles? If that's the case, is there any chance that the blurriness is (at least in part) due to a lossy capture? Sorry, I'm desperately trying to give the GC another chance
Yeah, the Wii's component output is complete ass, even with the best revisions. It desperately needs an HDMI mod like the GameCube has, or at least an improved component signal.Lawfer wrote:The GameCube Component output is pretty nice compared to the Wii, but it's not very good compared to the other consoles. Not to mention that the gamma levels are higher compared to the "reference", resulting in a quite darker picture than what it really looks like.Xer Xian wrote:Edit: Just asking, but could the fact that the source is 'simulated' imply that you took some sort of screen grab, thus bypassing the capturing device you're using for the consoles? If that's the case, is there any chance that the blurriness is (at least in part) due to a lossy capture? Sorry, I'm desperately trying to give the GC another chance
I am actually hoping for one, especially considering how popular of a console the Wii was/is with quite a bit number of good exclusives (unlike the Wii U and from the looks of it the Switch as well), problem is seeing as how the Wii U can do HDMI for Wii game (no matter how much of an abysmal job it does at it) if in light of this people just won't bother doing a Wii HDMI mod because the Wii U already does it.GeneraLight wrote:It desperately needs an HDMI mod like the GameCube has, or at least an improved component signal.
It's an illusion, the levels are roughly the same.GeneraLight wrote:I wonder if the darker gamma levels of the GameCube comes from the DAC chip or the cables themselves.
They didn't bother to calibrate the analog video levels.GeneraLight wrote:HDMI does look a bit brighter than Component if you look at the comparisons in MLiG's GameCube RGB video on YouTube.
Unseen already adapted GCVideo DVI for the Wii, a year ago.Lawfer wrote:I am actually hoping for one, especially considering how popular of a console the Wii was/is with quite a bit number of good exclusives (unlike the Wii U and from the looks of it the Switch as well), problem is seeing as how the Wii U can do HDMI for Wii game (no matter how much of an abysmal job it does at it) if in light of this people just won't bother doing a Wii HDMI mod because the Wii U already does it.
So wait, there is already a DVI mod for the Wii? DVI can easily be hooked on an HDMI input with a DVI-D to HDMI cable, so can you already buy one of these?Extrems wrote:Unseen already adapted GCVideo DVI for the Wii, a year ago.
It's pretty much DVI in name only, as the main release was made for an HDMI FPGA board.Lawfer wrote:So wait, there is already a DVI mod for the Wii? DVI can easily be hooked on an HDMI input with a DVI-D to HDMI cable, so can you already order one of these or?Extrems wrote:Unseen already adapted GCVideo DVI for the Wii, a year ago.
I watched the video and I think these are the comparison images you are referring to?:-GeneraLight wrote:HDMI does look a bit brighter than Component if you look at the comparisons in MLiG's GameCube RGB video on YouTube.
They're different devices, you have to calibrate for both.Link83 wrote:Whats interesting though is that there still appears to be a difference between the Component video from the official cable, and the Component video from the GCvideo Lite prototype - does anyone know the reason for that difference? Is it because it was a prototype?
Yes, that is some of the comparison footage I was referring to. Also these: https://youtu.be/hVX81e6Ig-s?t=14m51s (Super Mario Sunshine, Resident Evil 4, Metroid Prime all in a row). You can see even in YouTube's regular video size than HDMI is slightly sharper. Official component seems to have slightly higher red levels than Composite, S-Video and HDMI, but that could just be miscalibration.Link83 wrote:I watched the video and I think these are the comparison images you are referring to?:-GeneraLight wrote:HDMI does look a bit brighter than Component if you look at the comparisons in MLiG's GameCube RGB video on YouTube.
https://youtu.be/hVX81e6Ig-s?t=999
https://youtu.be/hVX81e6Ig-s?t=1050
HDMI does look a bit brighter, but I guess that could be due to incorrect calibration as Extrems said.
Whats interesting though is that there still appears to be a difference between the Component video from the official cable, and the Component video from the GCvideo Lite prototype - does anyone know the reason for that difference? Is it because it was a prototype?
But, as Lawfer said, it was referred to the hdmi output only.Extrems wrote:Wii U Wii Mode is a disaster.
- 16 pixels is cut on each sides, in destination space. This result in 480p having the most overscan and 1080p the least. There is no 1:1 mapping.
- There's a disagreement between left and center chroma sampling location. This result in a slight chroma shift.
- There's no conversion between Rec. 601 and Rec. 709 Y'CbCr. This can result in wrong colors in HD and on the Wii U GamePad. This is further exacerbated by the smaller color gamut on the Wii U GamePad.