NOOOOOO!!!! Paul W.S. Anderson to direct Castlevania movie
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Shatterhand
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I liked Event horizon quite a bit. Everything else i've seen of Anderson is pure crap.. I have not seen the RE1 movie. I did watch RE2 
the problem with AVP from my viewpoint is the fact that I went to watch it being a fan of the origonal Alien/s movies. Which if you remember Ripley was trying to stop the Aliens getting to Earth.
Well guess what, according to Anderson they were here millions of years ago
. And the budget for AVP didn't stretch far enough to put the actors in a cold place, its like -30 degrees and you can't even see their breath.
As for games franchises come movies in general. Its pretty hard to adapt since most games have a single hero on screen at any one time.
Street fighter the animated movie was quite good if I recall.

the problem with AVP from my viewpoint is the fact that I went to watch it being a fan of the origonal Alien/s movies. Which if you remember Ripley was trying to stop the Aliens getting to Earth.
Well guess what, according to Anderson they were here millions of years ago

As for games franchises come movies in general. Its pretty hard to adapt since most games have a single hero on screen at any one time.
Street fighter the animated movie was quite good if I recall.
This industry has become 2 dimensional as it transcended into a 3D world.
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Thunder Force
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His first film, Shopping, is also quite good.neorichieb1971 wrote:I liked Event horizon quite a bit. Everything else i've seen of Anderson is pure crap..
And a stellar cast.Andi wrote:Event Horizon's goodness comes from its art director and director of photography though.
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
Given the amount of material laying around out there for an AvP movie, most of it damn good, its pretty hard for me to fathom how the actual movie turned out so damn bad.
But I loved Event Horizon... so... I see Paul Anderson as a hit-or-miss director, with slightly more misses.

But I loved Event Horizon... so... I see Paul Anderson as a hit-or-miss director, with slightly more misses.
RABBLE RABBLE RABBLE!!!!!!
Well, I actually liked Mortal Kombat movie & MKII wasn't that bad either. For one thing, the music was awesome, especially on the 1st film.
If they manage to utilize the "Living Evil Castle" theme of the series (as it was done in Krull), it might turn out to be a good film.
If they manage to utilize the "Living Evil Castle" theme of the series (as it was done in Krull), it might turn out to be a good film.
Last edited by ST Dragon on Fri May 29, 2009 8:50 pm, edited 4 times in total.
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Thunder Force V
"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
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"The only thing necessary for evil to triumph is for good men to do nothing."
I believe Alucard said that in Symphony of the Night...
I am well aware that 'online petitions never work'... but hell - if this is the most we can do to stop this abomination from being born then so be it!
I believe Alucard said that in Symphony of the Night...
I am well aware that 'online petitions never work'... but hell - if this is the most we can do to stop this abomination from being born then so be it!
Godzilla was an inside job
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Stormwatch
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Gee... i wonder if he'll try to refrain from using the word 'Vampire' in his movie? Or maybe he'll have a bunch of shitty cg animated gargoyles flying around...
He'll probably even give the lead Belmont short hair...
Shit... it'll probably take place in modern day times and dracula's castle will appear smack dab in the middle of Burbank. Time to send in the SWAT team.
He'll probably even give the lead Belmont short hair...
Shit... it'll probably take place in modern day times and dracula's castle will appear smack dab in the middle of Burbank. Time to send in the SWAT team.
Godzilla was an inside job
It'll probably end up being similar to the shit movie that was "Van Helsing." One of the few movies that I actually walked out on in the cinema. Unfortunatly I had to watch the dvd till the end when I was over babysitting at my Goddaughters house. I just know it's going to be similar, which means shit!
IMO of course.
IMO of course.
Ikaruga review now up in PLASMA BLOSSOM
I'm not sure how you can say Anderson is a fine director. But don't underestimate the Castlevania storyline. The American versions are fairly crap: repetitive, unambitious, and stereotypical. But the original Japanese storylines were far more epic, detailed, and consistent. None of this Paula Abghoul and Fred Askare crap we got in the US.Stormwatch wrote:Stop whining, you crybabies! Anderson is a fine director. If this is as fun as his Mortal Kombat, it's good enough! This is no plot-driven epic saga a la Myst or Marathon. It's just a Dracula-ish action game series.
That Paula Abghoul and Fred Askare crap was just for one game and didn't change the whole plot. As far as I know, that wasn't even in the actual game, just in the manual. CVII's plot was kept pretty much intact and so was CVIIIs. CVI doesn't much in game dialog at all. It's not like the dialog was changed for the later games either, though SoTN US does have cheesy voice acting.PFG 9000 wrote:I'm not sure how you can say Anderson is a fine director. But don't underestimate the Castlevania storyline. The American versions are fairly crap: repetitive, unambitious, and stereotypical. But the original Japanese storylines were far more epic, detailed, and consistent. None of this Paula Abghoul and Fred Askare crap we got in the US.Stormwatch wrote:Stop whining, you crybabies! Anderson is a fine director. If this is as fun as his Mortal Kombat, it's good enough! This is no plot-driven epic saga a la Myst or Marathon. It's just a Dracula-ish action game series.
No they weren't. They still had Belmonts going through a frequently reappearing castle, fighting Medusa and Frankenstein's monster, and eventually killing Dracula with a magic whip. They might not have had cheesy monster names, but that doesn't change the basis of the stories, which are still dumb as dirt.PFG 9000 wrote:But the original Japanese storylines were far more epic, detailed, and consistent.
The plots are fine as a backdrop for action games. They do not hold up by themselves, nor were they ever intended to.
Refraining from using the word "vampire"? If that's a reference to Resident Evil, then keep in mind that Night of the Living Dead (and Dawn, for that matter) never used the word "zombie" either. Considering the series was just a huge love letter to Romero, it made sense.circuitface wrote:Gee... i wonder if he'll try to refrain from using the word 'Vampire' in his movie? Or maybe he'll have a bunch of shitty cg animated gargoyles flying around...
He'll probably even give the lead Belmont short hair...
Shit... it'll probably take place in modern day times and dracula's castle will appear smack dab in the middle of Burbank. Time to send in the SWAT team.
Shitty CG gargoyles? That sounds about right for Castlevania. This is a series where one of the staples is disembodied flying Medusa heads. He'd hardly be pissing on any legacy there.
Short haired Belmont? So what?
As for setting it in modern day, IGA's already done more damage there than Anderson ever could. I mean, the plot for Dawn of Sorrow... holy shit. Dumb to a fault.
I love this series, but really, the stories have always been "videogame plots" from the beginning, and never evolved out of that.
Not trying to pimp another forum here, but if you go here: http://www.cvrepertoire.net/forum/index ... c=1588&hl= you can read translations of the stories from the Japanese manuals.
Perhaps I was misleading: the way the games play out is the same between the US and Japan versions, except for minor things here and there. But the story as presented in each game's manual is much more detailed and, well, serious in the Japanese versions. I wasn't trying to imply that there were cutscenes or something that were taken out when the games were translated for the Western releases. Anyway, go check out that thread if you're at all interested in seeing how the backstory for the games was intended to be set up. The stories for CV2 and CV3 are especially interesting for CV fans.
Sethsez, I realize you can't take these basic stories and turn them into a verbatim film version. But there is so much more detail in the originals that a screenwriter would have something substantial to work with. "Belmont takes heirloom whip and goes to castle to fight Dracula" is basically what we got in the US, and that leaves far too much margin for interpretation. If a movie was to be built around the events in the Japanese manuals, there would be some decent potential there. A film could use the story backdrop to set up a few logical action scenes, and the final 25-minute sequence could be the actual romp through the castle. This could include maybe 5-6 creature encounters and the final battle with Drac. Or something.
Perhaps I was misleading: the way the games play out is the same between the US and Japan versions, except for minor things here and there. But the story as presented in each game's manual is much more detailed and, well, serious in the Japanese versions. I wasn't trying to imply that there were cutscenes or something that were taken out when the games were translated for the Western releases. Anyway, go check out that thread if you're at all interested in seeing how the backstory for the games was intended to be set up. The stories for CV2 and CV3 are especially interesting for CV fans.
Sethsez, I realize you can't take these basic stories and turn them into a verbatim film version. But there is so much more detail in the originals that a screenwriter would have something substantial to work with. "Belmont takes heirloom whip and goes to castle to fight Dracula" is basically what we got in the US, and that leaves far too much margin for interpretation. If a movie was to be built around the events in the Japanese manuals, there would be some decent potential there. A film could use the story backdrop to set up a few logical action scenes, and the final 25-minute sequence could be the actual romp through the castle. This could include maybe 5-6 creature encounters and the final battle with Drac. Or something.
Well, the plots for the later games still aren't ruined like the older Konami manual plots, which I never took seriously in the first place. Yes, some names were translated oddly in Aria of Sorrow, but the plot is still intact, even the majority of the religious elements. SotN and after had fine translations and far less censorship than previous Castlevania games. Some odd mistranslation like Ronglicus or whatever doesn't ruin the entire plot translation. BTW, the translation for CV Chronicles is much more accurate than any other US version of a Simon Belmont Castlevania. Also, one thing I thought was a mistranslation or poor localization, is actually the same for the original Japanese manual. Sypha is still referred to as a he in the Japanese manual. Anyway, the manuals for the older CV games are very poor, but calling the plots of SotN and games released in the US after it innaccurate is just downright nitpicking.PFG 9000 wrote:Not trying to pimp another forum here, but if you go here: http://www.cvrepertoire.net/forum/index ... c=1588&hl= you can read translations of the stories from the Japanese manuals.
Perhaps I was misleading: the way the games play out is the same between the US and Japan versions, except for minor things here and there. But the story as presented in each game's manual is much more detailed and, well, serious in the Japanese versions. I wasn't trying to imply that there were cutscenes or something that were taken out when the games were translated for the Western releases. Anyway, go check out that thread if you're at all interested in seeing how the backstory for the games was intended to be set up. The stories for CV2 and CV3 are especially interesting for CV fans.
Sethsez, I realize you can't take these basic stories and turn them into a verbatim film version. But there is so much more detail in the originals that a screenwriter would have something substantial to work with. "Belmont takes heirloom whip and goes to castle to fight Dracula" is basically what we got in the US, and that leaves far too much margin for interpretation. If a movie was to be built around the events in the Japanese manuals, there would be some decent potential there. A film could use the story backdrop to set up a few logical action scenes, and the final 25-minute sequence could be the actual romp through the castle. This could include maybe 5-6 creature encounters and the final battle with Drac. Or something.
True, the Iga games have been pretty similar on both sides of the pond, though the Japanese translations are a bit more poetic. The one thing that comes to my mind is that in the intro to SotN, the Japanese version says something like "And none but that cold moon can say who will triumph" where the US version is "And no man can say who shall emerge victorious." Nitpicky, indeed...but the sense of an epic struggle is more evident in the original version.
The thing with Sypha being referred to as a man though...I always took that as another rip off of Metroid. The whole game you're supposed to assume he's a He, but when the final crumbly castle scene rolls and Sypha lets down his hair, Trevor puts his arm around Sypha and you're supposed to realize she's a She! (Or that Trevor was hunting vampires for the other team...which you really didn't see in videogames circa 1989.)
The thing with Sypha being referred to as a man though...I always took that as another rip off of Metroid. The whole game you're supposed to assume he's a He, but when the final crumbly castle scene rolls and Sypha lets down his hair, Trevor puts his arm around Sypha and you're supposed to realize she's a She! (Or that Trevor was hunting vampires for the other team...which you really didn't see in videogames circa 1989.)
"Poetic" and "substancial" though they may be, the fact of the matter is that their plots still only work as the backdrop to action games originating from the mid 80s. Either you leave out all of the hokey elements and just make a generic vampire movie, or you leave in the hokey elements and make Van Helsing 2.
Are you meaning to say that the Resident Evil gaming series is a tribute to Romero and Paul Anderson understood that and so he, like Romero, refrained from using the word 'zombie' in his film? Cause' i figured he was just being annoyingly pretentious...Refraining from using the word "vampire"? If that's a reference to Resident Evil, then keep in mind that Night of the Living Dead (and Dawn, for that matter) never used the word "zombie" either. Considering the series was just a huge love letter to Romero, it made sense.
It would be pissing on the series itself to make a movie based off of something that would require great special effects and instead fill it to the brim with shitty ones... It would be better to have no Castlevania movie at all than to have that since the core element of the Castlevania idea is the monsters.Shitty CG gargoyles? That sounds about right for Castlevania. This is a series where one of the staples is disembodied flying Medusa heads. He'd hardly be pissing on any legacy there.
Obviously because Belmont's always have long hair with the exception of Richter in Dracula X - who later had long hair in Symphony. I believe you could see why that would be somewhat important. If you don't then... well - i'm sorry.Short haired Belmont? So what?
No offense, Seth but you must not have been a life-long CV fan. Iga set Aria and Dawn in the future but excluded all the bullshit a lesser developer would have included to dissuade fan's fears that one day Belmont's would be toting around laser whips and riding Kawasaki's. He did a good job of it, too - the only 'futuristic' weopon in Aria being this super hard to get laser cannon put there just for kicks.As for setting it in modern day, IGA's already done more damage there than Anderson ever could. I mean, the plot for Dawn of Sorrow... holy shit. Dumb to a fault.
Maybe you didn't like the whole 'cult' story but that's your opinion - which you are most definetly allowed to have so that's fine. Anderson would probably throw in a bunch of goth ravers and black-ops agents, though... as is typical of modern vampire films.
Honestly i really don't see why it would be a bad thing to have the movie play out just like the games. Just use your imaginations more to envision a story that would work with minimal spoken dialouge. So much more can be said through expressions, music, visuals, and actions than can be said by words. It would feel like you went on that journey with that character in the end.
BTW - The score needs to be symphonic metal.
Godzilla was an inside job
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theevilfunkster
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You just hit the nail on the head.theevilfunkster wrote:My guess is that the plot of the movie will be set in the present day and will involve a bunch of good looking teenagers (all played by actors in their late 20s) running around a big haunted castle set to some techno/metal hybrid soundtrack.
Godzilla was an inside job
Loved the series since I was seven. Hell, I even forced myself to beat Castlevania Chronicles on original mode. Never bother trying to beat Haunted Castle though, since it pretty much sucks. However, I did slog my way through Legends.circuitface wrote:No offense, Seth but you must not have been a life-long CV fan.
Aria wasn't terrible in this regard. It had an excuse. However...Iga set Aria and Dawn in the future but excluded all the bullshit a lesser developer would have included to dissuade fan's fears that one day Belmont's would be toting around laser whips and riding Kawasaki's. He did a good job of it, too - the only 'futuristic' weopon in Aria being this super hard to get laser cannon put there just for kicks.
Dawn was just stupid. This cult (of three people) somehow managed to build a REALLY FUCKING HUGE castle for no real reason, right next to a village, and populate it with monsters for... some reason. Additionally, it also didn't have the excuses that Aria had in being 90% 16th century, since they just built it. I don't play Castlevania games for the plots so it didn't bother me, but honestly, it's a dumb plot. Much like modern Sonic fans, I think Castlevania fans get so into the series that they're incapable of looking at the stories from far away and seeing them for what they are.Maybe you didn't like the whole 'cult' story but that's your opinion - which you are most definetly allowed to have so that's fine.
Such as? Blade could count, but that was based on a long-running series of comic books, which it was faithful to. They weren't added for the movies. As for Anderson's flicks, I admit AvP was a disaster as an adaptation, but Event Horizon didn't have any shit like that, and Resident Evil had never really shied away from special agents doing ridiculous action sequences (opening of Code Veronica, anyone?). As for Mortal Kombat... well, it was Mortal Kombat. The movie was dumb as a rock, but it stuck to the games.Anderson would probably throw in a bunch of goth ravers and black-ops agents, though... as is typical of modern vampire films.
Uwe Boll is the one with the special agent and rave fetish. Anderson's a hack, but he isn't Uwe Boll.
Um... this is a film. Watching someone exploring a castle with a whip and killing all sorts of mythical monsters and Hollywood creatures in order to reach Dracula is goddamn ridiculous. Nobody would think it was good except for videogame nerds who already love the series.Honestly i really don't see why it would be a bad thing to have the movie play out just like the games. Just use your imaginations more to envision a story that would work with minimal spoken dialouge. So much more can be said through expressions, music, visuals, and actions than can be said by words. It would feel like you went on that journey with that character in the end.
I'll repeat it again: the plots of every single Castlevania game exist as an excuse for lots of action. They are not meant to be moody, they are not meant to be deep, and they are not meant to be peotic. They are meant to give you an excuse for going through a castle with a whip and killing a bunch of shit. The plots in the Castlevania games are, and always have been, the least important aspect of the series. The gameplay matters more, the graphics matter more, the music matters more, the enemy list matters more, the controls matter more, EVERYTHING.
It's why making a Double Dragon movie was a dumb idea. Why making a Mortal Kombat movie was a dumb idea. Why making a Super Mario Bros. movie was a dumb idea. These are all games where the plots were afterthoughts, and where most of the content had fuck-all to do with the plot anyway. Castlevania is similar. I may be a fan of Castlevania, but I'm also a fan of cinema, and I have to say they do not belong together at all. Castlevania has nothing to offer cinema, and cinema has no way to enhance the best aspects of Castlevania.
sethsez wrote: Dawn was just stupid. This cult (of three people) somehow managed to build a REALLY FUCKING HUGE castle for no real reason, right next to a village, and populate it with monsters for... some reason. Additionally, it also didn't have the excuses that Aria had in being 90% 16th century, since they just built it. I don't play Castlevania games for the plots so it didn't bother me, but honestly, it's a dumb plot. Much like modern Sonic fans, I think Castlevania fans get so into the series that they're incapable of looking at the stories from far away and seeing them for what they are.
The other cult members were sacraficed and became the demons in the castle because they couldn't control the souls. And no one said they had just built the castle, maybe they had come across an evil ancient castle next to a deserted village?
I'm just playing devil's advocate though. I really don't care why a cult of 3 people built a castle, I'm just glad they did because it made for one fucking hell of a game!
RABBLE RABBLE RABBLE!!!!!!
Exactly. That's all it needs to do, and all it's designed for. A story that's designed to set up some good 2D platforming action is not going to make a smooth transition into movies just because the games are fun.jp wrote:I'm just playing devil's advocate though. I really don't care why a cult of 3 people built a castle, I'm just glad they did because it made for one fucking hell of a game!