Josh128 wrote:*EDIT* Its MAME 0.123b 64bit . I know this particular game used multithreading for 1 core to emulate the R5000 and the other to emulate the 3DFX chip. I remember Aaron Giles (the programmer for this driver) blogging about it and it did indeed help performance on this particular driver when I tried it back in the day. 64 Bit OS also helped quite a bit over the 32bit version.
I never tried to go higher than 3.6, I didnt even have to touch the voltage to reach it. I could probably get 4.0 with some voltage tweaks, but Im all about longevity, I dont want to stress the chip more than necessary. Ill post my 2500k results later for reference.
I did try disabling SMT, and at first it looked like it gave an extra 5% or so, but more testing showed it was probably a wash. I do have the ability to shut off cores in the BIOS, I believe I can also isolate cores to a single CCX (2+0 vs 1+1). I'll also have to look into the multithreading issue with newer MAME versions to see how it compares. A lot of variables really, but I love testing this kind of stuff.
I plan on adding the Dolphin Benchmark as well as in game if possible, and also things like CPU-Z, CrystalMark and perhaps some 3D Mark tests, though Im only using an R9 285 (which I bought used and Im not so sure its not doing some wonky stuff, need to test further).
I bought the chip mainly because my mobo for my 2500 was doing some really wonky stuff and you cant really get those new anymore, so I figured an octocore would be nice!I dont really game much other than some emulation here and there , but I do a good bit of photo and video editing/encoding, so this looked like a killer chip for my purposes. Other than having hell (and giving up) on running it on Windows 7 , ( I got it working, just had driver issues), it seems pretty bad ass so far. More in the coming days....
I wouldn't worry about longevity.
I've been running a first generation Core i7 950, overclocked to a static 4Ghz (Speed step doesn't work properly on the first series. So, no dynamic clocks. 4Ghz all the time) with a voltage of 1.39/1.4 or so. For 6 years straight, haven't had a single CPU issue.
And this was a CPU that stock clocked at 3Ghz.
While the CPU is the big bottleneck ),I think it's far more limited by the inconsistency of support by developers and even Sony.bobrocks95 wrote:I hadn't thought about that, but I think you're right. The PS4 Pro is severely limited by its CPU at this point.Guspaz wrote:Mark my words, Scorpio is going to be Ryzen, and the decision to wait for Zen instead of just bumping up the clocks a bit is going to be why Scorpio so enormously faster than the PS4 Pro.
Personally, the PS4Pro 400$ upgrade has been a joke so far.
1080p60 is still an issue, and official patches are often shoddy, or regressive, or offer no real support at all.
Then there's the rest of the library that only gets boost mode. Which does nothing unless the game has performance problems to begin with. And in that case it's not super impressive that this 400$ purchase can only make your 30FPS game drop less frames.
If a 400$ GPU upgrade on PC performed this bad. You can only imagine the ire.
Not too impressive. My i7 950 @4Ghz does it in shorter time...despite being 8 years older.Josh128 wrote:Ran the Dolphin benchmark. Results below.


































