Lawfer wrote:
The Phat also is missing AV option features that are available on the subsequent revisions, also the Phat PS3 is HDMI 1.3, while the subsequent revisions are HDMI 1.4
Missing AV scaling options for legacy titles, yes. Does not apply to OP trying to play a native PS3 title.
HDMI 1.3 vs 1.4 has no impact on image quality, just feature set.
Lawfer wrote:Difference between Colors Range, Full Range RGB options and Deep Colour output options?
I already covered devices being configured wrong by the user. Those are all user configurable options on the PS3. OP said the options were set identically.
Lawfer wrote:
The Xbox 360 and One have Full Range RGB but they are both non-working as you will get blackcrush instead.
Software/driver decision made by Microsoft. Not different hardware resulting in different color output.
Lawfer wrote:The Wii U has neither of these.
Software/driver config. Identical across all hardware. Definitely does not apply to OP as this option is user configurable on all PS3s.
Lawfer wrote:The PS TV has poor colors even with the Full Range RGB option on. (might this be due to the fact that most PS Vita games were made with OLED colors in mind?) Someone mentioned this on the internet:
the HDMI capture of the Vita TV, while an improvement over shitty handcam, does not quite have as good a color range as the raw files can display. Like, the colors and visuals look much cleaner and crisper here.
The "poor colors" here is a result of different display devices, not the digital output of the device being different. That's not relevant to OP's problem.
The reason PSTV might not be as crisp as a Vita otherwise is simple: it needs to be upscaled, twice actually due to a design problem. This might easily affect color perception in fine detail. The PS3 game OP was testing is 1080p and does not need any upscaling, so this does not apply.
All the examples you thought of are GPUs worked as they are intended to, outputting exactly what they are told to. No hardware variations really coming into effect. So the question is, why would Sony program their software to output a different image for the slim than the fat? I can't think of any logical reason.