Honestly, that line was a bit of a joke, it doesn't bother me at all if someone has 50 or 100 games they want to list. That's actually one of the reasons I prefer a fixed-point voting system - it lets every individual decide how many games they'd like to have on their list and how large a "piece" of their vote should go to each one.Perikles wrote:Counterquestion: why not? Chances are you're going to see more varied lists when people are allowed to vote for more games which makes for a more interesting read. There's nothing to lose.CWM wrote:I don't really get it, to be honest. Even in genres I'm very familiar with, I'd have trouble finding 25 games worthy of being on a "Top" list, and you want to add even more because 25 isn't enough? That there is crazy talk.
Currently, though, each list is required to have 25 entries, which results in some amount of padding from people who'd prefer to have shorter lists. That's not really a problem in itself, but it becomes one when you observe how votes are weighted - popularity (as in, the percentage of lists a game appears on) is weighted twice as much as the average score. The result is that the top25 is full of games which are good and a lot people have played, rather than games which are less played, but rated higher by people who have played them. Hence why they consistently have nearly all of Cave's releases and only token entries from other developers or non-bullet-hell subgenres.
See my response to Perikles above, I wasn't really trying to argue against allowing longer lists, though it seems like a lot of people read it like that, so I probably expressed myself poorly. I do think, however, that requiring people to list a minimum of 25 games skews results with the way final scores are calculated.Nifty wrote:Still, plenty of users manage it every year. I like to think of it less as an absolute "best of the best" and more a way of giving credit to many games that have proven enjoyable in some way. By now I've seen enough comments about leaving games off and long-time voters switching out entries to think it's at least worth a trial. I don't know how many will want to make one, but even if it's only 1 out of 4 that still makes 20-odd HMs total.CWM wrote:I don't really get it, to be honest. Even in genres I'm very familiar with, I'd have trouble finding 25 games worthy of being on a "Top" list, and you want to add even more because 25 isn't enough? That there is crazy talk.
In short: Allow lists of arbitrary length (though keep the 0.25 weight maximum per game).
But in order to know how much of my vote goes to a given game, I need to actually add all of them together and divide, and this is difficult to tell at a glance. Points are also not comparable between submissions - me giving 5 to Battle Garegga and you giving 5 to Battle Garegga have different outcomes depending on the rest of our lists.Nifty wrote:It isn't arbitrary, users can still assign weight however they want and IMO it's simpler to count games rather than needing to have everybody counting point totals. It's not really a 'typical' system, but that's part of what gives the whole event its charm.CWM wrote:The current system seems like an attempt of sorts to merge multiple top25 lists into one, but in practice it's just a weighting system with arbitrary integer scores, which I think is unnecessarily complicated.
For the record, I'm not invested in trying to change a system that has worked for you guys for many years now; this is more of an abstract discussion for me, as I'm professionally interested in customer rating systems, and it's interesting to me in how a given process affects the end result.