I'm not talking about just the buffer while doing other actions (which was kept in DkS 2); I'm talking about it just delaying buttons that are pressed when nothing else is going on by absurd amounts of time, or even reversing the order of two button presses (which is something that can only happen if the input code is royally fucked up).Blinge wrote:Yeah I think it does buffer inputs if your character is stunned or already doing other attacks. The solution is not to button mash like a scrub and actually press what you want to do. It's not God of War.
DkS 1's controls are fucking awful. Period.
Staying under 25% (which is a necessity if you don't want to be driven insane by how long it takes to walk around the world) involves putting a billion points into endurance even with light armor. My DkS 1 character had endurance maxed and still had to wear Havel's ring despite only wearing the crimson robes for armor, just because my damage stat was strength and all of those weapons already put you over 25% without just going "herp de derp, everything in endurance!"So your issue is you wanted to carry the heaviest gear at all times and still dance about like an acrobat? The importance of Equip Load was that you had to choose your gear carefully and according to your playstyle. I thought you didn't want to stand around and tank/block hits because that's not a good action game? Well, go for lighter equipment then..
It's not subjective in the least. Dark Souls 1 is endless hallways with shield-using melee enemies (or rats that run away from you unless you decide to ignore them, thus forcing you to hunt down and kill a bunch of passive enemies; christ, The Depths are awful).Totally subjective and congrats, you're the first person i've seen to claim this.
Having to avoid the most effective tactics available in PvE because they look and feel stupid isn't fun and points to bad design. A good game will let you use the most effective tactics you have in any situation without being retarded.Relying on backstabs is your choice - you don't have to play like that. I say this from a PvE perspective because imo they are/should be predominantly single player experiences. PvP is just an added bonus.
The fact that you never were cursed doesn't mean that curse isn't a retarded and awful mechanic. Likewise, ghosts dropping transient curses is based on RNG luck; I know people claim it happens, but in my run, I never had a ghost drop one.'Enforced.' Lol, I've never been cursed by a frog. Git gud.
and 6,000 souls can be obtained in no time at all.
The ghosts in drop transient curses often enough, and there's enough of them scattered around New Londo as pickups to mean you'd rarely have to buy more of them, if at all.
Yeah man, mindless grinding is how you make a game not "casual". The Final Fantasy series sure is hradcoar!*ahem* "lool casul game wtf is diz shit you should have to earn your powerups"
Sorry, but there's a reason why games prior to Quake (read: prior to the advent of "realistic" shadows in the environment to provide contrast) used textures with multiple dominant colors to provide contrast. Having "modern" style "detailed with little contrast" textures with completely flat lighting in every location is a total fucking eye abortion. That's not debatable; it's From doing stupid shit that developers knew better than to do 15 years before Dark Souls.Maybe this is a PC issue but stop dressing up your opinions as fact. DS1 looks great.
Fine, the PC master race can complain about how such and such isn't optimised but to call it baboon-ass ugly is moronic.
It's still fucking retarded design that the game says "oh, you did this one random thing with no real indication that you shouldn't? WE LOCK YOU OUT OF THE WHOLE STORY NOW LULZ".Get gud. Also you placed the Lordvessel without him, that's what pisses him off, not just falling down.
See what I said above about how "good games don't make me limit my tactics".It's still your choice to exploit that AI. Don't blame your tunnel vision on the game.
Hey, I'm not the person here who first used that term.Christ, define worthless boss.
-Pinwheel is a pushover, yes.
- Bed of Chaos is a bizarre kind of puzzle boss experience and very annoying
The others, man wtf are you talking about.
That said: Seath is fucking awful, since all you do is get behind him and slash.
Centipede Demon literally doesn't work. If he jumps on you, just take it and heal; then he's stuck and literally won't attack anymore, but you can still slash him to death.
Four Kings is a "mash RB!" damage race.
Iron Golem literally can't hit you if you just get under him.
Ceaseless Discharge is a retarded gimmick boss.
EDIT:
If he goes away before telling you anything (and Kaathe goes away with him), and you don't find Ash Lake, you have no idea what's going on at all for the entire second half of the game beyond "well, there's this option to 'offer lord souls to the Lordvessel', I guess that's what I should do". There's individual areas you can learn the backstory of, but the overall story of "wtf are these lordsouls, and why should I care?" is entirely gone.CMoon wrote:The interaction with Frampt doesn't lock you out of the story. It is PART of the story. It is also worth noting it has no impact on the story ending but just removes frampt as a vendor for the rest of the game. So its an inaccurate assessment.