Anyone planning to pick up Chaos Field for the GC?

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BrianC
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Post by BrianC »

superhitachi4 wrote:eh. GC port probably won't be nearly as good as the DC version (GC butchered Ikaruga...), and if CF has to be ported, why not port it to something else? Why GC, and for that matter why not a different game? Where's Espgaluda, or the new DDP. SO MANY import shooters will probably never get a western release, simply due to the fact publishers tell the customers what they want. I'm so fucking sick of great shooters not making it to the west. Betting every person on this forum feels the same. *random cursing* Also, on a side note: I like Chaos Field. It's not the best shooter out there, but I like it. People shit on this game time, and time again. It's pretty good if you actually play through it...
Umm...It's not like the GCN port of Ikargua is terribly bad. It still runs at a smooth framerate and the gameplay, what should matter over graphics, is still intact, unless you are talking about the PAL version. The GCN version does have slightly inferior graphics to the DC one, but they still look very good.

BTW, GCN also got Castle Shikigami 2 and I heard nothing but good things about the port. The GameCube can do Naomi shooters fine and just becuase it doesn't have many shmups doesn't mean it's poor hardware for them.
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Post by professor ganson »

^^^Yeah, the GCN version of Shiki II is incredibly nice. The only problem with shmupping on the Cube is the controller IMO, but the hori dpad is a pretty cheap and effective option.
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superhitachi4
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Post by superhitachi4 »

BrianC wrote:Umm...It's not like the GCN port of Ikargua is terribly bad. It still runs at a smooth framerate and the gameplay, what should matter over graphics, is still intact, unless you are talking about the PAL version. The GCN version does have slightly inferior graphics to the DC one, but they still look very good.
Why settle for "not terribly bad" when you can have perfect on DC... Meant to play on that hardware anyhow.
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Post by jpolz »

superhitachi4 wrote:
BrianC wrote:Umm...It's not like the GCN port of Ikargua is terribly bad. It still runs at a smooth framerate and the gameplay, what should matter over graphics, is still intact, unless you are talking about the PAL version. The GCN version does have slightly inferior graphics to the DC one, but they still look very good.
Why settle for "not terribly bad" when you can have perfect on DC... Meant to play on that hardware anyhow.
Because most casual gamers aren't gonna go out and buy a defunt system so they can then hunt down a import copy for $65 to play it.



Their gonna walk into a game store, see it sitting on the shelf:

"Huh? What is a Ikaruga??"

They're gonna look at the back cover and think:

"Bleh, it's one of the sucky 2D games from the 80's."

They're gonna flip it back over and see the price:

"Ya know, for $19.95 it'll give me something to do between Zelda sessions"
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superhitachi4
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Post by superhitachi4 »

jpolz wrote:Because most casual gamers aren't gonna go out and buy a defunt system so they can then hunt down a import copy for $65 to play it.



Their gonna walk into a game store, see it sitting on the shelf:

"Huh? What is a Ikaruga??"

They're gonna look at the back cover and think:

"Bleh, it's one of the sucky 2D games from the 80's."

They're gonna flip it back over and see the price:

"Ya know, for $19.95 it'll give me something to do between Zelda sessions"
Better is better. I've actually looked for the GC version of Ikaruga around here, and I've never seen ONE copy. It's not like I could just walk into a store, and say "Hey, think I'll buy Ikaruga. It's only 29 cents!" Not going to happen where I am. If you buy it online, you'll probably pay at least 30 dollars + shipping. A used DC version goes for about the same, maybe a little more. Anyway, I guess I mean it's better if you already have a DC... Most people that would actually enjoy Ikaruga in the first place have one.
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BrianC
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Post by BrianC »

Anyway, my point is that the GCN is not some underpowered machine. The GCN Ikaruga has the slowdown removed from the DC one and runs just as smooth. Yeah, better is better, but the GCN version is still a good port. It runs at 60 FPS, the gameplay is intact, and it looks decent. Doesn't that count for something? Anyway, you used Ikaruga to try to prove that the GCN is crappy for shmups. Bad example. The problems with the port don't even have anything to do with the hardware and many of the graphic problems don't seem to be very noticable without progressive scan anyway.
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Post by superhitachi4 »

Never really said GC was a bad system. I have a GC. ;) By the way, that was your 1337th post hehe.
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Post by BrianC »

superhitachi4 wrote:Never really said GC was a bad system. I have a GC. ;) By the way, that was your 1337th post hehe.
No, but you did assume that Chaos Field would be a bad port simply becuase of Ikargua, though, from what I heard, it's most likely that Chaos Field is better on GCN than on DC. Anyway, Ikaruga is probably the worst of the shmup ports on GCN (which isn't saying much). I heard that both Star Soldier and Shikigami no Shiro got good versions on GCN. BTW, Chaos Field is being ported to PS2.
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Post by OneEyedJack »

I'm buying it to support the scene
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ThirdStrike
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Post by ThirdStrike »

I am buying it whenever it comes out

Just so I can say I own all 3 versions of Chaos Field :)
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Post by Wanderer »

This has probably been covered before... can someone give their opinion on how much the added popcorn enemies in the Game Cube Chaos Field improves/effects the gameplay vs. the DC version?

Does the GC version add entire levels worth of enemies or just small waves?
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Post by ThirdStrike »

Wanderer wrote:This has probably been covered before... can someone give their opinion on how much the added popcorn enemies in the Game Cube Chaos Field improves/effects the gameplay vs. the DC version?

Does the GC version add entire levels worth of enemies or just small waves?
I love popcorn :)
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superhitachi4
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Post by superhitachi4 »

BrianC wrote:No, but you did assume that Chaos Field would be a bad port simply becuase of Ikargua, though, from what I heard, it's most likely that Chaos Field is better on GCN than on DC.
Geez, you just won't let this die. I'd rather play it on DC anyway. It's probably closest to the NAOMI version which actually has a little slow down. If you're used to that, playing the GC version would fuck up bullet patterns anyhow. I'm sure the GC version's good, but unless there's an option to play at original speed / settings I'd pass. If I want to play the game without slowdown, I'll just play it on an overclocked Dreamcast. A system that actually has decent joysticks. ;) That's just me though. Hell, if it gets a US release, I'll probably pick it up anyway. I like Chaos Field, and it might not be too expensive.
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Post by al138 »

You know, I don't really see where the port of Ikaruga of the GC is so bad. True, the DC controls are a little better, but it isn't all that bad. I still think Chaos is a must-have title for those of us in the States who have never played the Japanese original.
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Post by Ganelon »

superhitachi4 wrote:Hell, if it gets a US release, I'll probably pick it up anyway. I like Chaos Field, and it might not be too expensive.
It's supposed to be only $20.
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al138
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Post by al138 »

Ganelon wrote:
superhitachi4 wrote:Hell, if it gets a US release, I'll probably pick it up anyway. I like Chaos Field, and it might not be too expensive.
It's supposed to be only $20.
$30, actually. Unless something has changed, in which case I'll dance a jig! :lol:
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Post by oxtsu »

Wanderer wrote:This has probably been covered before... can someone give their opinion on how much the added popcorn enemies in the Game Cube Chaos Field improves/effects the gameplay vs. the DC version?

Does the GC version add entire levels worth of enemies or just small waves?
It seems insignificant to me...just tacked on. There's just a few waves from what I recall.
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Post by Ganelon »

al138 wrote: $30, actually. Unless something has changed, in which case I'll dance a jig! :lol:
Err, my bad. You're completely right (unfortunately, I guess :wink: ). Well, that makes both the JP and US GC versions cost about the same amount of money (based off SAM's current $25 selling price for the JP version here).
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Post by Zweihander »

I just remembered: besides the soundtrack, CF had an engrish moment before every bossfight.

CAUTIONS!

Not amusing enough to pay $30 for though... :P
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Post by Blade »

Just gimmie the darn release date already, you think I LIKE having to swap PS2/Gamecube discs?

Besides, how many DECENT shmups are out there for Gamecube anyway, besides Ikaruga that is...
The world would be a better place if there were less shooters and more dot-eaters.

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Post by MichiyoNoShiroIV »

THERE IS A US VERSION COMING!!!!!!!!!!!

News to me

When?
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Post by bluberry »

Their website claims it'll be ready for Holiday 2005. Dunno if I'll pick it up, Serious Sam II and Quake IV look more deserving of my gaming dollar but it'd be a hard offer to refuse if it came with a soundtrack CD... hint hint O3...
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Post by MichiyoNoShiroIV »

Well, I got my Chrstimas list

Samurai Shodown V
KOF 94 Rebout
Chaos Feild

WOOT

Now did they mention if we're getting expanded or the DC Version ported over here?
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Post by OneEyedJack »

We're getting the Gamecube version which was released in Japan.

I'm not sure if it has extra modea
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Post by bluberry »

It does.
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Post by Ganelon »

Or maybe he's talking about the supposed US-exclusive additions, which I'm calling BS on.
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Post by MichiyoNoShiroIV »

Even After my Dreamcast died, I'm still getting the Dreamcast love on my Gamecube.
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Post by marzzmatrix »

Review as posted in next month's issue of Nintendo Power--
Ikaruga pushed our motor skills to the limit, but can North America handle a shooter as frantic as Chaos Field Expanded?? Bring it!

There's never a dull moment in Chaos Field Expanded, a shootfest the likes of Ikaruga but (dare we say) even crazier. Massive enemies fire wide arrays of projectiles across the screen in different patterns all at once. You must identify the enemies' firing patterns while using your Radiant Silvergun to wipe away enemy fire-all while constantly shooting at and locking on to enemy craft. And to add another level of complexity, CFE allows you to switch back and forth between the Order Field and the Chaos Field, where your firepower increases and the action becomes mind-bogglingly faster. CFE first saw the light of day on the Japanese Dreamcast as Chaos Field in late 2004-this is the first time it will be available on a North American console. Expect this insane shooter to hit our shores sometime in October.
By that, it seems that Nintendo Power thinks this is a Radiant Silvergun game... is this true?

Needless to say, i'm grateful to ANY addition to the american shmup market-- I just bought Mobile Light Force 2 for PS2.
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Ganelon
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Post by Ganelon »

Of course not. NP is just acting dumb again...
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Post by marzzmatrix »

Someone must be smoking crack...

First the Revolution controller and now this?

shyeah. They're smokin something serious there.
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