I thought the wacky fantasy meets spaceships thing was pretty cool, if completely nonsensical and surreal. Loved the hovercraft!Ed Oscuro wrote:There was weird shit like an honest-to-goodness Phaser
What? No, no, you don't understand. The menus in the NES version take a bit of navigation, sure, but dear god, the screen took a good two to three seconds in the Apple II version of Wizardry to refresh when you moved a square or did anything in the menu. It was a travesty, even compared to the NES version (and the NES version is indeed already a lot slower than doing the menus via keyboard). It's only remotely playable with emulation speed boosting (it's actually the hardest version of the original Wizardry - enemies use spells/breath attacks even in surprise encounters, and Haman/Mahaman did not give you a choice of wishes, it was purely randomized).And yeah, total agreement about the menu hell - I've glanced at Wizardry on the NES and it looks just like that.