I got the most awesome Saidaioujou PCB !

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Patashu
Posts: 274
Joined: Wed Dec 01, 2010 4:10 am
Location: Sydney, Australia
Contact:

Re: I got the most awesome Saidaioujou PCB !

Post by Patashu »

Woww! Please dump this sometime! :D

Btw, one thing I'm curious about - does SDoJ do the 'bullets only hurt you every other frame' thing older Cave games do? Or are you not able to tell from the debugging information in this game?
User avatar
Aleksei
Posts: 838
Joined: Thu Apr 22, 2010 4:50 am
Location: Dallas

Re: I got the most awesome Saidaioujou PCB !

Post by Aleksei »

I'm coming to rob your house of the board, prepare yourself ever!
Image Image
[Cabinet 007]
User avatar
arcade-stg
Posts: 128
Joined: Fri Oct 22, 2010 7:01 am
Contact:

Re: I got the most awesome Saidaioujou PCB !

Post by arcade-stg »

This is great! :)

We are lucky that this debug board reached such a nice guy to do the effort of sharing it :D
A piece of Akihabara in your Home?
http://akihabarainhome.com
User avatar
-S.L-
Posts: 526
Joined: Wed Jul 25, 2012 9:04 pm
Location: Lisbon PT

Re: I got the most awesome Saidaioujou PCB !

Post by -S.L- »

Patashu wrote:Woww! Please dump this sometime! :D

Btw, one thing I'm curious about - does SDoJ do the 'bullets only hurt you every other frame' thing older Cave games do? Or are you not able to tell from the debugging information in this game?
not quite sure I understand your question ?

I've noticed something really weird when I enable the bullet hit box. Some of the bullets seems to be just there for decoration (or to impress you) , I mean most of them have the hit box, but some doesn't. Would this be possible ?
arcade-stg wrote:This is great! :)

We are lucky that this debug board reached such a nice guy to do the effort of sharing it :D
One thing you should know about me, is that I AM a really nice guy :mrgreen:

Oh and while we are at it, my high score on the leaderboard here is 100% legit, it's on the xbox leaderboard with the replay, and this, I can not cheat :wink:
User avatar
Patashu
Posts: 274
Joined: Wed Dec 01, 2010 4:10 am
Location: Sydney, Australia
Contact:

Re: I got the most awesome Saidaioujou PCB !

Post by Patashu »

-S.L- wrote:
Patashu wrote:Woww! Please dump this sometime! :D

Btw, one thing I'm curious about - does SDoJ do the 'bullets only hurt you every other frame' thing older Cave games do? Or are you not able to tell from the debugging information in this game?
not quite sure I understand your question ?
In old Cave games, such as Dodonpachi, the game only does collision detection between a bullet and the ship every other frame. In particular which frame it does it on is decided by the frame the bullet is shot on, so on average it's doing about half of all collision detections every frame. This was a CPU saving trick that allowed more bullets to be on screen before slowdown was necessary (due to needing to do too many collision checks).

I was wondering if this still occured in modern Cave games like SDoJ (because it does make the bullets 'feel' different if you have it on or off) or if they stopped doing it.
User avatar
CStarFlare
Posts: 3022
Joined: Tue Feb 19, 2008 4:41 am

Re: I got the most awesome Saidaioujou PCB !

Post by CStarFlare »

I've heard about that being present in SH3 games as well - at least Mushi 1.

As for the bullets without hitboxes, perhaps you're simplty running into a sprite limit? If the game has a lot to deal with, it might not draw the hitboxes on bullets that are too far away to possibly be a threat?
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: I got the most awesome Saidaioujou PCB !

Post by Squire Grooktook »

So the player hitbox actually shrinks when you're moving? That's weird as hell, do any other games do this?
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
CStarFlare
Posts: 3022
Joined: Tue Feb 19, 2008 4:41 am

Re: I got the most awesome Saidaioujou PCB !

Post by CStarFlare »

trap15 wrote:Good shit, -S.L-, my man. For those who don't know, hitboxes that shrink while moving is a very common and very normal thing. Don't be alarmed.
^

It might answer a question I've had for a long time - why can I tap dodge and not be killed by the first few bullets that are fired in a straight line, but get shot down by one on the tail end of the string?
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
User avatar
BulletMagnet
Posts: 14151
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: I got the most awesome Saidaioujou PCB !

Post by BulletMagnet »

Great finds, sir, and thanks for sharing - with this game we need all the help we can get!
User avatar
rjosal
Posts: 298
Joined: Sat Oct 06, 2012 5:27 am
Location: Seattle, WA

Re: I got the most awesome Saidaioujou PCB !

Post by rjosal »

Wow this is really awesome, I can't believe how cool S.L is to document all of this is so much painstaking detail! Shows how cool this community is.

And +1 on dumping SDOJ "Dev Label"
User avatar
Oniros
Posts: 795
Joined: Fri Jun 07, 2013 3:13 am

Re: I got the most awesome Saidaioujou PCB !

Post by Oniros »

No way this is great! Now I have this urge to play SDOJ.
Squire Grooktook wrote:
Captain wrote:The future of shmups is the past.
*Yagawa smiles with the teeth of a shark*

*cue Heavy Day*
User avatar
To Far Away Times
Posts: 2062
Joined: Tue Sep 11, 2012 12:42 am

Re: I got the most awesome Saidaioujou PCB !

Post by To Far Away Times »

Wow, this is pretty great. Awesome find.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: I got the most awesome Saidaioujou PCB !

Post by Skykid »

This explains so much about those bullets being weird to dodge. They're oval/blade shaped with wider hitboxes.
Always outnumbered, never outgunned - No zuo no die

User avatar
Illyrian
Posts: 1543
Joined: Wed Jun 15, 2011 5:53 pm
Location: London

Re: I got the most awesome Saidaioujou PCB !

Post by Illyrian »

Wow, that business with the hitboxes is pretty fascinating. So when you're moving left/right he hitbox is the same size as your hitbox in Mushi.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
User avatar
monouchi
Posts: 805
Joined: Fri Jan 01, 2010 10:07 pm
Location: Sweden

Re: I got the most awesome Saidaioujou PCB !

Post by monouchi »

Super interesting.
Love that the hitbox is getting smaller when going sideways.
User avatar
MSZ
Posts: 632
Joined: Sat Jan 29, 2005 5:13 am
Location: Toronto, ON.

Re: I got the most awesome Saidaioujou PCB !

Post by MSZ »

No wonder why the game is so fucking hard, that hitbox is huge.
User avatar
AntiFritz
Posts: 1630
Joined: Sun Apr 03, 2011 2:34 am
Location: Australia

Re: I got the most awesome Saidaioujou PCB !

Post by AntiFritz »

CStarFlare wrote:Why does this seem familiar? Wasn't there a similar board of another cave game that had some unexpected options posted a while back?

This very cool as well.
Pretty sure it was saidaioujou, around it's initial arcade release. Was probably the same guy though and I remember whoever it was posted a video of it.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
User avatar
-S.L-
Posts: 526
Joined: Wed Jul 25, 2012 9:04 pm
Location: Lisbon PT

Re: I got the most awesome Saidaioujou PCB !

Post by -S.L- »

That was me yes.

I removed the video since then, as at first thought it was a bug, but then later on I found out the tricks, only yesterday I found out the debug menu with all those crazy stuff ! :wink:
User avatar
DJ Incompetent
Posts: 2374
Joined: Tue Jun 13, 2006 10:28 pm
Location: Murda Mitten, USA

Re: I got the most awesome Saidaioujou PCB !

Post by DJ Incompetent »

Thank you for sharing, -S.L-.

If you're still capturing pics, could you please try to snap a hitbox pic of Boss 5 Form 2 when the bee shoots its tail out into a wall? I had a longstanding curiosity if I could thread through the tail ball segments.
User avatar
-S.L-
Posts: 526
Joined: Wed Jul 25, 2012 9:04 pm
Location: Lisbon PT

Re: I got the most awesome Saidaioujou PCB !

Post by -S.L- »

No you can't every single part of its tail is a square hitbox, so basically that's a moving wall, you just can't pass thru it :wink:
User avatar
DJ Incompetent
Posts: 2374
Joined: Tue Jun 13, 2006 10:28 pm
Location: Murda Mitten, USA

Re: I got the most awesome Saidaioujou PCB !

Post by DJ Incompetent »

That's what I figured. Thank you for verifying.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: I got the most awesome Saidaioujou PCB !

Post by Bananamatic »

-S.L- wrote:No you can't every single part of its tail is a square hitbox, so basically that's a moving wall, you just can't pass thru it :wink:
Does hitting separate parts=more damage?

Try point blanking the tail when it does the attack with the aimed shots before it tries to hit you with the tail, the damage you do is insane(but you'd end up bombing and screw up the timing completely so I don't think it's worth it)
User avatar
-S.L-
Posts: 526
Joined: Wed Jul 25, 2012 9:04 pm
Location: Lisbon PT

Re: I got the most awesome Saidaioujou PCB !

Post by -S.L- »

I'll try, now that I found the option for being invincible but WITH bullets on screen :mrgreen:

EDIT:

Expert: Personnal best :lol:

Image

Bananamatic, so I point blank the tail on the attack tail sequence (second form), it does make more damage, but it's virtually impossible to stay on it as you are overwhelmed by bullets, you HAVE to get out of the way on the side, just like normal.
User avatar
mimiroru
Posts: 53
Joined: Sun May 12, 2013 9:48 am
Location: UK

Re: I got the most awesome Saidaioujou PCB !

Post by mimiroru »

great stuff, thanks for sharing. the player hitbox info should be helpful especially for those playing expert/novice expert.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: I got the most awesome Saidaioujou PCB !

Post by Bananamatic »

-S.L- wrote: Bananamatic, so I point blank the tail on the attack tail sequence (second form), it does make more damage, but it's virtually impossible to stay on it as you are overwhelmed by bullets, you HAVE to get out of the way on the side, just like normal.
Was thinking about bombing+pointblanking it to skip the honeycomb attack somehow as it's incredibly annoying on Expert
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: I got the most awesome Saidaioujou PCB !

Post by Chaos Phoenixma »

Do you think you could counterstop it with all those level 10 Hypers and Invincibility?
User avatar
-S.L-
Posts: 526
Joined: Wed Jul 25, 2012 9:04 pm
Location: Lisbon PT

Re: I got the most awesome Saidaioujou PCB !

Post by -S.L- »

It seems impossible to counter stop the score, the hit counter and the GP meter multiplier is only counter stopping at the very end of the stage, the last minute sort of, just like superplayers, even if I spam the run with hyper 10 after hyper 10, with all the cancel, I don't see it happening no.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: I got the most awesome Saidaioujou PCB !

Post by Bananamatic »

How low is your rank entering st5? Lower rank=denser patterns=better cancels IIRC
User avatar
-S.L-
Posts: 526
Joined: Wed Jul 25, 2012 9:04 pm
Location: Lisbon PT

Re: I got the most awesome Saidaioujou PCB !

Post by -S.L- »

Ok so I can be at rank 30 at end of stage 1 already :roll:

But that silly score I did earlier was made from stage 5 directly, as I can skip and don't even bother the 60 billions I can do by spamming stage 1/2/3/4 with hyper 10 every time one ends.

So my rank was t 0. My theory was that superplayer kept the rank low untill stage 5, not in order to get more dense patterns later on, but because it is simply too difficult to play that mode with a high rank (higher than 10 is already hard). I did a run with full rank 50 (already at stage 2), it's just not possible.

Now I've noticed something in this run that I've never seen in counter stopped superplays. Usually, the counter stop GP meter multiplier, arrives when its 999999999 (obviously), then the bug appears and the scores fly like crazy in no time.

I had a complete different experience, when I reached the 999999998, my counter does NOT counter stop, but instead of counter stopping it goes to a fucking weird number. Because I can have as many hyper as I want, I'm obviously reaching that limit a LOT sooner than superplayers, but the score just rise "normally", until I reach the very last cancel tower, THEN I have the bug with a counter stop 999999999.

Image

Image

Image

I'll try to replicate the exact route (without the dodging :mrgreen: ) of superplayers, and see if this makes difference, but I can tell you Bananamatic, that pattern in rank 50 are as dense as rank 0. It's just a LOT faster.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: I got the most awesome Saidaioujou PCB !

Post by Bananamatic »

I think the overflow should happen around 21m chain value?

If you want to try something really crazy play on Expert and set the difficulty to Very Hard, I saw a TAS of that where he overflowed on stage 3
Post Reply