TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

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Volteccer_Jack
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Volteccer_Jack »

Isn't four buttons just because Neo Geo?

Also what, charge shots power down your ship :shock:
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Blackbird
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Blackbird »

Having some driver troubles on Andro Dunos. Any suggestions?
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Despatche
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Despatche »

if you're using a newer mame, get a newer neogeo.zip.
Eno wrote:This one has four buttons, out of which only two seem to be functional and every button gets two entries in the mame configuration screen but only one actually works :roll:
huh? there's a player 1 set, a player 2 set, and the spots for custom buttons. the actual neo geo hardware supports four buttons, and some bios things use the buttons regardless of whether the games do.

this game only uses buttons 1 and 2. btw, apparently in shmupmame 4, autofire will only work on the real button 1 for some reason.
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Cagar
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Cagar »

Just wondering, could the technical bonus be "do not fall asleep" instead?
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Eno
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Eno »

Despatche wrote:
Eno wrote:This one has four buttons, out of which only two seem to be functional and every button gets two entries in the mame configuration screen but only one actually works :roll:
huh? there's a player 1 set, a player 2 set, and the spots for custom buttons. the actual neo geo hardware supports four buttons, and some bios things use the buttons regardless of whether the games do.

this game only uses buttons 1 and 2. btw, apparently in shmupmame 4, autofire will only work on the real button 1 for some reason.
That's what I'm talking about:
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Seems to be that way in every game using the neo geo driver, hadn't noticed earlier.
As for the real button 1 thing, I'm using shmupmame 4 and autofire seems to be working fine on a custom button set to button 1, if that's what you mean.
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Tigershark
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Tigershark »

Can't get this to work. I have the neogeo rom for mame but I'm still being told I'm missing some files.
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Eno
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Eno »

Tigershark wrote:Can't get this to work. I have the neogeo rom for mame but I'm still being told I'm missing some files.
The neogeo.zip changed some time around god knows when, you probably have an old set. Just search for the name of one of the missing files and you'll find a newer set and/or the missing files.
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Tigershark
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Tigershark »

Done and working. Excellent thanks.
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Despatche
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Despatche »

Eno wrote:That's what I'm talking about:
oh wow, i didn't even notice that, that is dumb.

for the buttons, i mean setting what would be button 1 over on button 3 (custom button 1) and then doing the opposite. it was brought to my attention that in shmupmame v4.2, there was a weird glitch with this game or neo geo in general. of course, this duplication is probably why.
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endoKarb
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by endoKarb »

Anyone got a clue why the game gives me an error when I try to open it (this game is missing on or more CHD etc.), but if I use a GUI for MAME suddenly everything is fine?
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Frenetic
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Frenetic »

I had to rename some files before this worked (also you need to download the 1 mb+ neogeo.zip file)

Here's the cmd line (extract files to a folder named androdun)

ren 049-m1.bin 049-m1.m1

ren 049-v1.bin 049-v1.v1

Hope this helps,
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EmperorIng
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by EmperorIng »

Volteccer_Jack wrote:Also what, charge shots power down your ship :shock:
For those that like "strategy" with their Neo-Geo shooters, of course. :roll:

It usually doesn't matter since you should only use a charge shot during a boss fight (for instant-kill).
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Blinge
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Blinge »

Stage 3 eh?

I'm used to shooting tadpoles of a different kind...
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mastermx
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by mastermx »

As a fan of gradius 3 I enjoyed this game. Here's hoping I get more free time this week to play this.

This week we had the release of ultra sf4 and now we have crimzon clover rearing it's world ignition head. Add a busy schedule to the mix and you have a formula for a shmupping disaster.

P. S. I was also enjoying galmedes, but I found it extremely difficult. Also these games in this stgt are so obscure it's tough finding super replays for em. Nevertheless I'm really enjoying the variety.
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Yazphier »

is anyone getting savestates to work in this game?, if so, what mameversion
I'm just getting segfaults :/..
and playing 20+ minutes just to try some new dubious stuff, then I guess i rather stick to what i know should work..
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by saucykobold »

They work fine in MAME Plus 0.99 and thereabouts: http://afterburners.fc2web.com/replay/mameplus/
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Eno
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Eno »

Yazphier wrote:is anyone getting savestates to work in this game?, if so, what mameversion
I'm just getting segfaults :/..
and playing 20+ minutes just to try some new dubious stuff, then I guess i rather stick to what i know should work..
Working ok on shmupmame 4.2 here.
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Noah!
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Noah! »

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Yazphier
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Yazphier »

Eno wrote:
Yazphier wrote:is anyone getting savestates to work in this game?, if so, what mameversion
I'm just getting segfaults :/..
and playing 20+ minutes just to try some new dubious stuff, then I guess i rather stick to what i know should work..
Working ok on shmupmame 4.2 here.
saucykobold wrote:They work fine in MAME Plus 0.99 and thereabouts: http://afterburners.fc2web.com/replay/mameplus/
I managed to get it semiworking,
... if i play normally, then make a save,
and within the same instance i load, it works about 75% of the time..

so .. i just gave up.. i mean, i know _how_ to handle the stages, i just fail to execute.. maybe due to lack of stamina
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IseeThings
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by IseeThings »

there were a couple of versions where save states in the driver broke (saving too much RAM, causing a crash)

should be OK in current versions tho. was fixed once it was reported.
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Yazphier
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by Yazphier »

yea, shouldn't be that issue i think, running .152 which is .. not the newest version, but not that old..
well, doesn't really matter anymore.. works in most games
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IseeThings
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Re: TRP-STGT 2014 Conversation Week 4: Andro Dunos (2 Loops)

Post by IseeThings »

Yeah I think 0.152 was the public release where it was actually broken, it broke shortly after the previous version but nobody reported it until 0.152 was out.

anyway, doesn't matter like you say.
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