I mean that international publishers have been made aware of this game (and Coropata), so there's a (good?) chance of 'em coming over, or at least a non-zero chance.LordHypnos wrote:What do you mean? or would that be saying too much.GSK wrote:I don't wanna say too much, but talks might be happening...
Sagittarius-A-Star (DSi 2014/4/16)
Re: Sagittarius-A-Star (DSi 2014/4/16)
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LordHypnos
- Posts: 1960
- Joined: Sun Mar 09, 2014 11:59 pm
- Location: Mars Colony, 2309
Re: Sagittarius-A-Star (DSi 2014/4/16)
I'll take a non-zero chance over a zero chance any dayGSK wrote:I mean that international publishers have been made aware of this game (and Coropata), so there's a (good?) chance of 'em coming over, or at least a non-zero chance.LordHypnos wrote:What do you mean? or would that be saying too much.GSK wrote:I don't wanna say too much, but talks might be happening...
![Razz :P](./images/smilies/icon_razz.gif)
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Re: Sagittarius-A-Star (DSi 2014/4/16)
According to this video, the ennemies and stages are entirely designed around this slash mechanic, which is really cool. Even the missiles the bosses and mid-bosses send can be slashed.
Does the number in the lower right corner indicate the amount of lives? The player finishes the stage with 31 of them. Even Compile games don't give you that many lives in a single stage.
Does the number in the lower right corner indicate the amount of lives? The player finishes the stage with 31 of them. Even Compile games don't give you that many lives in a single stage.
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Re: Sagittarius-A-Star (DSi 2014/4/16)
Extends are given out every 100,000pts.
Glad to see it's possible to get 2.9 million in just stage one alone as yy best run so far is only 700k.
Glad to see it's possible to get 2.9 million in just stage one alone as yy best run so far is only 700k.
Re: Sagittarius-A-Star (DSi 2014/4/16)
Perhaps it's just the first stage, but this looks incredibly easy, especially if extends are indeed being handed out every few seconds from the bonuses given when slashing every enemy. The sword looks very powerful and simple to use, unlike Silvergun's deliberately weak and unwieldy blade that was mainly intended for pink bullet absorption. There seems to also be a lengthy shield bar.
Are there any difficulty settings?
Are there any difficulty settings?
![Image](http://i.imgur.com/EKq3Kq7.png)
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CStarFlare
- Posts: 3004
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Re: Sagittarius-A-Star (DSi 2014/4/16)
Interesting to note that SFKhoa's only gotten 1/4 of that player's score. It may give more points than Compile, but it sounds like SA* at least doesn't hand them out as a reward for not falling asleep like Compile does. :3
Seems like more of a score attack-focused game, which is cool.
Seems like more of a score attack-focused game, which is cool.
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LordHypnos
- Posts: 1960
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- Location: Mars Colony, 2309
Re: Sagittarius-A-Star (DSi 2014/4/16)
Yeah, I'm gonna guess that the sword chaining takes a lot of practice to get the hang of. That is a shit ton of extends though
Looks pretty sweet, though. Come on, some publisher, bring this over!
![Laughing :lol:](./images/smilies/icon_lol.gif)
Looks pretty sweet, though. Come on, some publisher, bring this over!
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Re: Sagittarius-A-Star (DSi 2014/4/16)
We shouldn't also forget that breaking the chain of slashes means that you have to wait for quite a while before you can slash again. Scoring and therefore earning extends requires a high risk-reward play style.
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
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LordHypnos
- Posts: 1960
- Joined: Sun Mar 09, 2014 11:59 pm
- Location: Mars Colony, 2309
Re: Sagittarius-A-Star (DSi 2014/4/16)
Yeah, this is a really good point. Presumably, before you can get fairly long chains, getting extends is quite a bit trickier.M.Knight wrote:We shouldn't also forget that breaking the chain of slashes means that you have to wait for quite a while before you can slash again. Scoring and therefore earning extends requires a high risk-reward play style.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Re: Sagittarius-A-Star (DSi 2014/4/16)
It's also a noteworthy mention that if you slash and you either don't hit an enemy or bounce off because you didn't slash along the yellow seams, your chain breaks.
So having chains in succession WITH accuracy is the key to high scoring.
So having chains in succession WITH accuracy is the key to high scoring.
Re: Sagittarius-A-Star (DSi 2014/4/16)
i think what you're looking at in that vid is game-breakingly good play.
i'd imagine if the developers see that vid they'll go oh fuck maybe we should have thought the multiplier logic through a bit more.
chaining the slash attacks requires pretty precise timing and alignment. pro play makes it look easy but it's really not.
i'd imagine if the developers see that vid they'll go oh fuck maybe we should have thought the multiplier logic through a bit more.
chaining the slash attacks requires pretty precise timing and alignment. pro play makes it look easy but it's really not.
no. that's the sword charge bar. there is no shield. no bombs either. no defense, basically.Pretas wrote:There seems to also be a lengthy shield bar.
bombs save lives
Re: Sagittarius-A-Star (DSi 2014/4/16)
I personally think the multiplier logic for combos is good enough as it is (as it caps out at 8x).glitch wrote:i think what you're looking at in that vid is game-breakingly good play.
i'd imagine if the developers see that vid they'll go oh fuck maybe we should have thought the multiplier logic through a bit more.
chaining the slash attacks requires pretty precise timing and alignment. pro play makes it look easy but it's really not.
Have you reached Stage 4 yet? I'm having a hard time as Stage 3 is so freaking hard (but that music is so good).
Re: Sagittarius-A-Star (DSi 2014/4/16)
dude i'm only just starting to make it into stage 3 finally. ^^;
managing about 3 extends on stage 1 now...
managing about 3 extends on stage 1 now...
bombs save lives
Re: Sagittarius-A-Star (DSi 2014/4/16)
Full game scoring run by the same guy who made that stage 1 video: https://www.youtube.com/watch?v=hYMI81KbVBA
The game certainly looks interesting, hope I can play it someday. It seems like learning the chains is really the key to survival since you get some lengthy invulnerability frames between each cut too.
The game certainly looks interesting, hope I can play it someday. It seems like learning the chains is really the key to survival since you get some lengthy invulnerability frames between each cut too.
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LordHypnos
- Posts: 1960
- Joined: Sun Mar 09, 2014 11:59 pm
- Location: Mars Colony, 2309
Re: Sagittarius-A-Star (DSi 2014/4/16)
How long did it take Metal Torrent to get localized? Only other localized 3DS-compatible shmups I know of are Xevious, and Twinbee (both classic-ish arcade games), and Recca (which was doubtless pretty cheap to localize since it's emulated and I don't think needed to be translated or anything like that. Just the manual, so quite cheap to do).Zaarock wrote:Full game scoring run by the same guy who made that stage 1 video: https://www.youtube.com/watch?v=hYMI81KbVBA
The game certainly looks interesting, hope I can play it someday. It seems like learning the chains is really the key to survival since you get some lengthy invulnerability frames between each cut too.
Just trying to figure out if it's already past the cut off for probably never gonna get localized.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Re: Sagittarius-A-Star (DSi 2014/4/16)
Some DSiWare has still been coming, though mostly match 3 games. Chain Blaster for 3DS also got localized. A couple Konami NES shmups, Gradius and Life Force, are on the US VC, as well.LordHypnos wrote:How long did it take Metal Torrent to get localized? Only other localized 3DS-compatible shmups I know of are Xevious, and Twinbee (both classic-ish arcade games), and Recca (which was doubtless pretty cheap to localize since it's emulated and I don't think needed to be translated or anything like that. Just the manual, so quite cheap to do).Zaarock wrote:Full game scoring run by the same guy who made that stage 1 video: https://www.youtube.com/watch?v=hYMI81KbVBA
The game certainly looks interesting, hope I can play it someday. It seems like learning the chains is really the key to survival since you get some lengthy invulnerability frames between each cut too.
Just trying to figure out if it's already past the cut off for probably never gonna get localized.
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LordHypnos
- Posts: 1960
- Joined: Sun Mar 09, 2014 11:59 pm
- Location: Mars Colony, 2309
Re: Sagittarius-A-Star (DSi 2014/4/16)
Oh yeah, I totally knew that, actually. hahaha. just forgot. Also there's that one G.Rev game (name is escaping me for some reason).BrianC wrote:Some DSiWare has still been coming, though mostly match 3 games. Chain Blaster for 3DS also got localized. A couple Konami NES shmups, Gradius and Life Force, are on the US VC, as well.LordHypnos wrote:How long did it take Metal Torrent to get localized? Only other localized 3DS-compatible shmups I know of are Xevious, and Twinbee (both classic-ish arcade games), and Recca (which was doubtless pretty cheap to localize since it's emulated and I don't think needed to be translated or anything like that. Just the manual, so quite cheap to do).Zaarock wrote:Full game scoring run by the same guy who made that stage 1 video: https://www.youtube.com/watch?v=hYMI81KbVBA
The game certainly looks interesting, hope I can play it someday. It seems like learning the chains is really the key to survival since you get some lengthy invulnerability frames between each cut too.
Just trying to figure out if it's already past the cut off for probably never gonna get localized.
Anyway, we can hope, I guess.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Re: Sagittarius-A-Star (DSi 2014/4/16)
Kokuga, though that one isn't really a shmup.
Re: Sagittarius-A-Star (DSi 2014/4/16)
yes it is
edit: hm, i've found more questions than answers...Aleksei wrote:Looks like a game similar to those from Blue & White.
http://www.geocities.jp/bwohp/soft/product.html
to counter reverse importsLordHypnos wrote:Why is region-locking even still a thing?
Rage Pro, Rage Fury, Rage MAXX!