
Hiki - 345,600 - 1-7
I do this as well, but you can also time them. I find myself going top left real quick after the 3rd one hits the screen, pop them and then back to the middle.Jaimers wrote:Haha maybe.
If you have three speedups and four options you can play with the options to form these "side cannons" on your ship that take care of all the walking ceiling and floor turrets before they enter the screen.
That should take you almost all the way through the stage although you do have to go out your way to kill some other enemies.
gradius is actually the most well-designed game in the series; this or that part might be frustrating but afaik everything can be dodged and recovered from here. yes, gradius, not nemesis.ACSeraph wrote:Does anyone seriously think this is a good game? Or do we all just respect it because it was impressive for it's time?
Personally I think V is the bestDespatche wrote:gradius is actually the most well-designed game in the series
Interesting to know. I never got into V, much to Blinge's disdain. It just seems crazy hard in parts, the goo stage for example and 1 hour long loops? Not in my skill bracket baby.ACSeraph wrote:
Personally I think V is the best.
the big problems with v are that it's too long just for one loop, and that the multidirectional options weren't really balanced well (tbh i'm not sure you can even balance it all very well). weird difficulty doesn't bother me as much as it should, but go ahead and throw that on there too.ACSeraph wrote:Personally I think V is the best
probably the best part about (most of) this series is the ridiculously detailed name entry, yesJWS wrote:The one question I do have about this; Horoscopes? In my shmups?
^Fix'dDespatche wrote:ACSeraph wrote:Personally I think V is the best
that the multidirectional options weren't really in the previous games
I've got an inp of the run for shmupmame 4.2 that you can playback if you want to see the run.Blinge wrote:Jaimers: I'd love to see a replay of you playing this if you don't mind recording one, you can upload it after this round if you wanna stay competitive or w/e. It'd be cool to get some insight from someone at your level.
moozooh wrote:I think that approach won't get you far in Garegga.
uh, no. the multidirectional options really weren't balanced well against everything else in gradius v. i'm not at all biased; the formation options in gradius iii sfc weren't balanced well either, if that helps. please go at least watch a good run of it before throwing your patterns at me.Blinge wrote:^Fix'dDespatche wrote:that the multidirectional options weren't really in the previous games
What are you saying, they make the game too easy? The trade off is vs bosses, the other option types are far better for bosses.Despatche wrote: the multidirectional options really weren't balanced well against everything else in gradius v.
the way i usually playback .inp is in wolf mame plus .106 but i think the .inp has to be played back in the program they were played in like mame plus .106 inp might not work in other versions of mame that allows play backsBlinge wrote:Uhh what's the easiest way to play an .inp file back?
Ouch beat me by just 200 points D:Kollision wrote:Kollision - 306,600 - 1-7
Thanks so much for uploading that Jaimers, that was really inspiring to watch, even if it was just a throw away cred. Its pretty cool to be playing in the same competition as guys at your level.Jaimers wrote: It's kind of a hilarious trainwreck though as I'm smashing into every wall there is.