Some of the S&P2 bossfights (not just the prologue's last boss) allow for free movement on a cylindrical surface. Pretty sure it's spherical even during some of the endgame's encounters. Neither forced scrolling, then, nor a fixed screen. The gameplay is split in two areas - superficial one (where melee attacks work) and volumetric, where only projectiles can reach.
Then there's Panzer Dragoon where I don't recall controlling movement at all, or having any contact weapons handy.
I'd say S&P2 is more Xevious-like than Panzer Dragoon-like, yet no-one seems to call in question whether S&P2 and PD are the same genre.
The rear gate is closed down
The way out is cut off
Stuff like Star Fox and Sin & Punishment require a certain level of finesse and skill to complete much like a shmup so it's depends on the rail shooter. Light gun games don't count.
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Obiwanshinobi wrote:
Then there's Panzer Dragoon where I don't recall controlling movement at all, or having any contact weapons handy.
I'd say S&P2 is more Xevious-like than Panzer Dragoon-like, yet no-one seems to call in question whether S&P2 and PD are the same genre.
You do control your dragon's X/Y position in PD when facing forward, allowing you to dodge incoming shots/scenery. When you face towards the side or back, the game shifts to being more like Rez, where you no longer have control of movement and have to shoot everything down to not get hit [or face forward to dodge in the case of incoming scenery].
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