Been a while, so for all of you interested, here's an update.
So, is this project dead? Hell no!
There're a couple of interesting things happening, finally.
Tech points:
- Optimising of the CPU to suit different, special, needs is the present priority.
- C/C++ compilator is almost done (who'd thought?!)
- Emulator (made in C++) has been started (and it already runs a billion times faster then the java one)
- A small test-sound-thing has been implemented. Sounds awful. Will need to get some expertise in here to create it.
Specs now:
- 65xx kind-of processor, but a 32 bit one running at 12.5Mhz (will pipeline it in the end, hopefully, to get 25Mhz).
- Still 512 colors. I'm actually getting used to it. Gets a "special" kind of look, no matter what kind of graphics you draw. But 32k colors is the aim.
- 32x32pix tiles. Have had a lot of complaints about this and that I should make it at least 16x16 in size. Pros and cons when it comes to the HW spec about it, but as a game-design point, I get it.
- 2 Layers of bkg-tiles.
- 128 sprites. (will this be enough? Being a shmupstick and all?)
- Sprite sizes from 8x8 to 256x256 (increasing in 2^ style). In any combination, for instance 64x8 or 16x256.
- Additative and subtractive blending (for both bkg-layer 1 and sprites). You should see some of the transparent explosions going on now... =)
- 8 levels of priority, goes for the bkg as well as for the sprites.
Business points:
- I actually presented this ShmupStick idea to some VCs. And ofcourse they didn't get it. Doh!
- I rewrote the presentation to become the "ILCK". (Inexpensive little console for kids...
And attached a keyboard and stuff to it. Ofcourse they didn't like that either. Seeing that something similiar were actually already available.
- Rewrote the presentation again, this time removing the keyboard and aiming at game-hungry kids with little money to spare. One VC actually got interested until I showed him that there were one available in the market already, and that we would get a bit higher pricetag...doh! Me stupid. But there's no way I can compete with chinese factories...
- So, I rewrote it again. This time aiming at girls. Maybe I got over the top a bit and made it too pink and purple...because none actually wanted to see me do the presentation.
- So, status quo. (or que...actually...
I'm currently rewriting the presentation again. But this time I won't go to any VCs, I'll contact a gamepad/joystick manufacturer instead. And the one I got in mind isn't going to be able to refuse the offer I'm making. So, this WILL be the ShmupStick after all.
What I need from you now is, what kind of games should be available for the release? And shmups are the only alternative here.
I need you to come up with ideas for settings (environments) and examples of characters to fit it. No gameplay specifics, just some settings.
These are a few in progress as we speak:
- Butterfly in forest. Vertical.
- Spaceship standard. Horizontal.
- Man walking, futuristic town. Vertical.
So, next update will come when I've landed the deal. And by that time demoes of the above mentioned games will be available as well as the developer kit.
Later!
((mice