שמי אות

A place for people with an interest in developing new shmups.
User avatar
railslave
Posts: 505
Joined: Fri Oct 26, 2012 8:38 pm
Location: Abertillery , South Wales

Re: שמי אות

Post by railslave »

Ok thanks all for the feedback, best way to do things , its your game then.. hey. im so glad your actually having fun.thats awesome, and i have no doubt your going to love this update.

Ive fixed the slow down...

Added the world premier of the "brave bar" stay way up the screen and you get richly rewarded with "brave" + score.

Its no longer a chain bar, but a scan bar. "Bag em then tag em" oh, and if you realy have to know the number the scan is goin up by, its coming off the enemies.

When you disable the enemies they also go in value ( + brave + scan) you can also use them as shields, like a roaming spaceinvaders, but they dont take out their green dna type things. Also the more enemies you stack up in the beam the faster the bar goes up.

big scores are back.
this appears alot more solid.
Still working on that slight delay (maybe its gone now the slow down has, dunno im not as seasoned as you lot), im using construct classic..i wont give up on it, theres always a way around.

Thnaks for the encouragement, post some scores and ill work them in the story some how ...


https://dl.dropbox.com/u/84483952/URIEL ... update.exe

3380351 is my best , this is hard !!


my best technique is to scan them when they are at there highest in the sine wave/on the screen ...get a bunch of them , then move in closer fill the brave bar then kill them.



lol ive got a mad idea...
um... well the scan will be called purify
the brave called paladin
as you actualy play 4 seraphs, guardian angels .
and basically , the more time in invest in one style of game determines your class (so to speak)
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
mystran
Posts: 77
Joined: Tue Mar 12, 2013 11:59 pm
Location: Helsinki, FI

Re: שמי אות

Post by mystran »

Quick initial thoughts: the scan-multiplier fill-rate is more sane now, actually takes some effort. Overall seems a lot harder now as well. Does it end at the same time, even if enemies are still alive (I don't think it did that before?). Got 56301390 best so far with the new one.

edit: on my Logitech rumblepad, the ship moves a bit faster with "digital" compared to "analog" (while actually using DPAD in either case, just switching "sports" mode switch that swaps the left thumb and dpad). Same even if I use the actual analog thumb-stick (well, other way but). If that was confusing, sending dpad-movement gives slightly faster movement... and trying to compare with keyboard, I noticed that pressing both keyboard and the pad (either mode) slows down a bit (as far as I can tell, about the same as just using analog input). Best on pad so far: 57351268, abusing the slight movement speed difference, but it's not huge (barely noticeable). :)

Hmmh.. why does A-button on pad shoot a 3 streams, and z on keyboard shoot 2 forward and 2 wider spread? Is this intentional? Also it now says "press Z or X" but in fact only Z does anything.

Also, seems very hard to get both "brave" and "scan" bars going at the same time (ok more on this: I find myself spending a lot of time maybe 1-2 bullet widths below the "brave" line, because of where the enemies come in force you to "catch them" by going down a bit) :o

One more: it's possible to catch enemies in the beam from the sides such that they are barely (if at all) visible when they shoot you with the green stuff.. which leads to some cheap deaths, if you forget where enemies spawn.
User avatar
Nana
Posts: 337
Joined: Fri Aug 10, 2012 11:23 am

Re: שמי אות

Post by Nana »

Pretty much all of the points above. Although 'x' on the keyboard doesn't do anything, it allows me to enter the game with the fire button of my controller, so there's that. I also agree that it's very hard to keep 'brave' going when you're trying to string together scan, but also to keep brave going in general. The enemies that come from behind the halfway point pretty much kill that, and how fast your meter decreases doesn't help either. Maybe if the brave meter were to decrease slower, or instead is instantaneously determined by proximity? (i.e. - 3/4 to the top for max brave, 30% for minimum brave. it changes to that value instantly when you're on that part of the screen, so the bar still moves smoothly.) Alternatively, maybe just allow a bit more lenience with how high up you have to be, since the 50% up the screen is pretty strict.

Either way, my current high score (without the keyboard+gamepad trick) is 57177361.

As an aside though, as fun as this is, wouldn't a whole game of this be supremely difficult? You already mentioned that this is the training stage, but I was just thinking about the system of this game. It's so versatile that there's a TON to do in the 30 or so seconds you've allotted us with, and it's already very hard. If the game is say, 20 minutes long, playing for score would be a veritable hell, and the difficulty would never let up if you're playing for score.
User avatar
railslave
Posts: 505
Joined: Fri Oct 26, 2012 8:38 pm
Location: Abertillery , South Wales

Re: שמי אות

Post by railslave »

Ok the brave bar takes longer to go down...perhaps to much ..! I guess the trade off is that you can stack a load of stuff in the purify beam to speed it up.
So thats fair.

https://dl.dropbox.com/u/84483952/uriel ... %201.2.exe


Plus there now a "reputation system" (yes you heard right)

at the end of your "session" in the Chasm you either a Paladin or a Priest depending on what you do ,

Priests use "purify" more (formerly scan)

Paladins are in the heart of the action....

one of the lvl bars wont reset to 0 (only in appearance) for some weird reason , working on it .

Most people wont like this, but im trying to make something original as i possibly can...as i cant compete in any other arena :D
it stays!

Next step is some kind of a Boss for this "Chasm".

This is a short little intense caravan game of maybe 4 stages, that will hopefully inspire. its seems brief but thats the point...an asult on the senses.





Where the names and chasm thing come from. http://www.neno.co.ke/bible/book/Book%2 ... noch/18/12
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
mystran
Posts: 77
Joined: Tue Mar 12, 2013 11:59 pm
Location: Helsinki, FI

Re: שמי אות

Post by mystran »

This is not with the latest, but the "fast brave bar" version, but thought you might find it interesting to watch someone else play so I figured I'd record, and ended up with slightly better score (57429668, on keyboard).
mystran
Posts: 77
Joined: Tue Mar 12, 2013 11:59 pm
Location: Helsinki, FI

Re: שמי אות

Post by mystran »

tried the latest one too.. the bottom bar is a bit distracting, really, since it makes harder to see stuff when you need to retreat..
could you maybe put that info at the top-right corner or something?
User avatar
railslave
Posts: 505
Joined: Fri Oct 26, 2012 8:38 pm
Location: Abertillery , South Wales

Re: שמי אות

Post by railslave »

mystran wrote:(57429668, on keyboard)[/url].

Your definately a preist! lol and that was some epic ...uh "priest farming " you had your flock under complete control lol

Im more shocked my game didnt fall to pieces with awesome playing like that.

Ok i moved the bars down, still alot of place holder stuff, this is the last update till there are finished levels with bosses.


https://dl.dropbox.com/u/84483952/uriel ... %201.3.exe
Last edited by railslave on Sun Mar 24, 2013 3:49 am, edited 1 time in total.
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
mystran
Posts: 77
Joined: Tue Mar 12, 2013 11:59 pm
Location: Helsinki, FI

Re: שמי אות

Post by mystran »

railslave wrote:
mystran wrote:(57429668, on keyboard)[/url].
Your definately a preist! lol and that was some epic ...uh "priest farming " you had your flock under complete control lol
Hmmh, last "RPG" that I played a more than a little was WoW during TBC (and a bit after) and I used to play a tree-of-life druid, and now that you mention there probably was something similar about that: watch the action unfold and try to predict how to best control it. ;)
Ok i moved the bars down, still alot of place holder stuff, this is the last update till there are finished levels with bosses.

https://dl.dropbox.com/u/84483952/uriel ... %201.2.exe
Yeah, this seems quite fine, not distracting anymore. :)
User avatar
railslave
Posts: 505
Joined: Fri Oct 26, 2012 8:38 pm
Location: Abertillery , South Wales

Re: שמי אות

Post by railslave »

Ok , just to round this off theres a boss at the end, his barks worse than his bite


https://dl.dropbox.com/u/84483952/uriel ... %201.3.exe

files a bit bigger cause theres a little ending screen (probably the happiest ending youl ever see) and a game over screen with the tune to end all tunes ;)

You dont have to go so far up for "brave" now
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
User avatar
Nana
Posts: 337
Joined: Fri Aug 10, 2012 11:23 am

Re: שמי אות

Post by Nana »

Hahahaha, this is awesome. I love the new intro music, and that ending is brilliant. The scoring seems a lot more fair and versatile now, though I'm not sure exactly where you're going with the paladin and priest. I'm sure that will be revealed in the future!

Any criticism with this version I'm sure you're already aware of. Can't wait for the boss to have more than one pattern, and at this point, it's time for the levels to really start getting designed. I should probably point out that the game froze and hung for like 5-10 seconds when it was loading the boss for the first time, though. First time after killing the boss, not really focused on playing for score, it came out to 62028225. Are you going to give the stage and boss music this trippy makeover too?

EDIT: staying at the very bottom of the screen and scanning as little as possible still netted me 40 million points by the end. I'd recommend lowering enemy score but increasing the points from actually scanning and killing scanned enemies, if that makes sense. That way playing for score has a much more immediate effect and allows for much more variety in score. Is it not a multiplier for how many points you get for killing an enemy? If it's not, I think it should be.
Last edited by Nana on Sun Mar 24, 2013 6:40 am, edited 1 time in total.
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: שמי אות

Post by BPzeBanshee »

Some pointers from playing the latest build just now:
- the game froze for me after killing the boss for a few seconds, I figure it's loading that happy music at the end
- noticing that effect regarding bullets hitting me before it displays such, not sure what's happening there
- instant-gameover on hit? spam screen with slow bullets? no slowdown button? eeeeevil
- managed to beat it with a score of 59,653,250, yaaaay XD

Looking good so far, keep it up! :D
mystran
Posts: 77
Joined: Tue Mar 12, 2013 11:59 pm
Location: Helsinki, FI

Re: שמי אות

Post by mystran »

You still shoot differently depending on whether you use keyboard or gamepad? :P

also, game over screen only shows your highscore.. would be nice if it showed that run's score instead (or both)
User avatar
railslave
Posts: 505
Joined: Fri Oct 26, 2012 8:38 pm
Location: Abertillery , South Wales

Re: שמי אות

Post by railslave »

mystran wrote:You still shoot differently depending on whether you use keyboard or gamepad? :P

also, game over screen only shows your highscore.. would be nice if it showed that run's score instead (or both)
Ok i have the gamepad shooting fixed, well should be ..its alot mor fun on keys i think, though thats obviously not perfect ..maybe its the engine?? ive broke it .

Here is the latest >>>>>>>>>>>

https://dl.dropbox.com/u/84483952/uriel ... %201.3.rar

also the score is not so high for normal killing, the reason why that wide shot is so important, as you either plough into them (for less ) or wait to get them between your wide shot and into "purify/scan"

Nana wrote: The scoring seems a lot more fair and versatile now, though I'm not sure exactly where you're going with the paladin and priest. I'm sure that will be revealed in the future!
.
they are another multiplier, but also give you some feedback as to your style of playing... just an experiment and a challenge for me to pull off (being an amateur ) and sort of work into the guardian angel /chivalry plot. Dunno where its going , but its different and unique i guess so ..thats the arena im competing in .

Im not accomplished enough to fix some of the things, bare with me, or perhaps its the engine ..or just my unsystematic way of programming stuff.

Image

looks like my head!!


The thing is about playing for scores, once thats completely solid and refined with your help, other things can be done.. and actual enemy waves and algorithms, not just sine stuff. I eventually want some very intricate patterns , needing smaller enemies.
All graphics are place holder atm.

Anyway this is the gamefile, if you get construct classic (its free) have a look. http://www.scirra.com/construct-classic

https://dl.dropbox.com/u/84483952/YRIEL ... ILGRIM.cap
Last edited by railslave on Tue Mar 26, 2013 6:23 pm, edited 1 time in total.
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: שמי אות

Post by BPzeBanshee »

Not an expert in Construct Classic but naming your objects after your sprites is generally a bad idea and can lead to more confusion.

I prefer with resource type as a prefix, then what it is, and what order it was made in myself - maybe this format could make things easier for you. For instance, obj_en1 for the object itself and spr_en1 for the sprite of the first enemy I made, assuming Construct differentiates objects and the sprites assigned to them.
User avatar
railslave
Posts: 505
Joined: Fri Oct 26, 2012 8:38 pm
Location: Abertillery , South Wales

Re: שמי אות

Post by railslave »

BPzeBanshee wrote:Not an expert in Construct Classic but naming your objects after your sprites is generally a bad idea and can lead to more confusion.

I prefer with resource type as a prefix, then what it is, and what order it was made in myself - maybe this format could make things easier for you. For instance, obj_en1 for the object itself and spr_en1 for the sprite of the first enemy I made, assuming Construct differentiates objects and the sprites assigned to them.
Because its so visual its not usualy a problem, however having something like text 1-15, and their own variables is a nightmare lol << laziness


I think ive worked out that slight lag , its the resolution of the game :| its seems that construct just doesnt work great at 540 x 720..(the hang on the end screen is intentional so people dont press fire by accident and miss it btw )
Im going to have to bring the whole thing down to 240 x 320 ..so none of the backdrops or anything is going to work, its all going to have to be overhauled :| But, i think its worth it to loose that lag and other issues.

I enjoy building stuff then ripping it down and reinventing it , so, well im happy with my progress, the next build is realy going to be something special(or your money back)...im going to try stick to the megadrive pallete (hmmm gameboy) constraints as much as possible. And as i said proper enemies waves , snakes and all sorts.
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: שמי אות

Post by BPzeBanshee »

240x320 res is probably a good way to go, although an option for fullscreen or scaling may help people with high-res monitors and/or eyesight issues (Construct probably has button shortcuts for this already but I couldn't figure them out). Older GM versions use F4 and the new GM:S uses ALT-ENTER to go into fullscreen like most Windows apps.
User avatar
n0rtygames
Posts: 1001
Joined: Thu Mar 15, 2012 11:46 pm
Contact:

Re: שמי אות

Post by n0rtygames »

I'm sorry this is actually making me twitch now...

PLEASE UPLOAD .ZIP FILES

Thank you. <3

:mrgreen:
facebook: Facebook
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: שמי אות

Post by BPzeBanshee »

Not as huge a deal as n0rty points out, but it does help internet bandwidth usage and decreased chances of file corruption if you archive it. 7-Zip is a good free tool to use if you don't have it already, but while .7z is nice .zip is more compatible with everyone else so be sure to compress to .zip.
User avatar
n0rtygames
Posts: 1001
Joined: Thu Mar 15, 2012 11:46 pm
Contact:

Re: שמי אות

Post by n0rtygames »

Hosting .exe files for direct download is bad practise, that's why I'm saying it.

The number of AV packages that'll kick up a fuss about that is mad. Nothing to do with bandwidth usage at all.
facebook: Facebook
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: שמי אות

Post by BPzeBanshee »

Yeah, that too - forgot to mention that. It's a good habit to get in to anyway - Google Chrome automatically has a fit whenever you download something with an EXE file extension on default settings, and it's one of the less intrusive out there in terms of how badly it spazzes out.
User avatar
Reiko
Posts: 47
Joined: Mon Dec 24, 2012 2:29 pm
Location: Australia

Re: שמי אות

Post by Reiko »

Oh, this is quite addicting haha.

Could you make it so it shows what your score was when you died? I have no idea if I'm improving or not because I can only see the high score.
User avatar
railslave
Posts: 505
Joined: Fri Oct 26, 2012 8:38 pm
Location: Abertillery , South Wales

Re: שמי אות

Post by railslave »

Reiko wrote:Oh, this is quite addicting haha.

Could you make it so it shows what your score was when you died? I have no idea if I'm improving or not because I can only see the high score.


Thanks, ill see what i can do but Probably leave this demo as it is for now.
But in the background im going to rip this down tear it apart and start again now...clean it up, optimize it alot..
This seems to have been a nudge in the right direction, and hit the mark with some people. So im going to start from scratch with all the feedback...because i can.
This is nowhere near as beautiful as it can be as well.. i wont release another thing till it looks, at least, like this
as well as sounds like it (which is going to be alot harder)

Image (but vertical)


One of the main things thats going to be emphasized is your beam pulling disabled enemies where you need them as shields, i realy need to get that solid... also powerups every time you lvl up in a certain direction.
So a bit more strategy on the fly in the face of overwhelming odds. a bit like G darius without the enemy firepower on your side.
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: שמי אות

Post by BPzeBanshee »

Regarding enemy as shields:

Xeno Fighters R made an interesting take on the ship from Galaga to merge it with the Raiden Fighters slave system: picking up an [S] icon would make it unleash a beam (like the one in your game, and more specifically like the enemies use to kidnap you in Galaga!) and snatch up to 4 popcorn enemies, which resulted in them spinning towards you and then serving as slave ships (shoot some limited weaponry and bullet protection). If you failed to pick up any within an alotted time it would spawn a popcorn enemy for you to use.

Maybe that could work in the way you want. Just bouncing an idea off here.
User avatar
railslave
Posts: 505
Joined: Fri Oct 26, 2012 8:38 pm
Location: Abertillery , South Wales

Re: שמי אות

Post by railslave »

Manged to get the tractor beam/enemy shield thing going, its been driving me insane, night and day and still a bit buggy .

Just a little update

also, getting in the brave zone has a better incentive, bullet time (if you want it , its optional, like anything in this "sandbox hell"
l)


http://www.youtube.com/watch?v=uAF2jvlh ... e=youtu.be

Im hoping to get pretty good at this >>>>>> http://devster.monkeeh.com/sega/basiega ... _full.html (if i stick at at )

and try get something "like this" (in gameplay ). on a sega megadrive rom :D
"IF" that happens, ill be heading to the zx spectrum/amstrad cpc 464 and other basic gobbling machines.

I can truly rest in peace then.
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
User avatar
O. Van Bruce
Posts: 1623
Joined: Mon Jul 11, 2011 2:50 pm
Location: On an alternate dimension... filled with bullets and moon runes...

Re: שמי אות

Post by O. Van Bruce »

hmm... can someone explain how the scoring actually works? I just end stacking a lot of enemies and don't know exactly what to do next. Is this really about stacking the enemies and resisting as much as you can?
mystran
Posts: 77
Joined: Tue Mar 12, 2013 11:59 pm
Location: Helsinki, FI

Re: שמי אות

Post by mystran »

Beam the enemies until they tick at max value (100) then kill them for points without letting the value decay. You might want to leave one of them there (or time your kills) so you can beam something to keep the value up instead of starting again from zero. On top of that, hanging on the top of the screen gives you brave bonus (I think they combine, but not sure how).
User avatar
railslave
Posts: 505
Joined: Fri Oct 26, 2012 8:38 pm
Location: Abertillery , South Wales

Re: שמי אות

Post by railslave »

mystran wrote:(I think they combine, but not sure how).
.. im glad you said it lol, im starting to wonder myself


Well its all wip , ideas and stuff

It will be the enemy value + the brave, purify * the level you are at for each (if that works) ..something like that , still trying to work it all out myself..

Its only going to be a mini game/battle system, in a Phantasy star 2 type thing, when it all comes together.
which may horrify some but, thats what its going to be ..been working on this a year or so .



I figured this would be more fun than jrpg turn based combat , its also getting pretty strategic.

Basicly when this girl gets attacked in the real world, these angels go to battle in these chasms. piloting "somacrux" this otherworldy manifestation of her crucifix.. :|
Last edited by railslave on Fri Mar 29, 2013 5:30 pm, edited 1 time in total.
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
User avatar
O. Van Bruce
Posts: 1623
Joined: Mon Jul 11, 2011 2:50 pm
Location: On an alternate dimension... filled with bullets and moon runes...

Re: שמי אות

Post by O. Van Bruce »

railslave wrote:I figured this would be more fun than jrpg turn based combat , its also getting pretty strategic.
Wait... are you making this as an RPG battle system? :lol:
railslave wrote:Basicly when this girl gets attacked int he real world, these angels go to battle in these chasms. piloting "somacrux" this otherworldy manifestation of her crucifix.. :|
My lulz sensor hasn't gotten to this level in quite some time.
User avatar
railslave
Posts: 505
Joined: Fri Oct 26, 2012 8:38 pm
Location: Abertillery , South Wales

Re: שמי אות

Post by railslave »

O. Van Bruce wrote:
railslave wrote: Wait... are you making this as an RPG battle system? :lol:

Yeah i am..unashamedly

A realy fast, visceral, fun one HOPEFULLY, its basicly where you level up. youve got one go per random encounter to level up as much as you can. Lots of work to do making all this solid..
Got some good feedback and direction from the peeps here (as well as a realy high bar to aim for) so, it should work pretty nicely as a shooter if i take it on board and be surreal as hell , therefore memorable.

All bullet patterns are wip... its a bit chaotic atm..due to the payoff of "purifying" stuff

Also meant to be a bit like space invaders, if you could move the shields around that is.
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
User avatar
railslave
Posts: 505
Joined: Fri Oct 26, 2012 8:38 pm
Location: Abertillery , South Wales

Re: שמי אות

Post by railslave »

mystran wrote:Beam the enemies until they tick at max value (100) then kill them for points without letting the value decay. You might want to leave one of them there (or time your kills) so you can beam something to keep the value up instead of starting again from zero. On top of that, hanging on the top of the screen gives you brave bonus (I think they combine, but not sure how).

The paradox with "brave" is that now, if things to too heavy down the bottom you can escape to the top to slow the game down and get more points, but you loose out on all the scan stacking.
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
Post Reply