Zero Cross
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shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: Zero Cross
It'd also look like ass.
Re: Zero Cross
Got all the organic enemies in there and working with shot patterns and levels introducing them. Whee.
Re: Zero Cross
Ugh, haven't posted here in awhile, but progress has been occuring. I finally got boss #1's shot patterns complete. Will hopefully have some footage of that soon.
Re: Zero Cross
Some new game footage : http://youtu.be/513y-gzoB8A
Been working on balancing/testing the red levels. I also added two more medium level enemies to the game.
Been working on balancing/testing the red levels. I also added two more medium level enemies to the game.
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n0rtygames
- Posts: 1001
- Joined: Thu Mar 15, 2012 11:46 pm
- Contact:
Re: Zero Cross
I basically love this game.Udderdude wrote:Some new game footage : http://youtu.be/513y-gzoB8A
Been working on balancing/testing the red levels. I also added two more medium level enemies to the game.
God..err.. Rozyrg's explosions are on par as usual.
Last edited by n0rtygames on Sun Mar 03, 2013 11:35 pm, edited 1 time in total.
facebook: Facebook
Re: Zero Cross
O_O Getting a bit intense, I see! Shame I suck so bad at this game, looks fun as shit with the opposition completely ramped up like that. Definitely gotta practice more now.
Re: Zero Cross
I've decided to add even more organic enemies, seeing as there's only 9 of them and the organic levels are starting to feel somewhat repetitive.
I've got some spare Gryzor art I can use.
I've got some spare Gryzor art I can use.
Re: Zero Cross
Quick update : Got boss #2's patterns finished, added another organic enemy. Up to 35 enemies now, pretty good count.
I may need to take a break as I've been feeling somewhat ill lately.
I may need to take a break as I've been feeling somewhat ill lately.
Re: Zero Cross
Bleh boss shot patterns! http://youtu.be/imYH9v3FymQ
Re: Zero Cross
I am going to be sending out test versions of the game at some point soon. This test version will have a LOT more than the demo version posted so far. Everything will be ready to test except bosses 4 and 5, which don't have any shot patterns yet.
PM me if interested.
PM me if interested.
Re: Zero Cross
Boss 4 finished.
Re: Zero Cross
http://youtu.be/sCgYagNjYUk Boss 4 shot patterns
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BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: Zero Cross
O_O
I'd PM interest but am considerably busy and don't want to be a useless beta tester. Count me for a customer when this thing gets out though!
I'd PM interest but am considerably busy and don't want to be a useless beta tester. Count me for a customer when this thing gets out though!

Re: Zero Cross
Set up a website. Should be launching the game at some point in the near future!
http://rydia.net/udder/prog/zerocross/index.html
http://rydia.net/udder/prog/zerocross/index.html
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- Posts: 46
- Joined: Sat Mar 23, 2013 4:57 pm
Re: Zero Cross
I've been waiting to play an arena shooter that does something different.
Unsolicited advice is always a bane... but I have one suggestion that leads into another:
1. Perhaps consider making the crosshair a different color than other things your ship might pick up.
2. Perhaps consider making it sparkle with different shades of bright green (whatever) or something.
I'll buy it today.
Edit: When you go to buy the game today by clicking the link that says in game:
"Like this demo of Zero Cross? Buy it today for only $2.00!"
It brings you to the sphere game.
Unsolicited advice is always a bane... but I have one suggestion that leads into another:
1. Perhaps consider making the crosshair a different color than other things your ship might pick up.
2. Perhaps consider making it sparkle with different shades of bright green (whatever) or something.
I'll buy it today.
Edit: When you go to buy the game today by clicking the link that says in game:
"Like this demo of Zero Cross? Buy it today for only $2.00!"
It brings you to the sphere game.
Re: Zero Cross
Yeah I'm planning on releasing it tomorrow. Delayed due to April Fools. :p
I'll see if I can make the cursor a bit different.
Thanks for pointing out the wrong URL on the demo page.
I'll see if I can make the cursor a bit different.
Thanks for pointing out the wrong URL on the demo page.
Re: Zero Cross
Release may be slightly delayed, as I'm adding a special boss that only appears at the end of the arcade course, and also fixing a few last-minute issues that popped up.
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- Posts: 46
- Joined: Sat Mar 23, 2013 4:57 pm
Re: Zero Cross
*in Cartman's voice* GODDAMN IT!
Was looking forward to playing that tonight after work.
Was looking forward to playing that tonight after work.

Re: Zero Cross
It's released! http://rydia.net/udder/prog/zerocross/index.html
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- Posts: 46
- Joined: Sat Mar 23, 2013 4:57 pm
Re: Zero Cross
How would you personally rank this game vs the other flash games you've made lately?
(I just ordered it, so honesty would bode nicely here!)
(I just ordered it, so honesty would bode nicely here!)
Re: Zero Cross
The closest I could compare it to is Twin Reaper, and even then, it's not a perfect comparison.
In terms of action I think it's better than Twin Reaper, but Twin Reaper also has some other stuff going for it than Zero Cross, like two different games in one, non-arena based level structures, etc.
In terms of action I think it's better than Twin Reaper, but Twin Reaper also has some other stuff going for it than Zero Cross, like two different games in one, non-arena based level structures, etc.
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- Posts: 46
- Joined: Sat Mar 23, 2013 4:57 pm
Re: Zero Cross
J2Key
I've got the directions working for the controller but I don't know what the fire button is.
Would you know by chance, or how I might set up the controller with J2Key? (I know I'm lazy)
I've got the directions working for the controller but I don't know what the fire button is.
Would you know by chance, or how I might set up the controller with J2Key? (I know I'm lazy)
Re: Zero Cross
The only mode that you could possibly use joy2key with is Basic mode, and in that mode, you always fire in all directions. So there really isn't a fire button. You can still switch shot modes and shadow swap.
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- Posts: 46
- Joined: Sat Mar 23, 2013 4:57 pm
Re: Zero Cross
This mouse thing is something that will take some time to get used to.
Re: Zero Cross
Yeah, for those who want to use a stick or can't stand the mouse under any circumstances, Basic mode is there.
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- Posts: 46
- Joined: Sat Mar 23, 2013 4:57 pm
Re: Zero Cross
Which also got me thinking about perhaps another visual cue that shows the player what direction your mouse is aiming. I know there is a circle around your ship, maybe inserting a visual cue on that circle that moves dynamically in the direction your mouse is might aid in shooting.Udderdude wrote:Yeah, for those who want to use a stick or can't stand the mouse under any circumstances, Basic mode is there.
Anyway no biggie. Thanks for making the game heh.
(again)
Re: Zero Cross
There's already moving lines that appear on the circle when your abilities are on their cooldown. I'm afraid adding an "Aim indicator" would mess with that.
Not a bad idea, though.
Not a bad idea, though.