Zero Cross

A place for people with an interest in developing new shmups.
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shmuppyLove
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Re: Zero Cross

Post by shmuppyLove »

A youtube video would be smaller lol
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Udderdude
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Re: Zero Cross

Post by Udderdude »

It'd also look like ass.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Got all the organic enemies in there and working with shot patterns and levels introducing them. Whee.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

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Udderdude
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Re: Zero Cross

Post by Udderdude »

Ugh, haven't posted here in awhile, but progress has been occuring. I finally got boss #1's shot patterns complete. Will hopefully have some footage of that soon.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Some new game footage : http://youtu.be/513y-gzoB8A

Been working on balancing/testing the red levels. I also added two more medium level enemies to the game.
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n0rtygames
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Re: Zero Cross

Post by n0rtygames »

Udderdude wrote:Some new game footage : http://youtu.be/513y-gzoB8A

Been working on balancing/testing the red levels. I also added two more medium level enemies to the game.
I basically love this game.

God..err.. Rozyrg's explosions are on par as usual.
Last edited by n0rtygames on Sun Mar 03, 2013 11:35 pm, edited 1 time in total.
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Rozyrg
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Re: Zero Cross

Post by Rozyrg »

O_O Getting a bit intense, I see! Shame I suck so bad at this game, looks fun as shit with the opposition completely ramped up like that. Definitely gotta practice more now.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

I've decided to add even more organic enemies, seeing as there's only 9 of them and the organic levels are starting to feel somewhat repetitive.

I've got some spare Gryzor art I can use.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Organic level preview

http://youtu.be/hNXBVj325Pw
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Quick update : Got boss #2's patterns finished, added another organic enemy. Up to 35 enemies now, pretty good count.

I may need to take a break as I've been feeling somewhat ill lately.
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Re: Zero Cross

Post by Udderdude »

Bleh boss shot patterns! http://youtu.be/imYH9v3FymQ
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Udderdude
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Re: Zero Cross

Post by Udderdude »

I am going to be sending out test versions of the game at some point soon. This test version will have a LOT more than the demo version posted so far. Everything will be ready to test except bosses 4 and 5, which don't have any shot patterns yet.

PM me if interested.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Boss 4 finished.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

http://youtu.be/sCgYagNjYUk Boss 4 shot patterns
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BPzeBanshee
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Re: Zero Cross

Post by BPzeBanshee »

O_O

I'd PM interest but am considerably busy and don't want to be a useless beta tester. Count me for a customer when this thing gets out though! :)
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Set up a website. Should be launching the game at some point in the near future!

http://rydia.net/udder/prog/zerocross/index.html
KitesAreFun
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Re: Zero Cross

Post by KitesAreFun »

I've been waiting to play an arena shooter that does something different.

Unsolicited advice is always a bane... but I have one suggestion that leads into another:

1. Perhaps consider making the crosshair a different color than other things your ship might pick up.
2. Perhaps consider making it sparkle with different shades of bright green (whatever) or something.

I'll buy it today.

Edit: When you go to buy the game today by clicking the link that says in game:

"Like this demo of Zero Cross? Buy it today for only $2.00!"

It brings you to the sphere game.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Yeah I'm planning on releasing it tomorrow. Delayed due to April Fools. :p

I'll see if I can make the cursor a bit different.

Thanks for pointing out the wrong URL on the demo page.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Release may be slightly delayed, as I'm adding a special boss that only appears at the end of the arcade course, and also fixing a few last-minute issues that popped up.
KitesAreFun
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Re: Zero Cross

Post by KitesAreFun »

*in Cartman's voice* GODDAMN IT!

Was looking forward to playing that tonight after work. ;)
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Udderdude
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Re: Zero Cross

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KitesAreFun
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Re: Zero Cross

Post by KitesAreFun »

How would you personally rank this game vs the other flash games you've made lately?

(I just ordered it, so honesty would bode nicely here!)
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Udderdude
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Re: Zero Cross

Post by Udderdude »

The closest I could compare it to is Twin Reaper, and even then, it's not a perfect comparison.

In terms of action I think it's better than Twin Reaper, but Twin Reaper also has some other stuff going for it than Zero Cross, like two different games in one, non-arena based level structures, etc.
KitesAreFun
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Re: Zero Cross

Post by KitesAreFun »

J2Key

I've got the directions working for the controller but I don't know what the fire button is.

Would you know by chance, or how I might set up the controller with J2Key? (I know I'm lazy)
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Udderdude
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Re: Zero Cross

Post by Udderdude »

The only mode that you could possibly use joy2key with is Basic mode, and in that mode, you always fire in all directions. So there really isn't a fire button. You can still switch shot modes and shadow swap.
KitesAreFun
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Re: Zero Cross

Post by KitesAreFun »

This mouse thing is something that will take some time to get used to.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Yeah, for those who want to use a stick or can't stand the mouse under any circumstances, Basic mode is there.
KitesAreFun
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Re: Zero Cross

Post by KitesAreFun »

Udderdude wrote:Yeah, for those who want to use a stick or can't stand the mouse under any circumstances, Basic mode is there.
Which also got me thinking about perhaps another visual cue that shows the player what direction your mouse is aiming. I know there is a circle around your ship, maybe inserting a visual cue on that circle that moves dynamically in the direction your mouse is might aid in shooting.

Anyway no biggie. Thanks for making the game heh.

(again)
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Udderdude
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Re: Zero Cross

Post by Udderdude »

There's already moving lines that appear on the circle when your abilities are on their cooldown. I'm afraid adding an "Aim indicator" would mess with that.

Not a bad idea, though.
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