
Looks sexy, big medals get dropped fast though, so the medaling must be very gentle.
Can you add secret items like Dimahoo?
GaijinPunch wrote:Ketsui with suction cup.
i also have no problem with a non-manic shooter. but it is advertised as a manic game- and thats why at least i am a little let down by it.MommysBestGames wrote:I like the art a lot, and gotta say I'm fine with it not being so manic (though I'm probably the minority here--either way it is odd that it specifically says it's manic yet didn't look it. Could be just early I suppose!).
Count me in for a Dreamcast version.
The larger point is that absent a pretty radical rearchitecture of what goes into a Neo cart (which might be worthwhile for other reasons, but that's neither here nor there), it would need to contain two copies of all the graphics. The X and Y dimensions are not even remotely interchangeable on Neo (hence the "program the game twice" part), because it is very much designed to take advantage of the distinction between things happening within a scanline and things happening across multiple scanlines.Fudoh wrote:Probably not a good idea to scale the graphics. Maybe a square area with reduced borders and added up/down scrolling (like the Psikyo PSX/SAT releases) would be the better idea.We basically would need to program the game twice and need to rotate and scale all graphics.
The big medals are just a "distraction" for gold diggers, the important medals are those naughty small ones.trap15 wrote:I get the feeling that the medal behavior in that video isn't final. It looks like the vector is always fixed right now.
This is "Rank 1" from currently 4 major rank steps. I was dying all the time while taking the video with one hand and playing with the othercdamm wrote:i wish it looked more 'manic'.
I seem to recall the Gunlord MVS LE was only 100 units or something like that, while the standard edition was ~500 units. But take that with a grain of salt, I could be just remembering wrong.pestro87 wrote:"NEO XYX MVS LE is limited to 50-75 units worldwide!"
Source: http://www.ngdevdirect.com/product_info ... 221a921111
It's only for the Limited Edition (I hope...) but still... that's pretty scarce :S
More details on this? Sounds like Garegga powerups but in reverse. I read this as not saying that the small medals build a medal chain value while the large ones represent the point pickup (but maybe that would make sense). Or are you just having a bit of fun with us?THE wrote:The big medals are just a "distraction" for gold diggers, the important medals are those naughty small ones.
I don't know about the mechanics of bombing but the bomb looks perfect. The Truxton games use an almost silly-looking big screamy skull thing. (I only half-seriously suggested that they do variants of the bomb to cover all the Altered Beast formations - matching ship liveries or ship livery changing to match powerup type would be a cool idea but really more than could be expected).gray117 wrote:Tiny personal thing; not sold on the bomb - prefer the literal/mechanical aesthetic over something kind of ethereal/spiritual...
If you think you can make custom physical cartridges cheaper while still paying the bills, go for it.Loris Biaggi wrote:I have no interest in a 400 euro indie game.
Yeah I just meant literal/mechanical like a bomb = a bomb, not the mechanics of play, and yep I didn't like the skull thing in truxton either. That said it's a small personal preference - I can totally appreciate the tone they seem to be taking. The aesthetic certainly seems to be playing more to the medium rather than trying to out do itself.Ed Oscuro wrote:I don't know about the mechanics of bombing but the bomb looks perfect. The Truxton games use an almost silly-looking big screamy skull thing.gray117 wrote:Tiny personal thing; not sold on the bomb - prefer the literal/mechanical aesthetic over something kind of ethereal/spiritual...
No, but then you probably don't buy new arcade games? ... The dc version will probably be closer to 40 euro. Either ways its always interesting to appreciate ng devs work on the neo geo even if the price narrows the market - product of passion more than an exercise in platform/pricing/distribution (an exercise that has it's own legitimacy, and is more common among indies). For all of that, it kind of makes ng dev even more unique, and interesting, albeit a bit less accessible - this doesn't necessarily make them 'better', but it certainly distinguishes their craft.Loris Biaggi wrote:I have no interest in a 400 euro indie game.
Have NGDEV team ever, EVER made a New Geo CD version for any of their games? I'm genuinely curious.NAVVARR wrote:Yeah, count me in for a DC version - probably a LE if its on the cards.
Any chance of a NeoGeo CD version?
Last Hope got one.Have NGDEV team ever, EVER made a New Geo CD version for any of their games? I'm genuinely curious.