BlazBlue: Chrono Phantasma (ARC/PS3/360?)

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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by Op Intensify »

My use of the term turtling was poorly thought out, though there's no denying that the new method of guard crushing will considerably change how the game is played.

I'm anticipating AC+R as much as the circle jerkers, and I'm sure it will still be better than the new BB. But Guilty Gear X (yeah, GGXX was a revision) is a very tired and stale game at this point in its nearly twelve-year lifespan, and I'm not sure if some new balance tweaks and two more tourney-legal characters can totally fix that. I appreciate variety.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by KAI »

Since BB doesn't have cross-ups, this guard crush thing is going to change the flow of the game, for good.

GG+R has: new false roman cancel and new hit values. (That means new combos and game dynamic, more than enough for me)
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by ChainsawGuitarSP »

I find it sad that BB fans always interpret disappointment with the game as elitism. There are a shitton of other fighting games BB falls short of too, it just so happens it was advertised as being GG's successor so naturally that's an outrage. Cutoff all ties and it's still mediocre at best. And no, GGXX was not a fucking revision to X it was a full-blown sequel. Don't be retarded Estebang.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by Jonathan Ingram »

GGX and GGXX were both revisions of the PSX Guilty Gear.

Anyway, lotsa talk about BB and GG here and not a single mention that Power Instinct(a real man`s fighting game) is superior to both. How much more do we have to wait for the console release of Gouketsuji Ichizoku Matsuri?
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by O. Van Bruce »

This thread made me realize that there are fanboy haters everywhere, wether it's a fighting or football games (like the allways retarded discussion bettwen FIFA and PES).
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by KAI »

PES is better.
Jonathan Ingram wrote:GGX and GGXX were both revisions of the PSX Guilty Gear.
And SF4AE is a revision of SF 1.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by null1024 »

KAI wrote:PES is better.
Jonathan Ingram wrote:GGX and GGXX were both revisions of the PSX Guilty Gear.
And SF4AE is a revision of SF 1.
XX was a revision of X, definitely. But GGX and GGPS1 are about as different as KAI said.
GGXX compared to X is more like going from Super Turbo to Hyper Fighting respectively. Although, to be fair, GGXX to GGXXAC is about as far a leap as well.

Back on topic, I'm interested in this. Haven't gotten into BlazBlue too much since my lack of a recent system able to run it, combined with the fact that all my friends are busy playing Guilty Gear [or recently, P4A, but I dunno how long that will last], I've played fuck-all of it. Big gameplay changes means they will probably give it another chance, and I'll play.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by Hagane »

God damn I thought the character designs for BB before were pretty bad, but the new ones are disgustingly awful.

Dragon Install sums up my complaints about BB pretty well so I won't clutter the thread with more bashing.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by ChainsawGuitarSP »

null1024 wrote:XX was a revision of X, definitely. But GGX and GGPS1 are about as different as KAI said.
GGXX compared to X is more like going from Super Turbo to Hyper Fighting respectively. Although, to be fair, GGXX to GGXXAC is about as far a leap as well.
No, you're definitely retarded. Seriously, did you even bother to check the gameplay of X for comparison before making such a bullshit claim? they're nothing alike at all.
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Last edited by ChainsawGuitarSP on Tue Aug 28, 2012 2:53 am, edited 1 time in total.
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mesh control
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by mesh control »

OH BOY HERE WE GO MOTHERFUCKERS
lol
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by DragonInstall »

null1024 wrote:XX was a revision of X, definitely. But GGX and GGPS1 are about as different as KAI said.
GGXX compared to X is more like going from Super Turbo to Hyper Fighting respectively. Although, to be fair, GGXX to GGXXAC is about as far a leap as well.
Did you even play either of those games?

GGXX to GGXXAC is not even as close to the changes of X to XX.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by Illyrian »

The level of change is entirely dependent on the character you play. I'll also point out how much you use the new FRC's and 25% meter moves varies by character as well.

Example: I play Potemkin. The two most important changes for playing Potemkin are one of the most simple:

1. Heat Knuckle (623H) without Heat Extend (63214H). Allowing Potemkin to create a 50/50 situation for free is a big deal.
2. FRC Pot Buster and c.P vacuuming into c.H allowing 50% + combos for 25% meter on 4-5 of the cast

You actually don't use his 25% moves at all, Aerial Potemkin Buster isn't worth the meter etc. In other words, the new features in AC actually don't really affect Potemkin too much.

On the other hand, Eddie players and Millia Rage players do much better with the new game features.

You can't just say either pair of games is more or less dissimilar than the other.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by DragonInstall »

Adding FRC, stagger, ground bounce, air throw, burst, techable ground hits, air dust, dust button, removing FD cancel on most normals. Changes to values such as dizzy and hit count deterioration.

The general fundamentals on how you approach the game were changed completely from X to XX. The new moves going from X to XX defined the characters much more as well.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by Illyrian »

Didn't realise there were that many changes between the first and second games.

You're right, the changes are more fundamental than between later games.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by DragonInstall »

Yeah.

GGX was a pretty shitty game though. I never thought they would make a sequel to it, but thank god they did. Took a pile of shit and turned it into gold.

Still out of all the revisions, I still like #reload the best, because I had the most fun with that version. Maybe because it lasted so long and it was when GG was really at it's prime. Feels like every iteration just added little pointless fluff to the game, like Slash back, Force break, wall stick, ground slide.

Characters evolved more in AC, but some stuff kind of tacked in a way(Testament loops / EZ mode Eddie / Side winder loops etc).

I miss Slayers bite infinite, Slayers godly backdash cancels, Eddie shadow gallery unblockables(Took skills), Sol's dustloops. How could they take away Sol's dustloop. My one wish is them to bring it back in the new GG. :( FD air throws were awesome also. Voices were better before AC also.

https://www.youtube.com/watch?v=MR55NZxquRc Reload match. Really shows how much more simple it was compared to AC matches. But still a lot of fun, because it's fast pace, short combos, and high Oki. Something BB should try to achieve.

Anyways, too side tracked from what this topic is about.
Last edited by DragonInstall on Wed Aug 29, 2012 1:08 am, edited 1 time in total.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by cj iwakura »

Again. For the love of god.

Make a Guilty Gear thread.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by Op Intensify »

Yeah, I'd appreciate if a mod could split this discussion into its own thread.

Here, I'll actually post something about BB.

Some people have been saying that the hitstop time on attacks has been greatly reduced, making for a faster game that feels more like GG, and rendering at least some of the more ridiculous "go make me a sandwich while I wait" combos impossible. It's gonna take a lot of getting used to for veteran players, which is a good thing.

There's a full list of known character and system changes here. I'm happy to hear that the game's inherited P4U's button hold techs, no need to mash anymore. I'll copypasta the list of Overdrive (like Dark Force) effects, because it's interesting:

Code: Select all

Overdrive Descriptions

    Ragna: Blood Kain Idea - (no longer a Distortion)
    Jin: Frost End - Yukianesa attacks freeze the opponent.
    Noel: Chain Quasar - Increases speed of Drive moves.
    Rachel: Elf Lied - Wind Meter charges faster.
    Taokaka: Almost Becoming Two - (no longer a Distortion)
    Tager: Voltic Field - Forces magnetism on opponent.
    Litchi: Daisharin - Move the staff with Direction + D.
    Arakune: Crimson Depths - Curse meter doesn't drain while active.
    Bang: Furinkazan - (no longer a Distortion)
    Carl: Synchro High Speed - Nirvana is strengthened.
    Hakumen: Kishin - Magatama charge faster, can cancel D attacks into Specials, cannot Crush Trigger.
    Tsubaki: Second Install - Install Gauge automatically charges.
    Hazama: Jormangund - Drive attacks are stronger, gains Life Steal ring.
    Makoto: Galaxian Impact - All Drive moves are Level 3.
    Valkenhayn: Endlos Volf - Wolf Gauge charges much faster.
    Platinum: Magical Heart Catch - Unlimited use of current item.
    Relius: Maxima Dance - Ignis gauge recharges faster.
    Amane: Cyclone - All Drive attacks are max level.
    Bullet: Heat the Beat - Permanent "Heat Up" state while active.
    Azrael: Mind Colosseo - All attacks act act as though they'd hit weak points.
Should be noted that Overdrive has a separate meter that fills up on its own over time, like Bursts in GG/P4U. They're the replacement for Gold Bursts, which are totally gone now (they weren't useful anyway).
Last edited by Op Intensify on Wed Aug 29, 2012 1:29 am, edited 5 times in total.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by null1024 »

DragonInstall wrote:Adding FRC, stagger, ground bounce, air throw, burst, techable ground hits, air dust, dust button, removing FD cancel on most normals. Changes to values such as dizzy and hit count deterioration.

The general fundamentals on how you approach the game were changed completely from X to XX. The new moves going from X to XX defined the characters much more as well.
Mmkay, popped in GGX into my DC for the first time in ages, you are in fact right. Loads of shit that I considered totally normal from XX [well, #Reload anyway, I don't have original XX, and it's the last PC one] just wasn't there in X, and as a whole, it felt really heavy and sluggish. Sure, quite a few things worked, but it is very much a different game. The different timings damn near stopped me [I was playing as Ky, it wasn't nearly as bad with Millia, but still pretty off]. XX is definitely more than a revision, more like a total overhaul.

Also, considering how bad the first GG was, I'm amazed it even got as far as GGX. X is a godsend compared to GG on the PS1. Hell, I remember playing it forever and a half ago for the first time in some arcade in Trinidad, and thinking it was the best thing since sliced bread, like "woah, airdashes, look at these characters, why don't people play more of this".

And yeah, off topic as hell, but had to be said.
[also, I am for splitting this off into a GG thread]
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by ChainsawGuitarSP »

Let's talk doujin fighters instead, they're far more interesting.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by Illyrian »

I'm posting the video that made me want to play Potemkin:

https://www.youtube.com/watch?v=CP3vtDRr-zA

My work here is done.

Such a shame that only recently AC has become more available in the UK, and the port they did was pretty rubbish, loads of display issues and other boring crap like that.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by Op Intensify »

Painful four-part video with the voice actors making internet meme references and such. Who finds this shit funny? At least you can hear a few seconds of the new characters' themes.

http://www.youtube.com/watch?v=U_aKX62eBPo
http://www.youtube.com/watch?v=M9szS95LK9w
http://www.youtube.com/watch?v=H6tpN0MHxUU
http://www.youtube.com/watch?v=m0qB4eAqTrM

I'm most interested by the offhanded mention that there aren't many eels in Japan anymore. As a fan of eel meat, I have to wonder if overfishing and pollution are killing the population, and if prices are going up. We had the same thing with lobster here, though the population bounced back after a couple years of tighter restrictions. Anyone know more about this?

They've also said that CP will not be the end of the BB series. God damn, I'm starting to doubt that we'll ever see that GGX3, especially since they're still updating GGXX.

There's also supposedly going to be a new boss character; I'm betting it's that gold robot they teased at the end of the trailer.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by ChainsawGuitarSP »

There will be a GGX3 in the near future. But because you're dumb, you'll just pass it off as another revision once you see they're still using the same sprites.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by Op Intensify »

you'll just pass it off as another revision once you see they're still using the same sprites.
My LOL would be audible on the West Coast if they did this. They're not going to, though.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by moh »

mesh control wrote:OH BOY HERE WE GO MOTHERFUCKERS
mmhm..
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Re: BlazBlue: Chrono Phantasma (ARC/PS3)

Post by Op Intensify »

Confirmed by Famitsu that the home port will be PS3 exclusive, at least in Japan. I have a feeling they'll squeeze out a 360 version specifically for the West like what was done with Dark Souls, though. The fighter community is fairly evenly divided between the platforms here (and definitely leans stronger towards the 360 for Capcom games).

Bullet has a weird-ass Drive where a ring slowly expands out from her center, and it links into an instantaneous teleport hit if it touches the opponent. I dunno how that's going to work in practice. She looks to play a lot like Makoto otherwise. Also, BB finally got its stretchy Dhalsim zoning character with Amane.

I've been playing Unlimited Mars mode on CS Extend for shits and giggles. Equal parts infuriating and hilarious, and one of the hardest single-player challenges in a fighting game ever (along with Art of Fighting 2, most SNK bosses, and certain missions from GGXX and KOF XI). The AI will throw snatch you out of an aerial dash-in nearly every single time. I wish the fights weren't in a fixed order, though, there's only so many times in a row I can stand to be killed by Unlimited Taokaka's 50%-in-one-hit Drive and kitten bomb super.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3/360?)

Post by KAI »

Chochophantasma PS3, October 26
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Region locked, exclusive?
Who knows.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3/360?)

Post by cj iwakura »

I was wondering 'why Terumi' until I saw his art.

I bet cash money Kokonoe and Jubei will be unveiled before it comes out. Can't wait.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3/360?)

Post by KAI »

BlazBlue is my favorite anime.
Now I hate it even more.
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Re: BlazBlue: Chrono Phantasma (ARC/PS3/360?)

Post by cj iwakura »

Finally got my copy yesterday. Gorgeous updates, love the new Distortion effects and general look.

New backgrounds and BGM are great. Remixed OST, not so much, but it has its moments.

I got Yuuki Terumi with my copy, and he's a beast. All out psycho.

Still using Tsubaki, and taking up Azrael. Badass city.

BLACK HAWK, STAGGER!
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heli wrote:Why is milestone director in prison ?, are his game to difficult ?
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Re: BlazBlue: Chrono Phantasma (ARC/PS3/360?)

Post by evil_ash_xero »

Would you say it's more of a sequel or an update? Also, I read that almost all the background are different, except for two.
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