STGT'12 Week 2: V-V

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Ruldra
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Re: STGT'12 Week 2: V-V

Post by Ruldra »

Like I promised in the other thread, here's my 1st loop no-miss inp for reference. Uses ThunderMame+ (also included below).

http://www.sendspace.com/file/esjb2l
[Youtube | 1cc list | Steam]
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sirmax
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Re: STGT'12 Week 2: V-V

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Erppo
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Re: STGT'12 Week 2: V-V

Post by Erppo »

First credit since everyone is doing it:

Erppo - 11,418,620 - 138% - MAME
Shmupmame 2.2 input - Bring your own music, I used VVVVVV.

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Seppo Hovi
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Re: STGT'12 Week 2: V-V

Post by Seppo Hovi »

Seppo Hovi - 433,500 - 39% - MAME

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I suck HELLa lot in the stage 3.


But hey, maybe I actually have time to play this week. Hopefully.
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DaLar
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Re: STGT'12 Week 2: V-V

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TenshiP
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Re: STGT'12 Week 2: V-V

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BareKnuckleRoo
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Re: STGT'12 Week 2: V-V

Post by BareKnuckleRoo »

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BareknuckleRoo - 578,400 - Stage 4 (49%) - MamePlus

Damn, missiles are stronger than your main shot is. Sucks to get hit and lose 'em, having spread coverage seems to be really important in this game.
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Illyrian
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Re: STGT'12 Week 2: V-V

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Illyrian - 645,930 - 1-4 (51%) - Shmupmame 2.2

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Bananamatic
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Re: STGT'12 Week 2: V-V

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Emuser
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Re: STGT'12 Week 2: V-V

Post by Emuser »

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Emuser - 1,949,160 - Stage 6 (91%) - MameUI

I got stuck on a checkpoint where you blow up ships that spawn 4 little head things each. The heads have like 3x the health of the actual ship that they come from -___-'
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Herr Schatten
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Re: STGT'12 Week 2: V-V

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BrianC
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Re: STGT'12 Week 2: V-V

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KAI
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Re: STGT'12 Week 2: V-V

Post by KAI »

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I'm feeling it.
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BareKnuckleRoo
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Re: STGT'12 Week 2: V-V

Post by BareKnuckleRoo »

BareknuckleRoo - 728,450 - Stage 4 - MamePlus 0.146

I no missed with 1 speed, missiles, 1 away from max power & shields, then lost all my lives when I got to the silver orb droppers that block your way. -_______-
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Thanuris
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Re: STGT'12 Week 2: V-V

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FIL
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Re: STGT'12 Week 2: V-V

Post by FIL »

I don't think I'll be beating 1-3 tonight so here is my first entry of the week.

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FIL - 422,810 - 38% - Mameplus
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CHI
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Re: STGT'12 Week 2: V-V

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CHI - 733,230 - 52% - mame

How I miss this game back in the days :mrgreen:
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schmumps: as my sister would say!
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Battletoad
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Re: STGT'12 Week 2: V-V

Post by Battletoad »

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BrianC
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Re: STGT'12 Week 2: V-V

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CptRansom
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Re: STGT'12 Week 2: V-V

Post by CptRansom »

CptRansom - 712,470 - 1-4 (53%) - MAME

I am quite bad at this game!
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
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hwl
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Re: STGT'12 Week 2: V-V

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njiska
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Re: STGT'12 Week 2: V-V

Post by njiska »

njiska - 201,640 - Stage 2 - Mame

I do not know the percentage because I didn't write it down and resets clear the damn score table. Hate games that do that when playing for STGT.
Look at our friendly members:
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noiseredux
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Re: STGT'12 Week 2: V-V

Post by noiseredux »

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RNGmaster
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Re: STGT'12 Week 2: V-V

Post by RNGmaster »

ResumeDPosition wrote:
I got stuck on a checkpoint where you blow up ships that spawn 4 little head things each. The heads have like 3x the health of the actual ship that they come from -___-'
I FUCKING HATE THOSE THINGS And all of the other enemies in Stage 6 come to think of it :oops:

I can see myself getting to Stage 1-6 easily, but getting past there is a whole nother ballgame.
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ED-057
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Re: STGT'12 Week 2: V-V

Post by ED-057 »

what version of MAME added sound for this game? MAMEplus .146 does not run in Windows 2000 :(
Iori Branford
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Re: STGT'12 Week 2: V-V

Post by Iori Branford »

Iori Branford - 392110 - 37% - MAME .145
ED-057 wrote:what version of MAME added sound for this game? MAMEplus .146 does not run in Windows 2000 :(
.142.
NoMoreHeroes
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Re: STGT'12 Week 2: V-V

Post by NoMoreHeroes »

These bosses are crazy; each one more ridiculous than the next.

NoMoreHeroes - 1,019,660 - 65% - shmupmame 3.0b

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trap15
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Re: STGT'12 Week 2: V-V

Post by trap15 »

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gs68
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Re: STGT'12 Week 2: V-V

Post by gs68 »

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ColonelFatso
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Re: STGT'12 Week 2: V-V

Post by ColonelFatso »

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