Resident Evil 6 - Better than Resident Evil 5?

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njiska
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Re: Resident Evil 6 Gameplay Footage

Post by njiska »

Ed Oscuro wrote:I view carrying a one-off RPG (at 30,000 pesetas) to be a waste of upgrade opportunities. If it really does make the game that much easier, maybe I'm the silly one, but I do feel vindicated if it means I get to play the boss fight the right way and not one-shot the Gigante.

But really, I can't take you seriously if you complain about the game being too easy if you play below Professional mode on a repeat play, and keep a panic bomb on your person at all times.
I'm sorry, I didn't know that playing the game within it's own rules was playing it wrong. Should I not use special weapons against the Robot Masters in Mega Man either?

Look, the fact is I really don't care what you guys think about how I'm choosing to play the game. Telling me I'm playing it wrong isn't disproving my experience, it's only telling me that I didn't play it the same as you and that's a moot point. I have played through RE4 to completion exactly twice. On normal. Why on normal? Because the first play through that's the only option available and I wasn't motivated enough to play through on professional after playing through on normal. The second play through was years later, when I didn't have my original save any more, so again normal was the only option.

And I'm not saying the game is crap. It's a good game and I enjoyed the play throughs. I just don't find it as enjoyable as you guys do.
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Re: Resident Evil 6 Gameplay Footage

Post by Skykid »

njiska wrote: I'm sorry, I didn't know that playing the game within it's own rules was playing it wrong. Should I not use special weapons against the Robot Masters in Mega Man either?

Look, the fact is I really don't care what you guys think about how I'm choosing to play the game. Telling me I'm playing it wrong isn't disproving my experience, it's only telling me that I didn't play it the same as you and that's a moot point. I have played through RE4 to completion exactly twice. On normal. Why on normal? Because the first play through that's the only option available and I wasn't motivated enough to play through on professional after playing through on normal. The second play through was years later, when I didn't have my original save any more, so again normal was the only option.

And I'm not saying the game is crap. It's a good game and I enjoyed the play throughs. I just don't find it as enjoyable as you guys do.
I'm perfectly willing to accept that for whatever reason you didn't have the same stellar experience as everyone else. There is a certain amount of pity I feel for anyone who comes into contact with a title that transforms the landscape of gaming and comes away cold, much like the black-souled individuals who found nothing but depression and despair in Ocarina of Time. It's unlikely, but totally possible that the game doesn't appeal to a certain demographic depending on the types of things that inspire them on a day to day basis.

Maybe that's the difference between people who fuck ponies and everybody else.

/troll sorry, sorry couldn't resist :mrgreen:
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njiska
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Re: Resident Evil 6 Gameplay Footage

Post by njiska »

Skykid wrote:I'm perfectly willing to accept that for whatever reason you didn't have the same stellar experience as everyone else. There is a certain amount of pity I feel for anyone who comes into contact with a title that transforms the landscape of gaming and comes away cold, much like the black-souled individuals who found nothing but depression and despair in Ocarina of Time. It's unlikely, but totally possible that the game doesn't appeal to a certain demographic depending on the types of things that inspire them on a day to day basis.

Maybe that's the difference between people who fuck ponies and everybody else.

/troll sorry, sorry couldn't resist :mrgreen:
Skykid, you'll never stop trolling. But at least you can be humourous about it now and I guess i'm cool with that. And honestly this is the same argument as the Ponies. Different people have different tastes and take away different things from media. That's the whole point of art in general. Unless we're talking about something like a game breaking bug, everything is entirely subjective to the observer.

And it's very interesting you make the comparison to Ocarina, because I've realized in the last year when I tried to play the 3DS remake, that I really don't care for it. Or any Zelda for that matter. Ocarina, Link to the Past, doesn't matter. The only possible exception is Wind Waker and I need to play that again to validate how I feel about it. It's not that I don't see what some people get out of them, just that I don't get it and I accept that I don't get it.

Other popular games I hate include:

- Final Fantasy VII (Ugly and contrived plot)
- Bio Shock (Great story hooks, shitty, shitty vita-chambers ruin the whol experience)
- Street Fighter II or any non-versus Capcom Fighter (I don't enjoy 6-button controls)
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Re: Resident Evil 6 Gameplay Footage

Post by Skykid »

njiska wrote: Skykid, you'll never stop trolling. But at least you can be humourous about it now and I guess i'm cool with that.
I'm glad you 'get' me. Most don't, but then it's the intarweb, so that's fine.

Also, if you don't like Ocarina of time, you must have a heart of coal and be a vindictive closet hater of videogaming, in the same way a misogynist hates women while still seeking them for sexual gratification.
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Re: Resident Evil 6 Gameplay Footage

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Skykid wrote:
Also, if you don't like Ocarina of time, you must have a heart of coal and be a vindictive closet hater of videogaming, in the same way a misogynist hates women while still seeking them for sexual gratification.
I can't say I like Ocarina. It's a good game, clearly, but it's not one of my personal faves in the series.
Same with Resi 4 actually. It's a fantastic 3rd person actioner but you will come away dissapointed if you were looking for the atmosphere of the originals - well perhaps not dissapointed, after all it's a great game, but...umm... whats the right word?

I wasn't dissapointed it was a shit game, it was good but i was dissapointed I wasn't getting more of the same I guess. REmake tops the series for me.
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Re: Resident Evil 6 Gameplay Footage

Post by Ed Oscuro »

njiska wrote:Telling me I'm playing it wrong isn't disproving my experience, it's only telling me that I didn't play it the same as you and that's a moot point. I have played through RE4 to completion exactly twice. On normal. Why on normal? Because the first play through that's the only option available and
...and on the second playthrough, you don't have to play Normal again.

If you were looking for more difficulty, playing on normal again instead of playing Professional would not fix that problem. That's wrong, in the same way that expecting that the answer of 2+2 would be 5 if you did it a second time.

Bitching about the game being too easy because you played on Normal a second time, when you thought it was too easy already, is just blaming Capcom for your own mistake, and that's what I'm trying to drive at here.

Bitching about the RPG making the game too easy - hello, seriously? Right here in this very damn post we have advice from dan76 advising players to turn off the destination markers for the RE6 demo. Are you going to complain about that too? It's a bonus feature, and if it ruins the game don't use it. Are you gonna bitch about autobomb shmups too? DON'T USE THE AUTOBOMB IF IT RUINS YOUR GAME.

What are they supposed to do, read your mind? "Oh, the game is too easy at this point, we should make it harder!" Maybe Left 4 Dead can do that, but that's running on next-gen hardware.

I still haven't discovered any evidence that you get an RPG to one-shot the first Gigante with (and, again, I would've always been reluctant to pump the money into something I could only use one time instead of putting a few much-needed damage upgrades into my regular weapons).

One of the funny things you can do with Gigantes is killing them instantly after revealing the parasite once, and firing three (non-homing) mines with the mine layer, which will detonate when the parasite retreats, killing El Gigante instantly (so I've read - I haven't pulled this off myself). The Big Cheese also goes down essentially instantly if playing with the right weapon. Again, not exactly something you can do the first time around.

Yes, end-game or multi-playthrough award weapons make the game too easy, but Surprise! This happens in older RE games too. The only difference between RE4 and Zero in this regard is that Leech Hunter is going to annoy the hell out of more players than the bonus weapons are worth (I don't think I've got the Leech Hunter reward for Hard yet, but maybe I did - Normal was tough enough really).
Leader Bee wrote: Same with Resi 4 actually. It's a fantastic 3rd person actioner but [...] i was dissapointed I wasn't getting more of the same I guess. REmake tops the series for me.
Reasoning like this would have us playing Pitfall! XLVII right now. Or maybe just Spacewar! and Pong. This is why we can't have nice things.
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Re: Resident Evil 6 Gameplay Footage

Post by Op Intensify »

- Street Fighter II or any non-versus Capcom Fighter (I don't enjoy 6-button controls)
Poor excuse. The Versus series used 6 attack buttons until MvC2, and the games have continued to use a 6-button setup since.
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Re: Resident Evil 6 Gameplay Footage

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Ed Oscuro wrote:
Leader Bee wrote: Same with Resi 4 actually. It's a fantastic 3rd person actioner but [...] i was dissapointed I wasn't getting more of the same I guess. REmake tops the series for me.
Reasoning like this would have us playing Pitfall! XLVII right now. Or maybe just Spacewar! and Pong. This is why we can't have nice things.
I have no problem with it's existence but I would have preferred they spilt the continuity so to speak and continue to produce the old style games alongside the new ones. It's the way of things in gaming, trends come and go; When was the last time you saw them release a space combat sim?

By the way, I happen to think spacewar is a stellar game, vector graphics always ran so smoothly... I need to buy me a vectrex.
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Re: Resident Evil 6 Gameplay Footage

Post by Ed Oscuro »

But nobody is taking away those older games. Remember, the GameCube was the system that saw the release of the most RE titles for it, including straight ports of RE 2, 3, and Code Veronica. No Dino Crisis games, but the story of how that franchise got screwed up is another direction entirely.

It's simple business. If you are going to put resources into a game, why not make one with bells and whistles? For a while the Wii had people worrying that the days of games with controllers ("you have to use your hands?!") were coming to a close. Well, maybe not yet, but still, someday we won't have new games made that use traditional controllers, and people will be sad. So just enjoy whatever you like from when it came along, because it won't always be the cutting edge or a money maker.
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Re: Resident Evil 6 Gameplay Footage

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Leader Bee wrote:
Skykid wrote:
Also, if you don't like Ocarina of time, you must have a heart of coal and be a vindictive closet hater of videogaming, in the same way a misogynist hates women while still seeking them for sexual gratification.
I can't say I like Ocarina. It's a good game, clearly, but it's not one of my personal faves in the series.
Same with Resi 4 actually. It's a fantastic 3rd person actioner but you will come away dissapointed if you were looking for the atmosphere of the originals - well perhaps not dissapointed, after all it's a great game, but...umm... whats the right word?

I wasn't dissapointed it was a shit game, it was good but i was dissapointed I wasn't getting more of the same I guess. REmake tops the series for me.

You guyz are just emotionally stunted, brain-damaged recluses who live in fear of joyful experiences. From now on you shall be called 'emostunts' in recognition of your ailments.

Do not allow the emostunting to hold you back from enjoyment of fine gaming or other joyous experiences. Seek counselling and rid yourself those spectacles of misery.
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Re: Resident Evil 6 Gameplay Footage

Post by njiska »

Skykid wrote:
njiska wrote: Skykid, you'll never stop trolling. But at least you can be humourous about it now and I guess i'm cool with that.
I'm glad you 'get' me. Most don't, but then it's the intarweb, so that's fine.

Also, if you don't like Ocarina of time, you must have a heart of coal and be a vindictive closet hater of videogaming, in the same way a misogynist hates women while still seeking them for sexual gratification.
Thank you, that is the sweetest thing I've been called all day. And as for getting you, I wouldn't say I get you, so much as I just find your refusal to see the views of others as being less annoying/offensive than say, Elixir. Close though. You've yet to accuse me of being a racist after all.
Op Intensify wrote:
- Street Fighter II or any non-versus Capcom Fighter (I don't enjoy 6-button controls)
Poor excuse. The Versus series used 6 attack buttons until MvC2, and the games have continued to use a 6-button setup since.
If you've like me to be more specific I can say MvC2 and TvC. And MvC3 also deosn't use 6-button, but i haven't played it yet. The fact remains I'm not crazy about 6-button controls for fighters. Darkstalkers, a game that I like for the aesthetics, I can't play worth shit because I can't do the layout. I greatly prefer a 3-button, 4-button or 4+rarely used button control schemes. Nothing wrong with 6-button games, just not to my taste.
Ed Oscuro wrote:bunch of crap
Yeah, if you're not actually going read what I'm writing then I have no interest in continuing this conversation with you. I've repeatedly stated that I liked the gameplay, that i found I was over armed and that I LIKE THIS GAME overall. I just don't think it's the second coming of christ, I do not think it's one of the greatest games ever made and I prefer REmake. I've also repeatedly stated that this is my opinion and I really have no problem with anyone else really liking this game because tastes are not universal. Hell I'll even happily acknowledge that it had a huge influence on gaming and popularized several gameplay designs that are pretty standard now a days. Now what is the problem here?
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Re: Resident Evil 6 Gameplay Footage

Post by Marc »

Every Resi since 1 suck due to a lack of those fucking ace FMV character bio's.
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Re: Resident Evil 6 Gameplay Footage

Post by Op Intensify »

And MvC3 also deosn't use 6-button, but i haven't played it yet.
MvC3 is a six-button game. Three attack buttons, one launcher/special button, two assist/tag buttons.

Also, I actually prefer a 4-button layout myself, but it hasn't kept GGXX and Third Strike from being some of my favorite games of all time. It's honestly not that hard to adapt. I'd feel stupid if I wrote off an entire amazing game series just because it uses two more buttons.
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Re: Resident Evil 6 Gameplay Footage

Post by njiska »

Op Intensify wrote:
And MvC3 also deosn't use 6-button, but i haven't played it yet.
MvC3 is a six-button game. Three attack buttons, one launcher/special button, two assist/tag buttons.

Also, I actually prefer a 4-button layout myself, but it hasn't kept GGXX and Third Strike from being some of my favorite games of all time. It's honestly not that hard to adapt. I'd feel stupid if I wrote off an entire amazing game series just because it uses two more buttons.
Ok, but by that token so is MVC2 as it had two partner assist buttons. However the bulk of combat is done with the 4 attack buttons. I actually love Guilty Gear and while there is the dust button, it's still mostly a 4 button game.

And it's not that I write off the games for using two extra buttons, so much as I just don't care for the feel of most Capcom fighters and I can't play them well because I have trouble adjusting to the 6-button layout. It is easier with my TE stick, but it's still usually not an experience I enjoy. Given the choice I'd rather play something I know i'd like. BlazBlue for example.
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Re: Resident Evil 6 Gameplay Footage

Post by EmperorIng »

Marc wrote:Every Resi since 1 suck due to a lack of those fucking ace FMV character bio's.
Amen, brother.

One of the best parts of the game was seeing those disinterested place-actors pretend to be video-game characters for a few seconds.
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Re: Resident Evil 6 Gameplay Footage

Post by Illyrian »

Lol regenerating health.

Yeah this one needs awful live action character intros:

BAAAAARRY BUUUUUURRTTON!
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Re: Resident Evil 6 Gameplay Footage

Post by Ed Oscuro »

njiska wrote: Yeah, if you're not actually going read what I'm writing then I have no interest in continuing this conversation with you. I've repeatedly stated that I liked the gameplay, that i found I was over armed and that I LIKE THIS GAME overall. I just don't think it's the second coming of christ, I do not think it's one of the greatest games ever made and I prefer REmake. I've also repeatedly stated that this is my opinion and I really have no problem with anyone else really liking this game because tastes are not universal. Hell I'll even happily acknowledge that it had a huge influence on gaming and popularized several gameplay designs that are pretty standard now a days. Now what is the problem here?
...Speaking of not reading the post!

I've responded both to your original "I use the RPG because Capcom forced me to" and "it's too easy but I played Normal again when I should've checked out professional" whines. Don't see how that's not responding directly to what you wrote.

I think you're just butthurt and don't want to admit that you handicapped your own enjoyment of the game.

Again, still don't see where the complaint against using RPGs on El Gigante comes from, since by the time you get one you've already been forced to defeat at least one the old-fashioned way.
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Re: Resident Evil 6 Gameplay Footage

Post by Ed Oscuro »

Skykid wrote:
Ed Oscuro wrote:My quote tags are fine, they just quote njiska, quoting Skykid, quoting njiska.
No, you've left Njiska's stuff partially unquoted and it runs into your own sentences. I managed to figure it out though, and I'm with you 100% :wink:
Oops, you're right! Went through and fixed it, hopefully.
njiska wrote: Yeah, if you're not actually going read what I'm writing then I have no interest in continuing this conversation with you. I've repeatedly stated that I liked the gameplay, that i found I was over armed and that I LIKE THIS GAME overall. I just don't think it's the second coming of christ, I do not think it's one of the greatest games ever made and I prefer REmake. I've also repeatedly stated that this is my opinion and I really have no problem with anyone else really liking this game because tastes are not universal. Hell I'll even happily acknowledge that it had a huge influence on gaming and popularized several gameplay designs that are pretty standard now a days. Now what is the problem here?
...Speaking of not reading the post!

I've responded both to your original "I use the RPG because Capcom forced me to" and "it's too easy but I played Normal again when I should've checked out professional" whines. Don't see how that's not responding directly to what you wrote.

I think you're just butthurt and don't want to admit that you handicapped your own enjoyment of the game.

Again, still don't see where the complaint against using RPGs on El Gigante comes from, since by the time you get one you've already been forced to defeat at least one the old-fashioned way.

But I guess I shouldn't be surprised since you even slagged the 2-Gigante boss fight trap, sheesh (by the way, you still can get killed by surprise after dumping one in the lava, so it's not really the "get out of half the fight free" card some assume it to be). I personally don't mind less of the Myst style puzzles (which never really rose to the level), more of the environmental traps.
njiska wrote:Other popular games I hate include:

- Final Fantasy VII (Ugly and contrived plot)
- Bio Shock (Great story hooks, shitty, shitty vita-chambers ruin the whol experience)
- Street Fighter II or any non-versus Capcom Fighter (I don't enjoy 6-button controls)
Don't do that, man. You got enough hornets riled up before going off-topic. You like being "that guy" or something? :idea: :wink:
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Re: Resident Evil 6 Gameplay Footage

Post by njiska »

Ed Oscuro wrote:post
Look, Ed, I really don't want to have this discussion any more. You can make your arguments, but the facts aren't going to change. This is how i played it, it's within the regular rules of the game, I didn't cheat or grind or use a faq and that's the experience I had. Talking about how I played it isn't going to suddenly make me have a change of heart. Nor is saying play it on profesisonal. The whole game didn't hook me enough for a second play through, not just the difficulty. I'm going to play through RE4 again in about a month or two when I get to it in my marathon and if something changes then I'll let you know. But until then please just accept the fact that I don't like RE4 as much as you and drop it. Skykid has.
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Re: Resident Evil 6 Gameplay Footage

Post by EmperorIng »

You guys are getting really worked up for a series that has ended every single one of its games with a Death Wish 3-esque point-blank rocket-launcher shot.
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Re: Resident Evil 6 Gameplay Footage

Post by Ed Oscuro »

njiska wrote:
Ed Oscuro wrote:post
Look, Ed, I really don't want to have this discussion any more. You can make your arguments, but the facts aren't going to change.
What facts are those? The ones you just want me to assume and which I don't think are actually true?

Nobody is trying to tell you that you are wrong not to like the game. But the supposed facts you're trying to use to defend your reason are always up for debate, as facts always are. Having an opinion doesn't mean that any old statement you want to make is suddenly inassailable.

Additionally, nobody is forcing you to post these responses, so think about what that actually means before zipping off another silly defensive non-response. These rules or whatever you speak of apply to you, too.

You are being That Guy.

Again.

(I will grant that it was Skykid who started the brony thing this time, although you still had it coming.)
EmperorIng wrote:You guys are getting really worked up for a series that has ended every single one of its games with a Death Wish 3-esque point-blank rocket-launcher shot.
You know, they still haven't had a Wildey Magnum as a usable weapon in the series. Or even a classic Colt Python, which will blow your (zombie) head clean off :lol:
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Re: Resident Evil 6 Gameplay Footage

Post by njiska »

Getting back on topic. Finally got a copy of the demo. Thoughts:

Overall:
- Screen tears like a motherfucker. This has been a major problem with nearly all MT Framework games and I really wish Capcom could find a way to afford enabling V-Sync.
- You can move and shoot! What a novel concept and it works nicely. Feels natural and doesn't ruin the tension.
- Start Menu looks nice. This is a really odd thing to comment on, but I dig the appearance and layout. It's also different depending on which character you play, which is nice.
- Way points aren't necessary and are an eyesore.

Leon Mission:
- Beautiful atmosphere. After the mess known as RE5 I was really pleased to finally experience atmosphere again.
- Lighting is extremely dark and really helps to set the mood. The only downside is that you can't seem to control when your head mounted flashlight turns on and off. This would be fine if it weren't for the fact that it's not always on when the room is very dark.
- Great to see Hunnigan again
- Not a lot of story, but the plot of the demo stage is fun and draws you in.
- Low ammo. Ran out of bullets in the first major battle and had to book it. Felt great
- This is the kind of RE game I want to play.

Chris Mission:
- Generic 3rd person shooter game.
- How many object can I jump over today?
- Picked up an item called Skill Points (50). Bit confused by this.
- Kick crates for goodies.
- Basically RE5 in a city
- Waypoints are kind of useful here as the stage is basically the same kind of scenery repeated over and over again.

Jake Mission:
- Opens with a run away from the big bad towards a camera scene... sigh
- Seems to be 3rd person shooter mixed with being chased my Nemesis.

On the whole I'm not digging the Jake or Chris missions, as I expected, but Leon has proven to be a nice surprise. Certainly was the most fun I had with an RE game in some time, but like RE5 I think the attempt to appeal to the "mainstream" market with boat loads of action and shootouts kills a lot of the fun.
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Re: Resident Evil 6 Gameplay Footage

Post by Ed Oscuro »

It sounds like length of each game and the polish put into what sound like disparate game modes are the issues that will make or break this one. Fingers crossed! Sounds promising so far, but then again, I was expecting big things from the last release, Operation Raccoon City (...why is that the fifth autocomplete result when I type "operation" into Google?)

I agree, it sounds like Leon's mode would be the game for me. I don't want it to be crippled for the sake of two other modes, but given who Chris and Jake are, I'll be cautiously optimistic.

Interesting writeup here.

Splitting hairs between survival horror and action games with suspense undertones...yeah, the classic RE vibe is something special that's hard to capture in a quote.

It sounds like they have a fair amount of work left to polish this, control wise. How are the dodge, contextual button-presses (climbing, jumping down, etc.) functioning for you?
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Re: Resident Evil 6 Gameplay Footage

Post by njiska »

Ed Oscuro wrote:It sounds like they have a fair amount of work left to polish this, control wise. How are the dodge, contextual button-presses (climbing, jumping down, etc.) functioning for you?
Pretty much the same as RE5. You do automatically do the context action if you're running into the context area, which is nice, but it feels a bit clunky when just walking. Big annoyance with the context partner actions, at least with the AI. They can sometimes take a while to get to you and you're just sort of stuck standing there. You can break out of the stance with a button, but it's not quick and you're really left open. I need to find someone to try playing CO-OP.

Couldn't get dodge to work at all when I tried, but that's probably my own fault.

And it's not a case of survival horror vs. Action with horror undertones. It's Survival Horror (Leon) vs. Action with undertones (Jake) vs. Just a straight up generic action game (Chris). And just as with RE5 the controls aren't the most comfortable for true action. One of these things is really not like the other. I'm curious to see how they tie together, but I'm really afraid it will end badly.

If you guys want I can record each mode of the demo and upload it.
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Re: Resident Evil 6 Gameplay Footage

Post by Ed Oscuro »

Survival horror vs. is just me quoting that Neoseeker article.

Of course, I'm in no position to demand anything, but if you wished to record some of the demo that would be very kind! I'm pretty sure somebody else will get a video up shortly, though, if they haven't already - don't knock yourself out on my behalf, but thank you!

Personally, I think they just want me to go out and buy this Dragon's Dogma game. Everybody else will have to wait until October 2nd.

The Neoseeker article also mentioned something called "crossovers," where the three (or however many) storylines cross paths, so that the big thing tracking after young Wesker (that's what he is, isn't he?) and Sherry (nice!) can tangle with Leon and somebody else too (and hopefully get put down).

The bad guys...yeah, I'm sure that regular Chinese gangsters often run around with obvious sores (or worse) on their bared flesh...heh. Wonder if you'll be able to remove those masks.
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Re: Resident Evil 6 Gameplay Footage

Post by njiska »

Ed Oscuro wrote: The bad guys...yeah, I'm sure that regular Chinese gangsters often run around with obvious sores (or worse) on their bared flesh...heh. Wonder if you'll be able to remove those masks.
Yes, with your fist and it is super satisfying.

I've recorded a successful run with Leon and a failed run at the end of Chris' mission. I actually like how that ended because I was killed as I was getting up from Piers reviving me. Uploading now so they'll probably be done tomorrow morning. 4 GB each.

Oh and I realized on this playthrough that there is a cover system, but it works in a really uncomfortable way.

- Approach wall with weapon drawn
- Press A to attach to wall and duck
- Press A to stand and start aiming again
- If you let go of LT you detach.
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Re: Resident Evil 6 Gameplay Footage

Post by njiska »

Resident Evil 6 Gameplay Videos

Resident Evil 6 - Demo - Menu - http://youtu.be/Slayood6d00
Resident Evil 6 - Demo - Leon Gameplay - http://youtu.be/oS_iIXRzXu4
Resident Evil 6 - Demo - Chris Gameplay - http://youtu.be/IKXd6Fu_-KQ

I'll record and upload Jake when I get off work later today.
Last edited by njiska on Sun Jul 08, 2012 4:04 am, edited 1 time in total.
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Re: Resident Evil 6 Gameplay Footage

Post by Skykid »

njiska wrote: Resident Evil 6 - Demo - Leon Gameplay - http://youtu.be/oS_iIXRzXu4
Pitch black gaming ftw!

I like the fact Leon hesitates to shoot the PRESIDENT, like he's never encountered a zombie before. Game looks decent though... the camera and controls look like an update from RE4, which is perfect really. Cutscenes are so intrusive though, I hope they don't persiste with such frequency.
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Re: Resident Evil 6 Gameplay Footage

Post by EmperorIng »

Skykid wrote:
njiska wrote: Cutscenes are so intrusive though, I hope they don't persiste with such frequency.
That's what I said and hoped about Metroid: Other M.

And remember, that was a Nintendo game.
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Re: Resident Evil 6 Gameplay Footage

Post by njiska »

Skykid wrote:
njiska wrote: Resident Evil 6 - Demo - Leon Gameplay - http://youtu.be/oS_iIXRzXu4
Pitch black gaming ftw!

I like the fact Leon hesitates to shoot the PRESIDENT, like he's never encountered a zombie before. Game looks decent though... the camera and controls look like an update from RE4, which is perfect really. Cutscenes are so intrusive though, I hope they don't persiste with such frequency.
I think the hesitance is most likely because he knew the President quite well and it was a bit of an emotionally difficult decision. Even if you've done something hundreds of times, when it becomes personal it's hard to avoid human nature. As for the cutscenes, they're quite intrusive, but I think this is really meant to be the start of his campaign and is for building the base story and introducing basic gameplay elements. As a note Chris level has far less.

Speaking of Chris, my office connection is proving to be far slower than usual, so i'm going to try uploading his video again from home. Should be up late tonight.
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