njiska wrote:Telling me I'm playing it wrong isn't disproving my experience, it's only telling me that I didn't play it the same as you and that's a moot point. I have played through RE4 to completion exactly twice. On normal. Why on normal? Because the first play through that's the only option available and
...and on the second playthrough, you don't have to play Normal again.
If you were looking for more difficulty, playing on normal again instead of playing Professional would not fix that problem. That's wrong, in the same way that expecting that the answer of 2+2 would be 5 if you did it a second time.
Bitching about the game being too easy because you played on Normal
a second time, when you thought it was too easy already, is just blaming Capcom for your own mistake, and that's what I'm trying to drive at here.
Bitching about the RPG making the game too easy - hello, seriously? Right here in this very damn post we have advice from dan76 advising players to turn off the destination markers for the RE6 demo. Are you going to complain about that too? It's a bonus feature, and if it ruins the game don't use it. Are you gonna bitch about autobomb shmups too? DON'T USE THE AUTOBOMB IF IT RUINS YOUR GAME.
What are they supposed to do, read your mind? "Oh, the game is too easy at this point, we should make it harder!" Maybe Left 4 Dead can do that, but that's running on next-gen hardware.
I still haven't discovered any evidence that you get an RPG to one-shot the first Gigante with (and, again, I would've always been reluctant to pump the money into something I could only use one time instead of putting a few much-needed damage upgrades into my regular weapons).
One of the funny things you can do with Gigantes is killing them instantly after revealing the parasite once, and firing three (non-homing) mines with the mine layer, which will detonate when the parasite retreats, killing El Gigante instantly (so I've read - I haven't pulled this off myself). The Big Cheese also goes down essentially instantly if playing with the right weapon. Again, not exactly something you can do the first time around.
Yes, end-game or multi-playthrough award weapons make the game too easy, but Surprise! This happens in older RE games too. The only difference between RE4 and Zero in this regard is that Leech Hunter is going to annoy the hell out of more players than the bonus weapons are worth (I don't think I've got the Leech Hunter reward for Hard yet, but maybe I did - Normal was tough enough really).
Leader Bee wrote:
Same with Resi 4 actually. It's a fantastic 3rd person actioner but [...] i was dissapointed I wasn't getting more of the same I guess. REmake tops the series for me.
Reasoning like this would have us playing Pitfall! XLVII right now. Or maybe just Spacewar! and Pong. This is why we can't have nice things.