
I think the testing will be somewhat "involved" as I want to try quite a few things.
I'll update the thread (and produce an appropriate YT Video) as soon as I'm at a convenient point.
Big thanks to bencao74 for the review unit.
It doesn't....Fudoh wrote:I don't want to derail the thread, but, Fagin, tell me what 360 (Scart) > XRGB-3 > Emotia would do better than 360 (VGA) > Emotia in your opinion ? At best it should be "as good"....
Clearly there should be a difference betwen "Disco" and "Orgasm", but like most men, I got carried away in the moment.Fudoh wrote:That's ok then - - I just assumed "Orgasm" was higher than "Disco" on your rating scale
bencao74 wrote:Great review! Thanks Fagin!
I never tested it with the xbox360. so this was new for me
Either spend god knows how much on a decent scaler/scanline generator/syncer or just get a CRT from eBay for a £1.....that's a tough onefagin wrote:Who would of thought it..... in many ways I have gone complete circle in this stuff. When I went out and bought a Sony CRT for testing, which cost me under £5, it does beg the question..... in some areas.
with an UVC (or Emotia) you have to make sure that MAME is set to linedoubling. For example: a game with 224 lines has to scaled to 448 lines (with the rest being filled up with black), not to 480p lines. Once you do this, using an UVC (or Emotia) is just as good as using Soft15khz.the UVC will have to deal with a 640x480 signal from MAME, effectively making the output 320x240. It won't be as accurate as using a resolution (from either an ArcadeVGA or SOFT15) that is more accurately matched for each type of ROM. Perhaps this is being too anal about it though.
Are these settings available in any mame frontend?Fudoh wrote:with an UVC (or Emotia) you have to make sure that MAME is set to linedoubling. For example: a game with 224 lines has to scaled to 448 lines (with the rest being filled up with black), not to 480p lines. Once you do this, using an UVC (or Emotia) is just as good as using Soft15khz.the UVC will have to deal with a 640x480 signal from MAME, effectively making the output 320x240. It won't be as accurate as using a resolution (from either an ArcadeVGA or SOFT15) that is more accurately matched for each type of ROM. Perhaps this is being too anal about it though.
Thanks Jochen for the nice work mate!Paradroid wrote:Fascinating reading so far...
When I get my unit, I'll be posting a review that focuses on testing the USMA with GroovyMAME to provide native 15 kHz arcade resolutions and refresh rates to my SCART TVs.
One thing is for sure: the USMA is a whole lot neater looking than your average DIY VGA to SCART table.
Nice work fagin!
If Fagin can't work it out, I'll check my old MAME machine sometime over the next days....Are these settings available in any mame frontend?
Cheeky bastard!Fudoh wrote:If Fagin can't work it out, I'll check my old MAME machine sometime over the next days....Are these settings available in any mame frontend?
Your blog is AWESOME.Paradroid wrote:Hey guys. I finally got around to writing about my experience with the UMSA. Very cool device! Check out my review here.
Happy to update my review in order to answer any questions people may have about this clever little gadget.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Thanks for checking it out!emphatic wrote:Your blog is AWESOME.