The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

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GaijinPunch
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by GaijinPunch »

parallaxscrolling wrote: I guess that is some. Still, I would argue that the X68K is still the best HOME version of the game, can we all agree on that at least?
No, definitely not. Interlacing ruins it for us w/ RGB displays. It really is that bad. And the kicker is that x68000 monitors are tri-sync. So... it's even worse (3x times worse!) even though the results are the same.

Long story short, once again, MAME is by far the best home version.

EDIT: ARe we not counting the Capcom Generations vresions? Anyone know if those are in fact ports?
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by parallaxscrolling »

Yet I count the MAME "version:" *as* the arcade version. It's just emulated.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by GaijinPunch »

parallaxscrolling wrote:Yet I count the MAME "version:" *as* the arcade version. It's just emulated.
But so many people bitch and moan about emulation... when it is generally more accurate than most ports... even 1st party. And to play devil's advocate, lots of ports are simply emulation. Not sure about any in this thread though... not that big of a dork. Just moderate size.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by parallaxscrolling »

GaijinPunch wrote:
parallaxscrolling wrote:Yet I count the MAME "version:" *as* the arcade version. It's just emulated.
But so many people bitch and moan about emulation... when it is generally more accurate than most ports... even 1st party. And to play devil's advocate, lots of ports are simply emulation. Not sure about any in this thread though... not that big of a dork. Just moderate size.
Okay MAME is the most accurate version. I give up ^_~

You have to admit though, the X68000 version is pretty good ^__^
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by CIT »

"Best" is a subjective term anyway.

Yes, it can mean "most accurate", but there are some home ports that – while not so faithful to the arcade version – add some new elements that actually make the game better. Hellfire, Zero Wing and Snow Bros for Mega Drive and Super EDF for Super Famicom for example. I consider these better than the original arcade versions, even though from a purely technical standpoint they are not "perfect."
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Ixmucane2 »

I liked the C64 version in its day; what does it lack compared to the arcade original, which I only played briefly to "kick the tires" in MAME?
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by parallaxscrolling »

Ixmucane2 wrote:I liked the C64 version in its day; what does it lack compared to the arcade original, which I only played briefly to "kick the tires" in MAME?


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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by ChainsawGuitarSP »

CIT wrote:Hellfire, Zero Wing and Snow Bros for Mega Drive and Super EDF for Super Famicom for example. I consider these better than the original arcade versions, even though from a purely technical standpoint they are not "perfect."
But the MD version of Zero Wing removed the stage 5 shortcut. :cry:
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Friendly »

parallaxscrolling wrote:
Ixmucane2 wrote:I liked the C64 version in its day; what does it lack compared to the arcade original, which I only played briefly to "kick the tires" in MAME?


Image
LOL, I think you don't know C64 and the graphics it could generate. That's not a C64 screenshot; it's probably Amiga 500 (which was an Atari ST port, iirc).

http://www.youtube.com/watch?v=xG0PjgfHf5Q
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Ed Oscuro »

CIT wrote:"Best" is a subjective term anyway.

Yes, it can mean "most accurate", but there are some home ports that – while not so faithful to the arcade version – add some new elements that actually make the game better. Hellfire, Zero Wing and Snow Bros for Mega Drive and Super EDF for Super Famicom for example. I consider these better than the original arcade versions, even though from a purely technical standpoint they are not "perfect."
The SMS port of GnG plays like a new game, I thought, with all the portals.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by parallaxscrolling »

Opps, sorry for the wrong screen shot, I think that was the Atari ST / Amiga version.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by J_Taishu »

GaijinPunch wrote: EDIT: ARe we not counting the Capcom Generations vresions? Anyone know if those are in fact ports?
I've played Capcom Generations 2 both through my PS3 and ePSXe. Both Chou and Dai felt like they had significant input lag.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by BIL »

I play Capcom Generation 2 on an NTSCJ PlayStation, and have never noticed input lag in any of its games. Same goes for CG1, CG3 and CG4. I ALLed Gun.Smoke in Vol.4 without any trouble, immediately after clearing it in MAME (no lag) - a game that'll make you notice lag if there is one.

ePSXe did feel laggy when I tried CG2 before buying, but other games that control perfectly on a real PS1 (Zanac Neo, Little Ralph) control sloppily for me in that emulator as well. Emulators in general are known for input lag. And the PS3 is infamous (at least on this forum) for laggy controls in its backward compatibility.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Skykid »

It's all about this one folks:

Image

Most fun I ever had with my Wonderswan. Vertical handheld rotating section ftw.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by parallaxscrolling »

BIL wrote:I play Capcom Generation 2 on an NTSCJ PlayStation, and have never noticed input lag in any of its games. Same goes for CG1, CG3 and CG4. I ALLed Gun.Smoke in Vol.4 without any trouble, immediately after clearing it in MAME (no lag) - a game that'll make you notice lag if there is one.

ePSXe did feel laggy when I tried CG2 before buying, but other games that control perfectly on a real PS1 (Zanac Neo, Little Ralph) control sloppily for me in that emulator as well. Emulators in general are known for input lag. And the PS3 is infamous (at least on this forum) for laggy controls in its backward compatibility.

Did you notice the PS1 version has very dark distant backgrounds? I cannot stand that so I'd rather play on Saturn or X68000 or MAME.

The PS1 version was also used as the basis of the PS2/PSP/XBOX and iPhone versions.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by BIL »

parallaxscrolling wrote:Did you notice the PS1 version has very dark distant backgrounds? I cannot stand that so I'd rather play on Saturn or X68000 or MAME.
Yep - see this post. I don't care about the darkened backgrounds at all, considering the game plays accurate to the PCB and looks fine otherwise.

Saturn version is supposed to have slowdown and load times not found in the PS1 version. The Generation discs are generally better on PS1 than SS. I don't ever plan on owning an X68000 - personally if I'm going to play an arcade game on a PC I'll just use MAME.
Last edited by BIL on Thu Mar 15, 2012 11:03 pm, edited 3 times in total.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Skykid »

This is an exercise in internet propaganda. :shock:
You gotta have something better to do than spend five years spamming forums with the same information. It's all undone by this anyway:
No, definitely not. Interlacing ruins it for us w/ RGB displays. It really is that bad. And the kicker is that x68000 monitors are tri-sync. So... it's even worse (3x times worse!) even though the results are the same.

Long story short, once again, MAME is by far the best home version.
So you'll need to go back and add this information into every related forum post you created.

For the vast savings it makes to my bank balance, I'll take the darker backgrounds on the PS1 collection and take that as the best home conversion. CD's have a longer shelf life than floppy disks anyway.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by D »

I have the ps1 Capcom Game Book version. The Wonderswan version is pretty fun, but the sprite detection is horrible. I never got to the vertical section you are talking about or what is even meant by that? The SMS version is pretty neat. Also the Amiga version has the best music of all the games versions and ports. I´ve never played the Amiga version, but I suspect it sucks like most Amiga ports except for some exceptions like Rodland. I just downloaded the Amiga Ghouls n Ghosts music. I think it is ridiculous that the Amiga music wasn´t put on that Ghouls ´n Ghosts soundtrack. Tim Follin, I believe is what the musician is called that made the Amiga music.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Skykid »

D wrote:I have the ps1 Capcom Game Book version. The Wonderswan version is pretty fun, but the sprite detection is horrible. I never got to the vertical section you are talking about or what is even meant by that?
Nah, the WS game is great fun. You do need to adjust to the detection, but it's certainly not horrible once you have a feel for it (no way near a game-breaker or anything.)

Late in the game Arthur goes abseiling down a cavern and the game switches to vertical, requiring you to rotate the handheld for that section. IIRC the game has branching paths, and that might be one of them. I cleared it a while back so I can't remember exactly.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Estebang »

The Wonderswan game is interesting, but it's definitely an inferior Makaimura. The hit detection is off and the level design is rather uninspired. (I did like the huge, boulder-spitting living castle, though.) This likely has something to do with Tokuro Fujiwara not being involved.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Obiwanshinobi »

GaijinPunch wrote:And to play devil's advocate, lots of ports are simply emulation. Not sure about any in this thread though...
I sincerely doubt PSX and Saturn have what it takes to emulate 16-bit platforms at any decent speed, therefore the games in discussion would be ports. It is rather unusual for a console to emulate a previous gen console successfully (I know GBA can emulate, to an extent, some 8-bit machines - GBC among them - but it's not quite a 16-bit platform; rather, it's more like Atari Jaguar, if the Doom port is anything to go by).
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Estebang »

I know for a fact that the Saturn Sega Ages pack of Genesis Disney platformers is emulated.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Stormwatch »

What, no mention of the Master System version? I recall it being a good port.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by parallaxscrolling »

Stormwatch wrote:What, no mention of the Master System version? I recall it being a good port.
It was really different than the 16-Bit versions, had some RPG elements, IIRC.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Ed Oscuro »

GaijinPunch wrote:
parallaxscrolling wrote: I guess that is some. Still, I would argue that the X68K is still the best HOME version of the game, can we all agree on that at least?
No, definitely not. Interlacing ruins it for us w/ RGB displays. It really is that bad. And the kicker is that x68000 monitors are tri-sync. So... it's even worse (3x times worse!) even though the results are the same.

Long story short, once again, MAME is by far the best home version.

EDIT: ARe we not counting the Capcom Generations vresions? Anyone know if those are in fact ports?
Arasoi (using a X68000 XVI Compact) has gotten it to work on a standard VGA monitor using a self-made cable. Not sure if all the voltages are within safe levels but he has been doing this for a while and I would be very surprised if he was making any obvious error there.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by parallaxscrolling »

Check this out:

"X68000 Midi Daimakaimura (Ghouls & Ghosts) & 15khz Converter"

http://www.youtube.com/watch?v=3YS7dwzA_Ro
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by GaijinPunch »

Hard to tell. Worth pointing out the stupidity of using a 15khz converter on a sytem perfectly capable of 15khz output.
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by parallaxscrolling »

GaijinPunch wrote:Hard to tell. Worth pointing out the stupidity of using a 15khz converter on a sytem perfectly capable of 15khz output.
Still, I thought it sounded really kewl :mrgreen:
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Re: The BEST home version of Ghouls 'N Ghosts ~ DaiMakaiMura

Post by Strider77 »

because of small problems
I resurrect this thread for great humor. I always manage to stumble across this guy's posts for some reason regarding the X68000 GnG port that were spammed across the internets.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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