NTSC-J wrote:I`ve noticed that with shmups in particular, beginners tend to be all over the place, zooming around the screen when there arent even any enemies yet and crashing into them as soon as they appear. Its like theres a bomb strapped to their ship and if they stop moving the bus explodes (on second thought, I would like to play this game). Just relax and move when you need to. Cave games usually offer ships with varying speeds, so find one that suits your play style.
Maybe that's where Every Extend started in the beginning lol. I'd like to play such a game as well, it could be interesting. Add in a small timer, say if you stop for a couple of seconds then BOOM, you explode.
archagon wrote:I'm saying that literally tapping the keys as fast as I can moves the ship more than one pixel, which does not mesh with the "pixel-perfect" claims in the thread. This has nothing to do with skill. I'm just a little confused why people keep saying that touch controls are imprecise when I'm easily able to move the ship one pixel on my iPad and not when using a digital controller. Er, not that I'm interested in starting a flame war or anything... I'm just not sure why there's so much enmity towards touch devices, aside from the fact that it's a less authentic experience.
As I said in an earlier post, I'm still thinking it varies from one person to another. I can't be precise at all with a touch screen and I despise it, but it doesn't mean someone else won't be precise with it (you easily prove the point of this situation as you seem to be precise with one). Different controls for different folks :]