9th Annual Top 25 Shmups of All Time - Results

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
DMC
Posts: 1130
Joined: Wed Jan 26, 2005 2:41 pm
Location: Sweden
Contact:

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by DMC »

Manabu Namiki takes the gold, silver and bronze medals, along with the fourth place.
User avatar
incognoscente
Posts: 927
Joined: Tue Jan 25, 2005 11:33 pm
Location: Georgia, USA

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by incognoscente »

Good catch!

moozooh wrote:Anybody knows Treasure's public email? :D
info[at]treasure-inc.co.jp ?
User avatar
Icarus
Posts: 7318
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Icarus »

Garegga at #1, Batrider at #2, MMP! and Futari in the top10, and Pink Sweets getting an honorable mention. I am happy.
Thanks for the list once again, incog.
Image
User avatar
emphatic
Posts: 7923
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by emphatic »

cools wrote:DOJ ahead of Kets? :lol:
I have no problem. The PGM games are equally wonderful, even though Ketsui is MY personal fave.
Image | My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
RNGmaster
Posts: 2388
Joined: Mon Aug 02, 2010 9:08 pm
Location: Seattle, WA

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by RNGmaster »

DMC wrote: What is it Strikers 1945 II has that 1999 hasn't?
It doesn't have coin chaining, and I find that the "flashing" interval is longer. Plus the ship selection is more interesting. Certainly better than the zero-sum game that is S1999 character selection. Instead of having only one high-tier ship, you have several - Lightning, Hayate and Flying Pancake.

I'm glad Crimzon Clover got onto the Honorable Mentions. And RSG got booted, el oh el.
User avatar
TenshiP
Posts: 56
Joined: Mon Aug 01, 2011 2:10 am

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by TenshiP »

Glad to see Crimzon Clover to make honorable mention. 8)
User avatar
mesh control
Posts: 2496
Joined: Mon Dec 21, 2009 1:10 am
Location: internet

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by mesh control »

The top 11 is bad.
lol
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Chaos Phoenixma »

Not really. 4 of those 11 I would never consider putting on a top shmups list. 6 of them were somewhere on mine, and ESPGaluda would likely have been on mine if I had played it.
User avatar
man9child
Posts: 242
Joined: Mon Dec 21, 2009 6:34 pm
Location: NYC

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by man9child »

Sucks about Radiant Silvergun. It'll be back next year. I can't imagine why Ikaruga would rank so highly and Silvergun wouldn't place other than the fact that fewer people have played it.

Also, I think you meant to put Ketsui # 1. :mrgreen:
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by finisherr »

What's the deal with Battle Garegga? I tried playing it once today but the bullets are sometimes hard to see so it kinda turned me off.
Chirpy13
Posts: 97
Joined: Mon May 23, 2011 3:03 am

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Chirpy13 »

.
Last edited by Chirpy13 on Thu Aug 30, 2012 12:49 am, edited 1 time in total.
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Chaos Phoenixma »

I could see the bullets just fine.

Having to actually play for score and intentionally die just to be able to have a shot of clearing the game is terrible. Rank should never make a game impossible if you're playing for survival. Why should I have to suicide as a survival strategy? Suiciding for score in a game is fine to me, but having to do it just to survive is dumb. Pink Sweets and Muchi Muchi Pork got it right as you can actually try to play both on 1 life, and in Muchi Muchi Pork version 1.00, you have to be able to 1 life to be able to score as high as possible due to the loop requirement(I really do want to see a vid or replay of someone looping 1.00, even if I would never pull it off). Pink Sweets has all sorts of other bad stuff about it though, but you're also rewarded for staying alive with higher scores.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by moozooh »

Battle Garegga is an entirely acquired taste, and may take a lot of time (probably more than you'll be willing to spend on it) to click, but it's one of the games deserving the #1 spot.

Also, the list got better after the change. Image
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by finisherr »

So, I just credit fed through Ketsui for the first time after having cleared the first loop of DDP (first clear for any shmup) and played some other games. Wow, this shmup is awesome. It's shockingly difficult, it's immensely gorgeous, and sonically crisp (even the soundtrack is highly intense)! I'll have to get my skills up before I truly attempt this one, but really, I'm kind of surprised that this didn't come in as number 1. Did a lot of people choose Garegga for old school cred or what?
User avatar
MX7
Posts: 3224
Joined: Fri Mar 09, 2007 9:46 pm
Location: Cambridge
Contact:

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by MX7 »

finisherr wrote:So, I just credit fed through Ketsui for the first time after having cleared the first loop of DDP (first clear for any shmup) and played some other games. Wow, this shmup is awesome. It's shockingly difficult, it's immensely gorgeous, and sonically crisp (even the soundtrack is highly intense)! I'll have to get my skills up before I truly attempt this one, but really, I'm kind of surprised that this didn't come in as number 1. Did a lot of people choose Garegga for old school cred or what?
Garrega is positively oceanic in depth, and this is something that can only increase appreciation over time. While it may seem initially simplistic, with a simple medaling system and slightly eccentric bombing system (ripped off Gun Frontier), the more you explore, the more ridiculously deep the game gets. To understand the rank system is to intentionally rip the game apart, and, indeed, to consider exactly how it was programmed. The cool mise en scene and music become largely irrelevant, as you're essentially playing against the programmer himself, playing the game in a deliberately counterintuitive manner. I personally see Garrega as a masterpiece of postmodern game design.

Moreover though, it's more fun to score in Garrega than pretty much every other game. When you shoot something, bits of rust fly off. You can pick assorted weapons and limbs off larger enemies. You get frequent extends for doing this. If you mess up, by dying or missing a medal at max value, the game gets a bit easier (in the same situation, most shooting games punish you with effectively increasing the difficulty through powering down the player or returning them to a checkpoint). Basically, it's one of the most fun games ever made.

Pork! effectively improves on Garrega in every way. It takes similar mechanics, and both multiplies and simplifies them. It's the perfect marriage of Cave's undoubtably attractive presentational style (bright colour pallet, heavily sexualised characters, chirpy music) with Raizing's patented 'stupidly deep yet ridiculously satisfying' scoring system. And that's why it's the best shooting game ever. I won't be surprised if Pork! remains in the top ten next year too.
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Cuilan »

Nice to see Futari 1.5 and Espgaluda in the top 10, and happy that Deathsmiles is pretty high up (should be higher though). Very sad that Deathsmiles 2, the Senkos, and Trouble Witches Neo are nowhere to be found. In fact, most of the games I voted for didn't even get an honorable mention... :(
:lol:
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by moozooh »

MX7 wrote:If you mess up, by dying or missing a medal at max value, the game gets a bit easier
Let me address a misconception here: dropping the medal chain does not decrease rank in any way. Instead, it indirectly makes it somewhat harder as restarting a medal chain takes a minutely higher toll on rank compared to continuing an existing 10k-medal one.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Paradigm
Banned User
Posts: 405
Joined: Sat Nov 21, 2009 12:19 am

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Paradigm »

Chaos Phoenixma wrote:Having to actually play for score and intentionally die just to be able to have a shot of clearing the game is terrible. Rank should never make a game impossible if you're playing for survival. Why should I have to suicide as a survival strategy? Suiciding for score in a game is fine to me, but having to do it just to survive is dumb.
Here's a replay of KET proving you wrong.
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Chaos Phoenixma »

Edit: Never mind.

Plus, he still keeps the rank low in said replay. What I want to see is a full max rank run, no TAS and humanly possible play. Preferably with little to no scoring. And even then, my opinion of the game would only improve a little bit.

It's still not a fun game, and nothing will get me to like it.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by moozooh »

You're just being unreasonable, that's all. First of all, WR-level replays pretty much never suicide to survive, they do it to accumulate bombs and perform other tricks. Reducing rank is a side-effect in that case. But handling the game at rank that high requires very deep understanding of the game, as well as awesome skill. Clearing the game without suiciding while also intentionally driving the rank high is not impossible (basically all the strategies KET has used in that video apply)... but can you do it? And why would you — just to prove a point nobody else cares about, being busy playing the game for score?

What you essentially want is for the game to be easier, but not easier; more conventional, but not so conventional. Go play Muchi Muchi Pork and see if it's close to what you want, otherwise forget it.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Twiddle »

if you understand (not necessarily like) garegga you will become far less bad at games
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
MX7
Posts: 3224
Joined: Fri Mar 09, 2007 9:46 pm
Location: Cambridge
Contact:

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by MX7 »

moozooh wrote:
MX7 wrote:If you mess up, by dying or missing a medal at max value, the game gets a bit easier
Let me address a misconception here: dropping the medal chain does not decrease rank in any way. Instead, it indirectly makes it somewhat harder as restarting a medal chain takes a minutely higher toll on rank compared to continuing an existing 10k-medal one.
Ah, OK. Is there another Raizing game where missing a 10k medal brings the rank down?
User avatar
Sapz
Posts: 683
Joined: Fri Mar 05, 2010 9:17 pm

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Sapz »

That'd be Pink Sweets 1.01 (and possibly 1.00, haven't really played this much so not 100% sure on it).
STGT '11 - #1 | STGT '12 - #1
Image
User avatar
Icarus
Posts: 7318
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Icarus »

Sapz wrote:That'd be Pink Sweets 1.01 (and possibly 1.00, haven't really played this much so not 100% sure on it).
Just PS ver1.01, ver1.00 has no real rank decrease ability besides dying, and even then it doesn't chop that much off.
Image
User avatar
Rob
Posts: 8075
Joined: Wed Jan 26, 2005 12:58 am

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Rob »

finisherr wrote:Did a lot of people choose Garegga for old school cred or what?
lol @ idea of 1996 earning "old school cred" on here.
User avatar
BulletMagnet
Posts: 13901
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by BulletMagnet »

incognoscente wrote:Darius Gaiden...into the Top 25.
Other than this inexplicable stain on the festivities, not a bad list overall.

Thanks to incog for making this happen on rather short notice!
User avatar
Psikyo_Ball
Posts: 128
Joined: Thu Nov 18, 2010 2:35 pm
Location: Buenos aires

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by Psikyo_Ball »

Im happy for see Dragon blaze on the list this year. (my favourite).
Image
User avatar
mjclark
Banned User
Posts: 1384
Joined: Fri Aug 22, 2008 10:04 pm
Location: UK Torquay

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by mjclark »

Nice to see x68k in the platforms :D
Why no Dreamcast- is that cos none of the releases were original?
And very pleased to see Darius Gaiden in there, but no Milestone or Triangle Service...oh well, that's "taste" for you :D
Image
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by ChainsawGuitarSP »

MX7 wrote:(in the same situation, most shooting games punish you with effectively increasing the difficulty through powering down the player or returning them to a checkpoint)
That's supposed to be a good thing...
Innovations in Recreational Electronic Media
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: 9th Annual Top 25 Shmups of All Time - Results

Post by finisherr »

I just checked out GunBird 2. Seems like a pretty good game, only it's way too cutesy for me to commit any extent of time defeating. Of course, that's just me though...
Post Reply