Might be a bit hardcore for me, better back to playing The Sims

Sorry I'm not following you well, it maybe because I'm misunderstanding something because English isn't my first language, but reading this paragraph it's looking to me as if you're defending my statement of energy tension adding strategic value to the game. Then what do you mean false dilemna ?BryanM wrote:As for Scan, as a recon tool it should be the choice of last resort - scouting with units is obviously better than forfeiting the ~250 minerals or whatever the mules can drain out in most cases. And the thing is not a great defensive tool against stealth - the mana well always dries up long before they run out of ninjas.
So you're left with Moar Money / Offensive Stealth Detection / Emergency Recon / Double Supply Depot as options, in general. An overly conservative player will still spam these - they'll just leave 50 energy in the bank "just in case" for a situation that'll never happen. A good player would know when they're in a situation it can be actually useful.
A false dilemma is no dilemma at all.
The harvest speed is not exactly the same but similar. I don't understand what you mean by Zerg units being "more expensive than listed" @_@?BryanM wrote:Are the peon harvest speeds the same as SC1? I need to know how much more expensive Zerg units are than listed and how much cheaper Protoss units are, precisely.
Oh oh and do you still have to build a supply depot over the initial exit point of your command center if the minerals are over to the right? Or have they fixed that bug (the bug of having a massive resource advantage based on what starting point you get) and now make the peons come out from the closest point possible to a mineable object?
I'm saying most of the time one of the macro options is the superior choice.PROMETHEUS wrote:Sorry I'm not following you well, it maybe because I'm misunderstanding something because English isn't my first language, but reading this paragraph it's looking to me as if you're defending my statement of energy tension adding strategic value to the game. Then what do you mean false dilemna ?
The ~30-50 minerals or so can be as high as 1 to 3% of the total minerals harvested.PROMETHEUS wrote:it's a very small boost actually that barely makes any difference
Excellent. I'll totally get it when it's down to $10.PROMETHEUS wrote:But yeah in SC2 that's fixed cause workers come out of the building at the closest point to the rally destination.
There's already one built into the campaign! It's rather easy, of course, but shows what the engine is capable of.Observer wrote:I'm waiting for the shoot 'em up mods for this.![]()
If anything, modding and korean players will keep this thing alive for a decade.
http://www.youtube.com/watch?v=_UFA1ieWA8sUnscathedFlyingObject wrote:No LAN support.
Heh, awesome. Maybe this could really mean people will end up making shooters out of this chaos. They are already Touhoulizing it and making bullet hell stuff if I'm not wrong.kengou wrote:There's already one built into the campaign! It's rather easy, of course, but shows what the engine is capable of.Observer wrote:I'm waiting for the shoot 'em up mods for this.![]()
If anything, modding and korean players will keep this thing alive for a decade.
http://www.youtube.com/watch?v=IGbTcuhJCYA
Well Scan is still important and Call Down Depot never used. Good players are constantly feeling the tension between Scan and MULE, having to make a choice between both every time. You can watch matches to see how scan is used.BryanM wrote:I'm saying most of the time one of the macro options is the superior choice.PROMETHEUS wrote:Sorry I'm not following you well, it maybe because I'm misunderstanding something because English isn't my first language, but reading this paragraph it's looking to me as if you're defending my statement of energy tension adding strategic value to the game. Then what do you mean false dilemna ?
The total minerals harvested in a game are tens of thousands so you're actually more between 0,1 and 0,3%, which is nothing. It only makes a non negligible difference in the first few minutes to kind of boost your build order but it's really extremely small and only non negligible at a very high level of play (even then it's just what I said : something worth doing because it costs you almost nothing at all to place your depot there, but is never the cause for your victory). A SCV costs 50, and losing one even at the beginning of the game will never cost you the game, it'll just slow you down a tiny bit. It doesn't work like Casino profits.BryanM wrote:The ~30-50 minerals or so can be as high as 1 to 3% of the total minerals harvested.PROMETHEUS wrote:it's a very small boost actually that barely makes any difference
The Little One is the only player I've seen who uses the supply drop option as part of his early build. It's 100 minerals you don't need to spend NOW, rather than 300 minerals you'll gain LATER. Also, free instant supplyPROMETHEUS wrote: Well Scan is still important and Call Down Depot never used. Good players are constantly feeling the tension between Scan and MULE, having to make a choice between both every time. You can watch matches to see how scan is used.
100 minerals and an scv not having to walk to the build area (a chore that takes ages) and then standing around not doing anything useful for Xty seconds. It's freer than free - it's like traveling back in time and pouring gold all over yourself.kengou wrote:It's 100 minerals you don't need to spend NOW, rather than 300 minerals you'll gain LATER.
RegalSin wrote:America also needs less Pale and Char Coal looking people and more Tan skinned people since tthis will eliminate the diffrence between dark and light.
Where could I E-mail or mail to if I want to address my ideas and Opinions?
They've always been described as 'expansions'. I think we'll be looking at $30-40 max. Besides which each campaign is as long as the ENTIRETY of the first game's 3 campaigns combined.Khan wrote:buying it 3 times is what I call milking the cow, I mean it wouldnt make much difference if the seperate stories where priced reasonably within the $20 mark but I seriously think we are looking at $60 a pop....rediculous to be honest.
I used to think that myself, but now that i've actually played the campaign I understand why they made the decision. Simply put Wings of Liberty is one of the most epic space dramas I've seen and the sheer size of it's campaign, both in terms of length and plot progression, more than warrants the higher price. It would be impossible to deliver the same level of quality with three 10 mission campiagns. It would also be financially ruinous to create all 90 missions for a $60 game.Khan wrote:buying it 3 times is what I call milking the cow, I mean it wouldnt make much difference if the seperate stories where priced reasonably within the $20 mark but I seriously think we are looking at $60 a pop....rediculous to be honest.
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
$30? So cute! $40 is the minimum.kengou wrote:I think we'll be looking at $30-40 max.
Just depends how much money they spend creating it... it's like they built the same game over and over 2 or 3 times just for the core game..njiska wrote:It would also be financially ruinous to create all 90 missions for a $60 game.
We are all pissed at the absence of LAN, chat channels, ability to watch replay with friends, etc... But you need to stay constructive in your critical approach of the game. Do I really need to tell you the obvious ? Do you really think Blizzard, a huge company looking to make as much money as possible from this sequel, would just leave an easy-to-fix bug in the game out of laziness and evilness ? Nothing Blizzard is doing wrong is intended to annoy the consumer, it's just a matter of making more money. In the case of that bug, obviously, a simple mistake, which is more than common in video games programming (there always, always are, even Cave STGs always come with some freezes and scoring bugs, although they are infinitely easier to program than something like Starcraft II).BryanM wrote:It only takes like 5 seconds to type something like sleep(MONITOR_REFRESH_RATE); or something and stick it in the next build. Had to have been known a thousand times over in beta. So the only reason not to have fixed it is... to be a lazy douchebag. "Because fuck you is why" really is the only valid reasoning here..... just wow....
A big difference is that Cave generally doesn't have sixty year long betas with trillions of people playing who are more than happy to post excessively about how the thing melted a $100+ piece of hardware. Also you really, really, have to go out of your way to ensure your VSync hook doesn't actually wait for the vertical blank or anything.PROMETHEUS wrote:...
What the fuck?Observer wrote:Well, I'm not too happy after finding out the retail version sold here (and Brazil, Mexico, Colombia and Chile if I'm not wrong) lets you play the single and multiplayer for six months before forcing you to purchase the unlimited upgrade or just dishing the 60usd altogether for the US version via Blizzard.
Ah, glad someone understands my pain. There is already a chart around showing the differences and the real price you have to pay to unlock the game, which ends up being just as expensive as the 60usd, if not more due to the rampant inflation we have here. It's so deliberately confusing you are better off just getting the original US release via their store. And it appears that's what they want you to do.Ruldra wrote:What the fuck?Observer wrote:Well, I'm not too happy after finding out the retail version sold here (and Brazil, Mexico, Colombia and Chile if I'm not wrong) lets you play the single and multiplayer for six months before forcing you to purchase the unlimited upgrade or just dishing the 60usd altogether for the US version via Blizzard.
I googled a bit after you said that and you're right, the version released here is the limited one. This is ridiculous...you can bet this game is gonna get pirated like hell around here.
One site stated that even if you purchase the US version, you'll be redirected to your region server and be forced to play the limited edition anyway.Observer wrote:It's so deliberately confusing you are better off just getting the original US release via their store.