Skykid wrote:Both Ico and SOTC are far beyond most (if not all) adventure games on the PS2 and of the 128-bit era.
Don't want to sound condescending, but now you sound like some SotC equivalent of Ikaruga heads. Aren't you underestimating the PS2's library of action adventure games? Considering how low profile some of them are (Blood Will Tell, Sky Odyssey, heck, even Midnight Club II counts as one, easily), "far beyond most (if not all)" is a grand statement to make. I was MUCH more wowed by Blood Will Tell than by SotC in virtually every way (possibly because the former wasn't hyped at all, but still, good game is a good game, hyped or not).
Skykid wrote:The framerate does nothing the mar SOTC's technical achievements of a rolling non-linear landscape with no perceptible loading times, or the impressiveness of the giants you scale.
Aw, come on,"technical achievements"? SotC makes The Getaway look like a well coded game. Sony's own J&D games technologically utterly humble SotC. In Jak 3 you enter and climb
this kind of shit without loadings whatsoever, then you glide from its top over the desert and the framerate is much smoother than on that vid (smoother than in Uncharted, actually). SotC is loadingless only in theory as it chokes on its own data streaming all the time.
Skykid wrote:They're not 'perfect' titles, and the control scheme is probably the most valid criticism (in both Team Ico titles), but do they ruin or 'break' the game? Not at all.
What's wrong with Ico controls? The combat as such isn't great, but someone who isn't a martial arts expert must be forgiven for desperately flailing with a piece of wood like that.
Didn't have a problem with SotC controls either, but the camera coupled with the framerate was awful in places (the framerate was permanently awful).