comments/opinions from me:
- I got interested in Touhou around 2006, because I was searching for a combo video that I've seen in a fighting game tournament, by chance. I didn't find that video on Youtube, but found
this one instead. (later, I would then realize that Youtube had a 10 minute limit for most videos, and found that video in particular
here. Also..
this has convinced me that this game owned)
- Imperishable Night and Phantasmagoria of Flower View were among the first games of this series that I tried. The unlockable "Last Word spellcards" in the Spellcard Practice room (which is only featured in IN, so far) made me replay the game for a lot of times, and not being able to access Extra Stages and see good endings without 1ccing the games in this series made me start care about not credit-feeding (something that I would do before, not only for shmups but for action games as well)
- around the time Mountain of Faith was released (in the middle of 2007), I think I started caring about score. Before MoF's release, though, I decided to try other shmups (in MAME), since before playing the Touhou games and caring to 1cc them, I thought that it was too easy to die in arcade/console shmups, and that there wasn't much care for if the game was really beatable on a single credit. Watching replays of Touhou games made me realize that it wasn't the case, and so I tried to see if I was really mistaken about non-Touhou shmups as well. Later I found out that trying to 1cc Touhou games isn't as difficult as people may initially believe, as the games give lots of bombs and lives. (and there were even people within the Touhou fanbase that demonstrated that 1ccing Normal Modes for most games aren't really as difficult, if the goal is really to 1cc them:
MoF and
PCB)
- after having found that 1ccing isn't much of a challenge in Touhou games in comparison with arcade games, I also found out that I didn't enjoy scoring in (most of the) Touhou games as much (the reasons may differ from one player to another, but I'm bad at memorizing things, especially when the background is mostly the same through the stage.. and my execution isn't good for grazing and point-blank grazing).
why did ZUN opt to use characters? Perhaps because (as he mentioned in an interview) he was influenced by how Darius Gaiden made people see each (or most) of its bosses as unique ones. Though the series may have started as a school project, given that the series' first game was similar to Arkanoid/Breakout in terms of gameplay. I don't know much about other shmup series featuring characters instead of ships, but ZUN seems to like to use (base himself on, or to alter) elements of japanese culture/mythology on it, and to make a setting layout through official works (manga/fanbooks/music cds), besides the in-game informations about the setting for this series.
I'm running out of time right now, however I can say that there are different reasons that make people like the series (not counting the Touhou fans who don't like to play the games), and not enjoy other games of the genre, one of them being how they "like the bullet patterns" and characters. Perhaps the potential for fanworks (which range from music cds, fanarts, fangames, fanfics, etc.) and the playerbase (for fighting games as well) go along well enough. For my case, I like variety, and enjoy scoring systems, so I may be a minority.