Thanks for your comments everyone
Could you possibly send me the errorlog? It should appear in the same file as the game whenever something like that happens and it would most likely help eebro to locate the problem.
@BPzeBanshee: About the scanlines; Yeah, it's just that.
The Ketsui-style cover doesn't actually show up in the game, just a nice little touch we came up with. However there are few character portraits hidden in the game as a small extra, something along different endings of Metroid series.
@mjclark:
1) We really haven't thought about the different speed control settings but that doesn't sound like a bad idea, although I'm not sure how speed control could affect the weapon balance. Nevertheless, I think that's something to look more into in the future.
2) Okay, I'll do my best to explain the basics and some of the finer nuances of the scoring system, although it's arguably still rather simple.
Destroying enemies increases your multiplier, maximum being x6,4. Some objects, such as the boxes in the second stage or destructible parts of the enemies don't increase the multiplier yet are still affected by it scorewise. Obviously you want to keep the multiplier as high as possible but the higher the multiplier is the faster its "juice" starts to run out and once that happens, it resets back x1,0 which also happens when you die. "Juice" can be easily replenished by destroying more enemies, but simply shooting them also halts the decreasing for a short moment. Sometimes it's a better option to wait till juice has almost ran out and then destroy a smaller enemy at the last moment or slowly drain bigger enemy's health - different weapons can make this job much more easier. Homing laser and Charge shot (weapons you can receive after defeating second boss) also have some added depth to them in this case: simply locking on enemy with Homing or absorbing enemy bullets with Charge also replenishes juice back to maximum level. And while touching walls in this game doesn't kill you, it does speed up the decrease of multiplier juice.
Aside from multiplier there are also extralife and time bonuses at the end of each stage.While destroying bosses as fast as possible is encouraged, e.g. second boss has several turrets worth of lots of points. Destroying them fast enough might just be worth the effort.
Finally, there are these small Se!-bonus icons worth of 500 points. Sometimes they're simply hidden until you shoot them, other times fulfilling a special objective - such as shooting a certain enemy formation - reveals them. Currently they play a very minor role in the game because we weren't quite sure whether or not people would enjoy these kinds of scoring tricks.
And that's the basic gist of it. Pretty simple in the end and if you happen to have any ideas or suggestions to make scoring more interesting, we're listening.
3) That's sanskrit but doesn't really mean anything aside from looking nifty.