are these sort of games actually fun?
Re: are these sort of games actually fun?
A shmup forum complaining about hard games, unfair deaths, memorization, and time consumption.
Requesting photomosaic-facepalm please.
Requesting photomosaic-facepalm please.
Re: are these sort of games actually fun?
This one?ncp wrote:Requesting photomosaic-facepalm please.

PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.
Re: are these sort of games actually fun?
Works for me, thanks chief.
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Obiwanshinobi
- Posts: 7470
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Re: are these sort of games actually fun?
Isn't it quite a racist remark?Amazingly atrocious idea pops into pasty white American teenager's head; "I want to make a game!", so they hit up the internet and proceed to make ridiculously unplayable piles of sewage.
The rear gate is closed down
The way out is cut off

The way out is cut off

Re: are these sort of games actually fun?
I liked the "hard platformer" design in N and N+, loads of short levels with easily identifiable enemies and pretty interesting jump mechanics (like keeping up momentum in walljumping, etc.) Sure, that means that the control isnt as direct as in shmups as you have to deal with inertia and the like but obviously you eventually get used to it.
ps. checking out the IWBTG makers youtube, he doesnt seem like a complete idiot or anything.
ps. checking out the IWBTG makers youtube, he doesnt seem like a complete idiot or anything.
Re: are these sort of games actually fun?
If somebody made a shmup in the vein of IWBTG it would probably get the same complaints.ncp wrote:A shmup forum complaining about hard games, unfair deaths, memorization, and time consumption.
Requesting photomosaic-facepalm please.
The problem isn't the high difficulty, it's the combination of high difficulty and poor design. Unfair (i.e., unforseeable) deaths haven't been a big part of shmups in a long time; bullets in modern shmups are usually visible well before they hit you. It's possible to defeat a semi-difficult shmup boss the first time you face it, given a sufficient combination of skill and luck. In IWBTG, like 90% of the difficulty is knowing what hidden traps lie ahead, so most of the game is just trial-and-error. Once you know what's coming, there isn't a lot to it.
I haven't spent much time with N+, but it seems like it's a pretty fair game, even when it does get difficult. IWBTG is basically just "LOL U DEID!!11" over and over again. The only thing that would make it bearable would be if the background music was Yakety Sax.Zaarock wrote:I liked the "hard platformer" design in N and N+, loads of short levels with easily identifiable enemies and pretty interesting jump mechanics (like keeping up momentum in walljumping, etc.)
Re: are these sort of games actually fun?
Only if I was watching someone else suffer through it .. >_>Davey wrote:IWBTG is basically just "LOL U DEID!!11" over and over again. The only thing that would make it bearable would be if the background music was Yakety Sax.
Re: are these sort of games actually fun?
you can replace "IWBTG" with any one of hundreds of shmup titles from the 80s and 90sDavey wrote:In IWBTG, like 90% of the difficulty is knowing what hidden traps lie ahead, so most of the game is just trial-and-error. Once you know what's coming, there isn't a lot to it.
Re: are these sort of games actually fun?
'cause spikes that just kind of sit there are so sneaky. No way you can figure out that rubik's cube.
>_>
>_>
PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.
Re: are these sort of games actually fun?
I've seen people say this and I really do not understand it. There are sections in many modern shmups where, if you don't know something is coming and either kill it asap or dodge in a certain direction, the screen WILL fill with bullets and kill you. Yes, you get some get-out-of-jail-free cards with bombs (in some games), but the fact remains that without prior knowledge you will almost never survive the game.Davey wrote:If somebody made a shmup in the vein of IWBTG it would probably get the same complaints.
The problem isn't the high difficulty, it's the combination of high difficulty and poor design. Unfair (i.e., unforseeable) deaths haven't been a big part of shmups in a long time; bullets in modern shmups are usually visible well before they hit you. It's possible to defeat a semi-difficult shmup boss the first time you face it, given a sufficient combination of skill and luck.
This is wrong. 90% of the difficulty of IWBTG lies in ridiculous precision. Once you get hit by something once in IWBTG you know it's there, the REAL challenge is timing your movements (and jumps/doublejumps) correctly, and holy shit does it require precision. Coincidentally, this is also the case in shmups.In IWBTG, like 90% of the difficulty is knowing what hidden traps lie ahead, so most of the game is just trial-and-error. Once you know what's coming, there isn't a lot to it.
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Obiwanshinobi
- Posts: 7470
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Re: are these sort of games actually fun?
Woo-hoo, people are making quite large statements based on some other people's let's plays they saw on YouTube. Where did I hear something along those lines?
Aren't Touhou games the most difficult games ever created? I mean, look at all those bullets man, there are, like, three safe pixels on the whole screen and once you know where those pixels are, there isn't a lot to it, provided you can place your hitbox right on one of those pixels right in time. Are you a sadomasochist who has no life and seeks attention, or what? Surely everyone and their dog could "design" such a game.
Or something like that.
Aren't Touhou games the most difficult games ever created? I mean, look at all those bullets man, there are, like, three safe pixels on the whole screen and once you know where those pixels are, there isn't a lot to it, provided you can place your hitbox right on one of those pixels right in time. Are you a sadomasochist who has no life and seeks attention, or what? Surely everyone and their dog could "design" such a game.
Or something like that.
Last edited by Obiwanshinobi on Thu Mar 04, 2010 9:38 am, edited 1 time in total.
The rear gate is closed down
The way out is cut off

The way out is cut off

Re: are these sort of games actually fun?
OK, well here's a statement based off having actually played the game for a bit: It's not fun, and the level design is poor. This subgenre has been done much better; just look at N, Jumper, and one of my new favorite freeware PC games, Flail (seriously, check it out, it's awesome)
http://mattmakesgames.com/games.php
And I'd like to know who ever claimed that "any one and their dog" could have made Touhou...
http://mattmakesgames.com/games.php
And I'd like to know who ever claimed that "any one and their dog" could have made Touhou...
Re: are these sort of games actually fun?
Have you played IWBTG? Even on the first screen, the traps can't be avoided unless you know that they're there. There is a huge difference between "oh, memorize that" and "oh, memorize the entire game so you don't get into situations where you WILL die".lgb wrote:you can replace "IWBTG" with any one of hundreds of shmup titles from the 80s and 90sDavey wrote:In IWBTG, like 90% of the difficulty is knowing what hidden traps lie ahead, so most of the game is just trial-and-error. Once you know what's coming, there isn't a lot to it.
Re: are these sort of games actually fun?
http://nesguide.com/games/battlekidfortressofperil/
IWBTG, minus un-clever peek-a-boo BS. Too bad it sold out so fast.
IWBTG, minus un-clever peek-a-boo BS. Too bad it sold out so fast.
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
Re: are these sort of games actually fun?
What the fuck are you talking about? The Delicious Fruits that are right there on the fucking screen, unlike being rear-admiraled in a shooter, or the moving kill walls that take all of 2 fucking seconds to go "hey there's a thing there" and push the fucking r button to fucking not get killed by them again. Which is simpler to avoid than a fucking kill laser when you're in the middle of dodging a shitstorm by a factor of a thousand.Elixir wrote:Have you played IWBTG? Even on the first screen, the traps can't be avoided unless you know that they're there.
Fuck fuck fuck.
I am throw rock at you.
PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.
Re: are these sort of games actually fun?
There may be sections like that, yes, but unlike IWBTG it's not the meat of the game. IWBTG's learning curve is more like a staircase than a curve... make a little progress, die, make a little more progress, die. At least shmups give you the chance to pull some heroic moves out of your ass when you get cornered, even if the odds of surviving aren't too great, and even then it's at least as much luck as skill until you get a feel for the patterns. I think the idea of being able to beat a hard boss on your first try is important, even if it is improbable.ncp wrote:I've seen people say this and I really do not understand it. There are sections in many modern shmups where, if you don't know something is coming and either kill it asap or dodge in a certain direction, the screen WILL fill with bullets and kill you. Yes, you get some get-out-of-jail-free cards with bombs (in some games), but the fact remains that without prior knowledge you will almost never survive the game.
In that case I probably just didn't get far enough to see the "legit" difficult parts. This seemed to be the general flow back when I tried it:ncp wrote:This is wrong. 90% of the difficulty of IWBTG lies in ridiculous precision. Once you get hit by something once in IWBTG you know it's there, the REAL challenge is timing your movements (and jumps/doublejumps) correctly, and holy shit does it require precision.In IWBTG, like 90% of the difficulty is knowing what hidden traps lie ahead, so most of the game is just trial-and-error. Once you know what's coming, there isn't a lot to it.
1.) Start playing
2.) Get killed by trap
3.) Get a little bit further next time now that you know the trap
4.) Go to 2.)
Re: are these sort of games actually fun?
The demo was kind of cool. Thanks for the heads-up.JoshF wrote:http://nesguide.com/games/battlekidfortressofperil/
IWBTG, minus un-clever peek-a-boo BS. Too bad it sold out so fast.
It's still about as cruel as its inspiration, more-so in some spots, though. Touch some guys after falling a couple of screens - learn not to do that again. Boss that requires a good amount of practice to beat, almost certain 100% death the first time ever fighting him. A bit longer between checkpoints etc.
I wonder how the difficulty modes differ..
PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.
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doctorx0079
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Re: are these sort of games actually fun?
Yep. This is not fun. In Gradius games you get to stay alive for a while and shoot things before you have to memorize something. The same with R-Type. Also the solutions are not obvious in those games. In IWTBTG the solutions are obvious but there are tons of traps crammed into hardly any levels, and you have to be pixel-perfect with every one. The sadism is supposed to be funny but after a while it's just boring. This game doesn't have enough screens or enough progress. There's nothing to get or really to do. Instead it's just a bunch of traps. It's more fun watching "Super Mario Frustration" on YouTube.Davey wrote: This seemed to be the general flow back when I tried it:
1.) Start playing
2.) Get killed by trap
3.) Get a little bit further next time now that you know the trap
4.) Go to 2.)
SWY: Games are just for fun
Re: are these sort of games actually fun?
0_o
I can clear the Battle Kid demo in ~10-15 minutes. The screens almost scream by.
These games just aren't for you.
Or rage against the universe. That's fine with me.
Here's the Battle Kid demo for lazy people too lazy to
I can clear the Battle Kid demo in ~10-15 minutes. The screens almost scream by.
These games just aren't for you.
Or rage against the universe. That's fine with me.
Here's the Battle Kid demo for lazy people too lazy to
PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.
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doctorx0079
- Posts: 1277
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Re: are these sort of games actually fun?
Okay TrevHead, BryanM apparently thinks these games are actually fun, but most of us don't. There's your answer.
But how does that make it fun though.BryanM wrote:0_o
I can clear the Battle Kid demo in ~10-15 minutes. The screens almost scream by.
SWY: Games are just for fun
Re: are these sort of games actually fun?
Izzat some palette-swapped Delicious Fruit attacking me? I smell a lawsuit.BryanM wrote:Here's the Battle Kid demo for lazy people too lazy to
Re: are these sort of games actually fun?
If I was making a derivative game, one of my monsters would be a "sky turtle" that throws poop at you. And when the poop hits the ground, it'd open it's fanged mouth and hop at you. Because the poo hungers for blood.
PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.
Re: are these sort of games actually fun?
super ear man bros is my favorite game that is in this style
Re: are these sort of games actually fun?
I'm sorry, but this topic is absolutely terrible and ncp pointed it out: there are groups of people who aim these same accusations at the shmup genre, picking games that members here apparently find easy; for this reason, you cannot say that games like IWBTG are not "fun"
Re: are these sort of games actually fun?
I wasn't talking about the apples. You're thinking of the screen above. On the very first screen of IWBTG, you have unavoidable traps that can't be avoided unless you already know how to deal with them. Not fun.BryanM wrote:What the fuck are you talking about? The Delicious Fruits that are right there on the fucking screen, unlike being rear-admiraled in a shooter, or the moving kill walls that take all of 2 fucking seconds to go "hey there's a thing there" and push the fucking r button to fucking not get killed by them again. Which is simpler to avoid than a fucking kill laser when you're in the middle of dodging a shitstorm by a factor of a thousand.Elixir wrote:Have you played IWBTG? Even on the first screen, the traps can't be avoided unless you know that they're there.
Fuck fuck fuck.
I am throw rock at you.
Re: are these sort of games actually fun?
all the western fans are too busy praising to their savior (ZUN) and would never commit such acts of heresy (make their own games)And I'd like to know who ever claimed that "any one and their dog" could have made Touhou...
THEY MUST FOLLOW THE DANMAKUFU DOCTRINE
Re: are these sort of games actually fun?
Hey why is I heard that shumps require precisions?
I play Toaplan...reflexes baybee. And Seibu which sometimes is reflexes and sometimes slight precision (mainly timing and the like on RFJ though)
IWTBTG just news in: Still shitty.
I play Toaplan...reflexes baybee. And Seibu which sometimes is reflexes and sometimes slight precision (mainly timing and the like on RFJ though)
IWTBTG just news in: Still shitty.
fixoratedlgb wrote:all the western fans are too busy fapping to Touhou hentai doujin
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MadScientist
- Posts: 420
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Re: are these sort of games actually fun?
There are more freeware platformers worth playing than freeware shmups.
You cannot stop me with Paramecium alone!
Re: are these sort of games actually fun?
why would anyone compare games that deliberately trick you over and over with shmups?
that's completely retarded
that's completely retarded
Re: are these sort of games actually fun?
ADDENDUMEd Oscuro wrote:fixoratedlgb wrote:all the western fans are too busy fapping to Touhou hentai doujin