I find Irem's late-80s shooters the ones with the best music, yet worst sound effects. The BGM has this bright, metallic yet harmonious ring, and the compositions are driving yet sometimes toweringly intricate by contemporary standards (X-Multiply's "The Rolling Worms" exemplifies this, crunchy and sinister as hell).
At the same time the SFX for pickups and explosions are annoyingly chirpy, along with most other events. Not without practicality (good to know you've pulled off that reverse Force reattachment by the fanfare alone), but still more grating than necesary.
Not that I know of any coin-op shooter from the period with explosion sfx as meaty as stuff from the mid-90s on... Konami and Toaplan did this a lot too. Twin Cobra's Genesis port has way punchier explosions than the arcade game. (lower volume before clicking)
AC vs
MD.