So zakks patch is OK in this competition then?Enhasa wrote:Insert credit, up up down down left right left right A B C start. Alternately, if you have cheat.dat/cheat.zip, you can unlock in the cheat menu. Or, you can use zakk's patch, which has them already unlocked.
To reset rank, either reset the game with F3 or use zakk's patch, which maintains constant starting rank. This is what I do though:
Enhasa wrote:Resetting is annoying in this game due to ultra-long boot sequence plus having to Konami code if you want a Mahou ship plus having to wait for timeout for easy ABC type selection. I'd just create a savestate, near timeout, on the character selection screen. There might be some graphical glitches at the very beginning, but they quickly go away within a couple seconds.
STGT'09 Week 5 - ...do I even need to tell you?
Re: STGT'09 Week 5 - ...do I even need to tell you?

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: STGT'09 Week 5 - ...do I even need to tell you?
Can't see why it shouldn't. I'm not Mike, though, so don't take this as official.
Re: STGT'09 Week 5 - ...do I even need to tell you?
$#!+. I have come to fully understand the term "invisibullet."
Re: STGT'09 Week 5 - ...do I even need to tell you?
Mahou Daisakusen is right, but APB is far, far worse to play for score and rank than Garegga. I'll leave it up to you to figure out why.Ed Oscuro wrote:Mahou D. or I bet even APB would have been less ridiculous to play for score.
Also, the instructions on setting up the ROMz for MAME are outdated; the game has different ROM names now. Both bgaregga and bgareggat2 have Japan and Asia in them. Which date revision do we want - the Sat Mar 2 1996 set (bgareggat2)? Edit: actually, that one isn't working for me, but the Sat Feb 3 1996 one is.
(hint: possible score is cut by 60% by choosing single character mode)
Also if you don't mind screwing over your item cycle order (and players in Japanese arcades don't always have the luxury of restarting the machine and those scores still get submitted) zakk's patch is fine.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
Re: STGT'09 Week 5 - ...do I even need to tell you?
Oh and I didn't pop back up because of Garegga, guys. I seriously had a swarth of schoolwork last two weeks.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
Re: STGT'09 Week 5 - ...do I even need to tell you?
CRI - Gothloli Luftwaffe - 6,294,290 - Base - Golden Bat - Saturn
Re: STGT'09 Week 5 - ...do I even need to tell you?
is the boot up sequence really that hard to get past ? map a fast fwd button on your joystick and hold it down to get through the boot up in a couple seconds .
Re: STGT'09 Week 5 - ...do I even need to tell you?
It's really the code-entering thing that's irritating.clp wrote:is the boot up sequence really that hard to get past ? map a fast fwd button on your joystick and hold it down to get through the boot up in a couple seconds .
Isn't there a bug with that patch anyway, though?
Re: STGT'09 Week 5 - ...do I even need to tell you?
unsane - Drink 'N Fly - 1,191,160 - 3? - Gain - MAME
I don't yet know much about this game, so no idea of the stage name i died in, but i think it was the 3rd. I let the timer run out for ship type, which i'm guessing is represented by no letter...
I don't yet know much about this game, so no idea of the stage name i died in, but i think it was the 3rd. I let the timer run out for ship type, which i'm guessing is represented by no letter...
Re: STGT'09 Week 5 - ...do I even need to tell you?
You actually get the ABC version when you let it time out. It's the easy way to get it.

Re: STGT'09 Week 5 - ...do I even need to tell you?
I was enjoying Danbo Daxter's explanation better.Twiddle wrote:(hint: possible score is cut by 60% by choosing single character mode)
Also if you don't mind screwing over your item cycle order (and players in Japanese arcades don't always have the luxury of restarting the machine and those scores still get submitted) zakk's patch is fine.
*Image macro I used in a previous week

Anyway I will give this one an honest try, bullet do not scare me
Re: STGT'09 Week 5 - ...do I even need to tell you?
Yes, Zakk's patch is okay.
Rank watch can be used for practicing, but not for posted scores.
Rank watch can be used for practicing, but not for posted scores.
Re: STGT'09 Week 5 - ...do I even need to tell you?
Arvandor - Drink 'N Fly - 4,510,140 - 5 - Golden Bat - MAME
Ahh, the game of ultimate mixed feelings for me. I love the music, and the drab and industrial atmosphere, and even many aspects of the scoring system.
But I hate HATE HATE HATE HATE suicide rank control. It's a crime against my gamer's nature to die on purpose. It also makes it harder to get serious in this game. I always play very relaxed, because if I die it's just kind of "*shrug* I needed the rank drop anyways." So I never really try my hardest to survive unless I'm on my last life with like 700k to go to next extend.
Ahh, the game of ultimate mixed feelings for me. I love the music, and the drab and industrial atmosphere, and even many aspects of the scoring system.
But I hate HATE HATE HATE HATE suicide rank control. It's a crime against my gamer's nature to die on purpose. It also makes it harder to get serious in this game. I always play very relaxed, because if I die it's just kind of "*shrug* I needed the rank drop anyways." So I never really try my hardest to survive unless I'm on my last life with like 700k to go to next extend.

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coffeejoerx
- Posts: 184
- Joined: Mon Aug 14, 2006 8:30 pm
- Location: Sao Paulo - Brazil
Re: STGT'09 Week 5 - ...do I even need to tell you?
coffeejoerx - Pelé Shooting Team - 2,925,600 - Factory - Golden Bat - MAME
Re: STGT'09 Week 5 - ...do I even need to tell you?
You understand using bombs to score and get more lives. So think of it as trading lives for more bombs. The scoring cycle of life!Arvandor wrote:But I hate HATE HATE HATE HATE suicide rank control. It's a crime against my gamer's nature to die on purpose. It also makes it harder to get serious in this game. I always play very relaxed, because if I die it's just kind of "*shrug* I needed the rank drop anyways." So I never really try my hardest to survive unless I'm on my last life with like 700k to go to next extend.
Re: STGT'09 Week 5 - ...do I even need to tell you?
Get over it, biotch!!!!!Arvandor wrote: But I hate HATE HATE HATE HATE suicide rank control.
Don't complain about one of the deepest and best shmups ever made.
Re: STGT'09 Week 5 - ...do I even need to tell you?
ED-057 - Team Oldschoolers - 2,155,730 - Plant - Bornam(ABC) - MAME


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charlie chong
- Posts: 1526
- Joined: Fri Dec 08, 2006 12:19 pm
- Location: borders
Re: STGT'09 Week 5 - ...do I even need to tell you?
soz for non participating last week team i've had an extra hour added to my commute because of office change
i was too tired adjusting my sleeping patterns last 2 weeks.
i cant miss gregor tho
charlie chong - ketsui defense force - 4,455,600 - cloud - rust champion - pcb


i cant miss gregor tho
charlie chong - ketsui defense force - 4,455,600 - cloud - rust champion - pcb

SLAG OFF KETSUI I SLAG OFF YOR MUM
https://soundcloud.com/vapor-teh-apparition
https://soundcloud.com/don-pachi-aka-bling-laden
https://soundcloud.com/vapor-teh-apparition
https://soundcloud.com/don-pachi-aka-bling-laden
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Warp_Rattler
- Posts: 383
- Joined: Fri Feb 15, 2008 5:48 am
- Location: OR, US
Re: STGT'09 Week 5 - ...do I even need to tell you?
Warp_Rattler - Shooting Snobs - 1,801,280 - Plant - Wild Snail - MAMEPlus!
So much to keep track of in this game! It's like I should have some sort of goddamn mental spreadsheet going at all times ("next flying enemy is going to drop the 600 point medal and if I get this powerup it'll put me into the small bullet shot and if I miss these next TWO options but get the doohickey after that I can get the homing options and FUCK WHY DID I JUST EXPLODE??")
So much to keep track of in this game! It's like I should have some sort of goddamn mental spreadsheet going at all times ("next flying enemy is going to drop the 600 point medal and if I get this powerup it'll put me into the small bullet shot and if I miss these next TWO options but get the doohickey after that I can get the homing options and FUCK WHY DID I JUST EXPLODE??")
Re: STGT'09 Week 5 - ...do I even need to tell you?

bkk - letsdestroystgt09 - 6,932,590 - ALL - Miyamoto (C) - MAME
Re: STGT'09 Week 5 - ...do I even need to tell you?
Congratulations, bkk!
Dependent on whether scores from a savestate (after I unlocked the Mahou characters) are acceptable, since that locks in the stage order (I don't feel like doing what I did with Strikers '45 II again and foregoing stage edit), here is mine:
Ed Oscuro - Slap Chop My Nuts - 1,133,670 - Factory - Bornam C - MAME Plus! 0.134u1r4397-20090927 no autofire or nuthin'
Hearing the Expander music for the first time brings to mind Louis from L4D yelling "shit...Shit...SHIIIIT!" No bombs! No problem! We got the extend! Probably won't be too much trouble once I learns it. Nice improvement from today's previous high of 846,480K
Ahh...well, today has been good for my Garegga playing. First time to 10K medals, and (just now) my first 1M+ score. Nothing amazing but another milestone brought on by focused STGT playing.
@ Warp Rattler: Doesn't seem too complicated to me actually. Just remember where bomb pieces and medals are, also how to dismantle bosses for max points, and a lot of the rest takes care of itself. I just took the time to re-acquaint myself with Icarus' strategy post and cleared up a misconception I had about rank on continuing plays (never rises above the default, which takes care of that worry I had).
Dependent on whether scores from a savestate (after I unlocked the Mahou characters) are acceptable, since that locks in the stage order (I don't feel like doing what I did with Strikers '45 II again and foregoing stage edit), here is mine:
Ed Oscuro - Slap Chop My Nuts - 1,133,670 - Factory - Bornam C - MAME Plus! 0.134u1r4397-20090927 no autofire or nuthin'
Hearing the Expander music for the first time brings to mind Louis from L4D yelling "shit...Shit...SHIIIIT!" No bombs! No problem! We got the extend! Probably won't be too much trouble once I learns it. Nice improvement from today's previous high of 846,480K
Ahh...well, today has been good for my Garegga playing. First time to 10K medals, and (just now) my first 1M+ score. Nothing amazing but another milestone brought on by focused STGT playing.
@ Warp Rattler: Doesn't seem too complicated to me actually. Just remember where bomb pieces and medals are, also how to dismantle bosses for max points, and a lot of the rest takes care of itself. I just took the time to re-acquaint myself with Icarus' strategy post and cleared up a misconception I had about rank on continuing plays (never rises above the default, which takes care of that worry I had).
Re: STGT'09 Week 5 - ...do I even need to tell you?
Plasmo - TCACTRM - 7,961,780 - Cloud - Gain (ABC) - Saturn
Last edited by Plasmo on Tue Sep 29, 2009 12:14 pm, edited 1 time in total.
Re: STGT'09 Week 5 - ...do I even need to tell you?
The special options aren't THAT useful, I find. However if you let all the options go past in the first stage except fro the one directly before the boss you'll get the special Wide formation which is useful for picking off the tail. Garegga isn't the best choice for a tournament but since it's the best shmup of all time this year I figured some people might have played it...Warp_Rattler wrote: So much to keep track of in this game! It's like I should have some sort of goddamn mental spreadsheet going at all times ("next flying enemy is going to drop the 600 point medal and if I get this powerup it'll put me into the small bullet shot and if I miss these next TWO options but get the doohickey after that I can get the homing options and FUCK WHY DID I JUST EXPLODE??")
Re: STGT'09 Week 5 - ...do I even need to tell you?
HAHAHAHAHA, those tiny little MSPaint lines count as bullets?
EDIT: Oh right scoring tricks.
DoubleThink - The Team With No Name - 1,768,780 - Factory - Bornman - MAME

This game suddenly got a whole bunch more enjoyable.
EDIT: Oh right scoring tricks.
DoubleThink - The Team With No Name - 1,768,780 - Factory - Bornman - MAME

This game suddenly got a whole bunch more enjoyable.
Live to fly, fly to live, it's all very orthodox
Re: STGT'09 Week 5 - ...do I even need to tell you?

Erodion - Team Mancos - 3,822,720 - 4 - Gain (abc) - MAME

Re: STGT'09 Week 5 - ...do I even need to tell you?
Kiken - Drink N Fly - 6,182,310 - Sky - Musashi B - Saturn
First credit I dropped in, I managed to break 6 million for the first time ever. As usual Black Heart just fucks me up with that annoying sway fire (I always over-tap inside that pattern).
First credit I dropped in, I managed to break 6 million for the first time ever. As usual Black Heart just fucks me up with that annoying sway fire (I always over-tap inside that pattern).
Re: STGT'09 Week 5 - ...do I even need to tell you?
BTW, that should be stage 5...
Can someone just list the stage names in the OP, please?
Can someone just list the stage names in the OP, please?
Re: STGT'09 Week 5 - ...do I even need to tell you?
WELCOMETOVIOLENTCITYWarp_Rattler wrote:Warp_Rattler - Shooting Snobs - 1,801,280 - Plant - Wild Snail - MAMEPlus!
So much to keep track of in this game! It's like I should have some sort of goddamn mental spreadsheet going at all times ("next flying enemy is going to drop the 600 point medal and if I get this powerup it'll put me into the small bullet shot and if I miss these next TWO options but get the doohickey after that I can get the homing options and FUCK WHY DID I JUST EXPLODE??")
Re: STGT'09 Week 5 - ...do I even need to tell you?
How do I watch rank?mikwuyma wrote:Rank watch can be used for practicing, but not for posted scores.
Re: STGT'09 Week 5 - ...do I even need to tell you?
stage 5 is actually called Cloud, not Sky. it goes Valley, Plateau, Factory, Plant, Cloud, Base, Airport...Kiken wrote:BTW, that should be stage 5...
Can someone just list the stage names in the OP, please?
hopefully i can get a letter score this time!