Raystorm HD - Xbox Live Arcade & PSN

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TodayIsForgotten
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Re: Raystorm HD - Xbox Live Arcade

Post by TodayIsForgotten »

I'm sure that will change. It's on partnernet not xbla. Give it time.
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Re: Raystorm HD - Xbox Live Arcade

Post by gameoverDude »

This looks impressive. Now we need G.Rev to do Border Down HD. That shot of the city scene just gave me a huge BD Stage 1 flashback. If G.Rev were hired to make this version of RayStorm, I wouldn't be surprised.

An option to turn auto-centering off would be great.
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Re: Raystorm HD - Xbox Live Arcade

Post by bucklemyshoe »

I never played Raystorm or Crisis.

Are these games any good? what are they similiar to? worth buying? Which is better?
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Raizen1984
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Re: Raystorm HD - Xbox Live Arcade

Post by Raizen1984 »

bucklemyshoe wrote: Are these games any good? what are they similiar to? worth buying? Which is better?
Yes, Rayforce, Yes, Raystorm
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Re: Raystorm HD - Xbox Live Arcade

Post by BIL »

bucklemyshoe wrote:I never played Raystorm or Crisis.

Are these games any good? what are they similiar to? worth buying? Which is better?
If you've played Under Defeat, Raystorm uses a similar angled-overhead perspective, which takes getting used to in order to dodge patterns effectively. That's probably the biggest point of contention about RS. Otherwise it plays like Rayforce, with three major differences: 1) you can lock onto enemies on any plane, not just below you. 2) you get a recharging bomb. 3) the optional new RG-02 ship plays nothing like the classic RG-01, other than the basic lock-on mechanic.
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Re: Raystorm HD - Xbox Live Arcade

Post by bucklemyshoe »

I've never played Rayforce.

If I had even known it existed I would have included it in my original question.
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Re: Raystorm HD - Xbox Live Arcade

Post by BIL »

In that case it's harder to say what Ray- is similar to, since it essentially started its own sub-style of "lock-on shooter." Think Xevious ground-bombing, only instead of individually destroying targets, you chain them together in a sequence of lock-ons before firing and forgetting, racking up higher multipliers for bigger chains. Play Rayforce in MAME for ten seconds and you'll have an idea of what RS is like, besides the Under Defeat perspective.

Rayforce is also known as Galactic Attack, Gunlock and Layer Section, on the off chance you've seen it under a different name.
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Re: Raystorm HD - Xbox Live Arcade

Post by Kaspal »

if you ever plyed Kamui, you can get the feeling (more or less) of how Rayforce is... but i'd say kamui is more hectic.
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Re: Raystorm HD - Xbox Live Arcade

Post by E. Randy Dupre »

StarCreator wrote:
E. Randy Dupre wrote:
emphatic wrote:Why does button "A" cancel, and button "B" is OK?
Because A and B are traditionally the other way around on Japanese control pads? In much the same way as O confirms and X cancels in Japanese Playstation games, but it's the other way around in the western versions.
Err, it's standard to use A for confirm and B for cancel on all 360 games worldwide. It's not a PlayStation.
Err, I know that. But, as already stated, this isn't a finished game. It makes sense that the developers would temporarily go with whatever they find most natural while it's a work-in-progress, then change it during the testing/polishing phase.
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Re: Raystorm HD - Xbox Live Arcade

Post by Thunder Force »

Raystorm and Raycrisis still feel good nowadays when played on the PSP, a HD version for bigger screens should hold up well. Hope we eventually get Raycrisis HD too. Feel the Zuntata + G.Rev love! :)
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Re: Raystorm HD - Xbox Live Arcade

Post by TLB »

I like Raycrisis's soundtrack.
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Re: Raystorm HD - Xbox Live Arcade

Post by null1024 »

bucklemyshoe wrote:I never played Raystorm or Crisis.

Are these games any good? what are they similiar to? worth buying? Which is better?
Raycrisis is rather good. Raystorm is really good, but for some strange reason, I like RC better than RS, even though everyone says the opposite.
Rayforce tops them both though. Hands down.
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Re: Raystorm HD - Xbox Live Arcade

Post by Shatterhand »

IMO the series got a little worse at each new game

Rayforce is AWESOME, Raystorm is pretty good and Raycrisis is enjoyable.

Though I only played the PS1 version of Raycrisis, and I heard the Arcade version is far superior.



It's good news that Raystorm is getting the HD treatment even though I probably will never see this game. Raystorm really had some good graphics for that time, and it truly deserves an HD remake
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Re: Raystorm HD - Xbox Live Arcade

Post by cj iwakura »

I bought the Taito Legends 2 game just for Raystorm.

It's worth it.

I hope it does come to Wiiware, since I don't have a 360.
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Re: Raystorm HD - Xbox Live Arcade

Post by Zero Gunner »

cj iwakura wrote:I bought the Taito Legends 2 game just for Raystorm.

It's worth it.

I hope it does come to Wiiware, since I don't have a 360.
Not trying to pick on the Wii here but at this point I don't see why. The Wii-controller isn't exactly great for shmups and a major point of this port is the HD aspect...which the Wii just doesn't do. I don't think this is likely....

EDIT: I bought Taito Legends 2 just for Elevator Action Returns (to have a back-up to my Saturn copy). Then I realized it was a meh port so I found a second, still factory-sealed copy for Saturn for the archive. :mrgreen:
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Re: Raystorm HD - Xbox Live Arcade

Post by gameoverDude »

The arcade version of RayCrisis has 2 player and the graphics seem a bit smoother. IINM, the arcade version is 60 FPS and PS1 may be 30 FPS. There's no music pause when a boss appears on the arcade one- when the music does pause on the PS1 port, it is kind of an immersion killer.
Shatterhand wrote:IMO the series got a little worse at each new game

Rayforce is AWESOME, Raystorm is pretty good and Raycrisis is enjoyable.

Though I only played the PS1 version of Raycrisis, and I heard the Arcade version is far superior.



It's good news that Raystorm is getting the HD treatment even though I probably will never see this game. Raystorm really had some good graphics for that time, and it truly deserves an HD remake
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Re: Raystorm HD - Xbox Live Arcade

Post by Zeether »

Zero Gunner wrote:
cj iwakura wrote:I bought the Taito Legends 2 game just for Raystorm.

It's worth it.

I hope it does come to Wiiware, since I don't have a 360.
Not trying to pick on the Wii here but at this point I don't see why. The Wii-controller isn't exactly great for shmups and a major point of this port is the HD aspect...which the Wii just doesn't do. I don't think this is likely....

EDIT: I bought Taito Legends 2 just for Elevator Action Returns (to have a back-up to my Saturn copy). Then I realized it was a meh port so I found a second, still factory-sealed copy for Saturn for the archive. :mrgreen:
There's an arcade stick and the Classic Controller for Wii.
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Re: Raystorm HD - Xbox Live Arcade

Post by Mills »

I hope they sort that annyoing bug with the enemy bullets where they track and move with the background.
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Re: Raystorm HD - Xbox Live Arcade

Post by D »

Mills wrote:I hope they sort that annyoing bug with the enemy bullets where they track and move with the background.
you mean the first boss where the big lasers sometimes don't come out of the ship, but apparantly start in the air somewhere? Or please explain
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Re: Raystorm HD - Xbox Live Arcade

Post by Mills »

D wrote:
Mills wrote:I hope they sort that annyoing bug with the enemy bullets where they track and move with the background.
you mean the first boss where the big lasers sometimes don't come out of the ship, but apparantly start in the air somewhere? Or please explain
The enemy bullets are bend from their path when the background moves.
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Re: Raystorm HD - Xbox Live Arcade

Post by Battlesmurf »

Mills wrote:I hope they sort that annyoing bug with the enemy bullets where they track and move with the background.
lol- that sounds like Raiden 4 - though it's been awhile since I've played Raystorm I don't quite remember that :P
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Re: Raystorm HD - Xbox Live Arcade

Post by ZOM »

Mills wrote:
D wrote:
Mills wrote:I hope they sort that annyoing bug with the enemy bullets where they track and move with the background.
you mean the first boss where the big lasers sometimes don't come out of the ship, but apparantly start in the air somewhere? Or please explain
The enemy bullets are bend from their path when the background moves.
I'm pretty sure it's no bug and it's intentional...just wondering who came up with that shitty idea.
No fixing involved here - just hoping whoever is reprogramming this remake drops that stupid "feature".
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Re: Raystorm HD - Xbox Live Arcade

Post by cj iwakura »

ZeetherKID77 wrote:
Zero Gunner wrote:
cj iwakura wrote:I bought the Taito Legends 2 game just for Raystorm.

It's worth it.

I hope it does come to Wiiware, since I don't have a 360.
Not trying to pick on the Wii here but at this point I don't see why. The Wii-controller isn't exactly great for shmups and a major point of this port is the HD aspect...which the Wii just doesn't do. I don't think this is likely....

EDIT: I bought Taito Legends 2 just for Elevator Action Returns (to have a back-up to my Saturn copy). Then I realized it was a meh port so I found a second, still factory-sealed copy for Saturn for the archive. :mrgreen:
There's an arcade stick and the Classic Controller for Wii.
Milestone/Ultimate Shooting Collection used an interesting nunchuk/remote combo. Movement with the nunchuk, firing with the remote. It worked pretty well, but Shikigami 3's straight remote controls were a little easier.
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Re: Raystorm HD - Xbox Live Arcade

Post by Sifu »

Wow this is nice, thou im still hoping for a einhander HD.
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Re: Raystorm HD - Xbox Live Arcade

Post by TodayIsForgotten »

cj iwakura wrote:I bought the Taito Legends 2 game just for Raystorm.
Milestone/Ultimate Shooting Collection used an interesting nunchuk/remote combo. Movement with the nunchuk, firing with the remote. It worked pretty well, but Shikigami 3's straight remote controls were a little easier.
This setup is so awkward for me. The 'chuck feels to cheap to play these games well, imo.
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Post by BAD »

Hell! Yes! Love the series and will buy instantly on release. Cool to see that this (of all titles) is getting an HD remake!

I can still remember getting RayStorm and RayCrisis new back in the day on the PlayStation, and I was not at all disappointed. RayStorm I had passed on for a while, but then I decided to get it and hoped it was still there; I was lucky the people in my area care more about dogshit EA games than shooters, or else it would have been long gone! RayCrisis, on the other hand, I bought on release after being pumped by the GameFan coverage on it. I still play them regularly (when I'm stateside) because they also included revised/updated/extra/alternate versions of each on the same disc (with slightly different features and graphics). Some good memories, too, playing them with family and friends.

If only G. Darius had its little-known revision on the same disc...
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Re: Raystorm HD - Xbox Live Arcade

Post by PC Engine Fan X! »

The Raystorm PCB is great with it's crisp CD-quality 44.1KHz stereo output if your candy cab can support it from the get-go. The loading times are instantaneous between stages. You even select the game to play on a single player control panel setup if that is all you have, otherwise it's best to activate 2 player option for that cool two-player co-op mode and more fun. ^_~

The Taito FX-1B board that RayStorm runs on is a precursor to the slighly more powerful Taito G-Net mobo iteration. ^_~

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Re: Raystorm HD - Xbox Live Arcade

Post by Twiddle »

Raizen1984 wrote:
bucklemyshoe wrote: Are these games any good? what are they similiar to? worth buying? Which is better?
Yes, Rayforce, Yes, Raystorm
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Re: Raystorm HD - Xbox Live Arcade

Post by Kron »

Debut trailer:

http://www.youtube.com/watch?v=RLQMKUMtgQg

Says PSN as well if you're unfortunate enough to own a PS3.
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Re: Raystorm HD - Xbox Live Arcade

Post by ZOM »

Kron wrote: Says PSN as well if you're unfortunate enough to own a PS3.
:roll: :roll: :roll:

FYI - I sure as hell will be getting the PS3 version.
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