Autofire in older shmups

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Twiddle
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Post by Twiddle »

croikle wrote:
Twiddle wrote:imo if one hand isn't clasped around your dick while trying to control your ship and fire at the same time with your other hand you're fucking cheating
New high score challenge table coming up... :D

What game, though?
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Post by Udderdude »

Twiddle wrote:
croikle wrote:
Twiddle wrote:imo if one hand isn't clasped around your dick while trying to control your ship and fire at the same time with your other hand you're fucking cheating
New high score challenge table coming up... :D

What game, though?
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DEL
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Post by DEL »

Sonic R wrote;
The highest level shooting players in Japan use it. So are they score tainted?
Yup, that's the point I was making. They have absolutely no compunction about using autofire, tricks, inside knowledge. As long as its set on default they will use any means necessary.
You can handicap yourself if you like...
But they won't.

(& Yes Sonatine is a good Yakuza film :wink: ).
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Post by Ed Oscuro »

lgb wrote:Autofire is cheating, infinite combos are not.
Caravan Games thread page 10:
lgb wrote:Use autofire. Helps a lot.
And that's why I haven't added a score in caravan games for a while. I was playin' home run derby and lgb was playin tee-ball

I like a level playing field, but not destroying my hands has to come first.

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Post by emphatic »

Some games just are way too physically challenging without autofire. Twin Hawk (arcade) comes to mind. Try playing that for more than 10 minutes without have a cramp fit in your arm.

Perhaps a new thread called "Arcade games that don't benefit from autofire" instead? Air Gallet + autofire = fail, Out Zone + autofire = fail. Keep 'em coming, you know you want to...
Last edited by emphatic on Wed Apr 08, 2009 1:46 pm, edited 1 time in total.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Post by Ed Oscuro »

emphatic wrote:Out Zone + autofire = fail.
rofl what are you talking about

sure you can't use super burner, just disable AF for that or avoid SB altogether
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Post by beer monkey »

Ghegs wrote:Hudson released an autofire-capable controller in the Famicom days and the television ad for it focused on how you don't have to keep tapping in Star Soldier anymore.
Tomato did the same thing for Star Prince! :wink:

PC Engine / Turbografx games should have been developed/balanced assuming autofire, since it is a standard feature.
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Post by emphatic »

Ed Oscuro wrote:avoid SB altogether
= fail.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Post by Ed Oscuro »

SB has a slow turning radius, short range, and keeping it prevents you from picking up change bonuses for points. On top of that it doesn't do enough damage to warrant replacing the regular shot on autofire. THAT is fail.
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Post by Ganelon »

emphatic wrote: Perhaps a new thread called "Arcade games that don't benefit from autofire" instead? Air Gallet + autofire = fail, Out Zone + autofire = fail. Keep 'em coming, you know you want to...
Well, pretty much any game with shot-based rank (Battle Garegga, Soukyugurentai) or a far more effective charge weapon (Thunder Force V-VI).
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Post by MathU »

Sonic R wrote:The highest level shooting players in Japan use it. So are they score tainted?
I wouldn't say "tainted" exactly, but I would never compare a non-autofire score with an autofire score.
Of course, that's just an opinion.
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Post by antron »

Ganelon wrote:
emphatic wrote: Perhaps a new thread called "Arcade games that don't benefit from autofire" instead? Air Gallet + autofire = fail, Out Zone + autofire = fail. Keep 'em coming, you know you want to...
Well, pretty much any game with shot-based rank (Battle Garegga, Soukyugurentai) or a far more effective charge weapon (Thunder Force V-VI).
but you can add an autofire button and keep the original, like many console ports do.
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Post by Ed Oscuro »

Last edited by Ed Oscuro on Wed Apr 08, 2009 4:27 pm, edited 1 time in total.
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Post by Aquas »

I can appreciate having to tap buttons quickly... in games like Flying Shark and Plus Alpha... you can have a steady rate of fire from your finger, but when you want to take out the hardier enemies, you gotta test your speed tapping skills. Some games that don't give autofire off the bat make things a little too difficult without it, at times, but others seem to keep the no-autofire mantra in mind. That classic gameplay is pretty cool :)

Then there's mushi where you tap as fast as possible for C fire skyrocketing :)

I've thought about using rapidfire as being unfair, but I think you have to gauge the difficulty at the same time. Gradius games for example, they are kind of wild to play without autofire, but on the other hand, if you're not using autofire, the lazer powerup should be preferred because it allows you to hold down the button for continuous shot. I guess that mindset was in Japanese players on cabinets without autofire... I'm not sure how widespread autofire circuits were / are. That being said, of course I play Gradius games with autofire, but having missle and shot on seperate buttons is essential for high level play :)
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Post by toaplan_shmupfan »

emphatic wrote:
Ed Oscuro wrote:avoid SB altogether
= fail.
I always avoided the Super Burner, since I never did see the value in using it since it had a shorter range than the regular one-way shot.

Super Ball on the other hand, get that and easily win the game unless one is hit by an enemy shot or falls off the edge. (Press and hold the button, it acts as a spinning shield hitting any enemies that the ball hits. Press and release the button about once every half second, it becomes the most powerful shot in the game and even takes out bosses very quickly.)
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Post by Twiddle »

super ball is a bit hard to aim though
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Post by lgb »

Ed Oscuro wrote:
lgb wrote:Autofire is cheating, infinite combos are not.
Caravan Games thread page 10:
lgb wrote:Use autofire. Helps a lot.
Yes, now put two and two together.
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Post by Twiddle »

lgb wrote:
Ed Oscuro wrote:
lgb wrote:Autofire is cheating, infinite combos are not.
Caravan Games thread page 10:
lgb wrote:Use autofire. Helps a lot.
Yes, now put two and two together.
so you're saying "cheating is okay"?

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Post by lgb »

When I said "autofire is cheating, infinite combos are not", I meant in the same context that emulating a hard to find game from the 80s is illegal. I hope that's understandable.
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Post by Twiddle »

lgb wrote:When I said "autofire is cheating, infinite combos are not", I meant in the same context that emulating a hard to find game from the 80s is illegal. I hope that's understandable.
these have to do with each other how?
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Post by Ed Oscuro »

Twiddle wrote:super ball is a bit hard to aim though
Super ball isn't fucked up by autofire though!

LGB: I really don't mind having to use AF with the caravan games (so long as it's the hardware rate), but at the time it was discouraging because I found my life was a lie up to that point.

But more on topic, I concur with my esteemed colleague Twiddle in saying I don't know what the fuck you're talking about right now. Explain please.
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Post by 8 1/2 »

Having had surgery on both my hands last year I don't even mess around with games that don't have autofire unless I'm in an arcade and have no choice. It's just not worth it to wreck your hands like that. I want to keep shmupping for a long time to come, and mashing the fire button is a quick way to an early gamer retirement.
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Post by Zeether »

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Post by lgb »

Explaining your comments and opinions is fruitless when still no one gets it, and when some go so far as to take it offensively. Remember that you can know everything there is to know in the world, but doing nothing with it equals nothing.
Last edited by lgb on Sat Apr 18, 2009 7:16 pm, edited 1 time in total.
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Post by bkk »

lgb wrote:Autofire is ok if I feel like it.
Compressed that for you.
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Post by Ruldra »

My view of this matter can be exemplified by my recent run of Vimana. I played that game for a few days and couldn't get past the stage 3 boss without autofire, so I decided to turn it on just to see how it goes, and well, I looped the game 4 times :o

The game went from mildly challenging to a complete joke. What's the point of playing the game in a way that it wasn't intended (they didn't expect me to kill enemies so fast)? What's the point of getting a gigantic score if the challenge was completely ruined?

Of course, tapping the button all the time is bad for you, so I feel a compromise is necessary. Using autofire delay is perfect to remove the need to mash buttons AND avoid making the game too easy.
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Post by PC Engine Fan X! »

Take for example, Namco's System 12 powered JPN region Tenkomori Shooting or the USA region Tenkomori Variety Shooting PCB. For both players, it is played with a single 8-way digital joystick and a single fire button. If you were to use autofire on it, it would simply defeat the main purpose of the game which is press/mash the fire button like hell (since all 26 mini shmup games are timed based and that ratchets up the excitement/tension factor tenfold -- you either succeed or fail, there is no safe middle ground in this excellent & diverse collection of mini shmup games). If you posess mad-like rapid-fire button mashing skills, then Tenkomori would be right up your alley. May the fastest finger win. ^_~

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Post by Twiddle »

lgb wrote:Autofire is ok if I feel like it.
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Post by null1024 »

Personally, I don't care [since I shmup on a keyboard], unless I'm on real arcade controls [where the buttons tend to be a bit further spaced apart from each other than I'm used to [if there's more than 1 button]], where autofire is a godsend that should be used...
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Post by BrianC »

When I read "older shmups", I was thinking of games like Star Soldier or Star Force that give you autofire (or something similar) as a power up.

I usually prefer not to use autofire unless the game is designed around it.
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