Crap I forgot Hybris, I used to love that game!Super Laydock wrote:-Hybris (really cool ver shmup, with awesome music).

Crap I forgot Hybris, I used to love that game!Super Laydock wrote:-Hybris (really cool ver shmup, with awesome music).
Iirc the game was programmed by DMA Design.sjewkestheloon wrote:Hmmm Psygnosis, Amiga and shooter all rolled into one package that I haven't tried? I think I need to rectify....Wonderbanana wrote:No mate, Blood Money is a shooter by Psygnosis.sjewkestheloon wrote:I'd heartily recommend Chaos Engine, but I think that it has been refered to above by a different name. Maybe the American version could have been Blood Money?.
'Twas the game that finally made me buy my A500 when I saw it running in our local computer shop
The Amiga joysticks did indeed only use one button, often other required functions were allocated to the keyboard. Hence why many games like Turrican for example use up to jump and not a button on a pad/joystick.Neon wrote:Findings so far:
I can't figure out how to get the guns to work in Wings of Fury, only bombs
Is Rick Dangerous supposed to not have any music? Controls are weird too, it's like up plus a button to shoot the gun and it doesn't consistently work (limited ammo too). Do Amiga controllers really only have one button?
Silkworm seems like a euroshmup, music doesn't work either (I changed a setting so it might work now)
Hybris - see silkworm, except music works
Rodland seems pretty awesome so far
The hardware seems like a Genesis with better sound and more colors, but not as good as Super Nintendo, except maybe the sound. If this system really lacks in-game music most of the time then that sort of sucks
Black Tiger is really choppy, the bitching is justified. And no music
It's really hard to compare Amiga to other systems. There are some superficial similarities to other 68000-based systems, but Amiga is really in a class of its own. SNES's graphics/sound hardware is superior in some sense, but Amiga's architecture is flexible enough and its CPU powerful enough that there's a lot of wiggle room for creative programmers.The hardware seems like a Genesis with better sound and more colors, but not as good as Super Nintendo, except maybe the sound.
I only gave it about 30 seconds of play so it's hardly a detailed review. I could see the game getting fun
Silkworm is an arcade conversion of a Tecmo arcade game. Personally I love it.
I don't think Rick Dangerous has any ingame music. Some programmers were too lazy to implement both sfx and music at the same time, so they either left out the ingame music or made the player choose between one of the two settings. It's the exception rather than the rule, though.Neon wrote:Is Rick Dangerous supposed to not have any music? Controls are weird too, it's like up plus a button to shoot the gun and it doesn't consistently work (limited ammo too). Do Amiga controllers really only have one button?
Silkworm is quite repetitive, but it's a lot of fun especially in 2P mode.Neon wrote:Silkworm seems like a euroshmup, music doesn't work either (I changed a setting so it might work now)
Frankly, I never understood all the love for Hybris. While not a terrible game, it's an utterly mediocre Terra Cresta clone with boring enemy formations and laughable bosses.Neon wrote:Hybris - see silkworm, except music works
You bet.Neon wrote:Rodland seems pretty awesome so far
Can't we all just agree that the Suzo Turbo Arcade was the best Joystick available at the time... for AmigaWonderbanana wrote:Always thought Kempston was a joystick interface for the Speccy?dcharlie wrote:Blaphemy!
Kempston stick all the way, especially for sensi
Personally I loved the Zipstick with the adjustable shaft
The amiga has a distributed architecture with 4 co-processors; this was quite novel at the time for a "mainstream" computer. However I think that the Genesis has better hardware for arcade gaming. Amiga basic specs for games are 320 x 200 with 32 colours max and 8 hardware sprites. Sound chips only has 3 chanels. The amiga overcomes its "limitations" with its co-processors. Progammers use the blitter for software sprites and the copper to display more colors and create so cool graphic effects.Neon wrote:The hardware seems like a Genesis with better sound and more colors, but not as good as Super Nintendo, except maybe the sound. If this system really lacks in-game music most of the time then that sort of sucks
They made sticks too, the red shafted noisy microswitched model was awesome (and yeah used it from speccy times onwards)Wonderbanana wrote:Always thought Kempston was a joystick interface for the Speccy?dcharlie wrote:Blaphemy!
Kempston stick all the way, especially for sensi
Personally I loved the Zipstick with the adjustable shaft
Well I'll be damned I never knew that! I'd love to see one, and I guess with the interfaces it makes sense.dcharlie wrote:They made sticks too, the red shafted noisy microswitched model was awesome (and yeah used it from speccy times onwards)Wonderbanana wrote:Always thought Kempston was a joystick interface for the Speccy?dcharlie wrote:Blaphemy!
Kempston stick all the way, especially for sensi
Personally I loved the Zipstick with the adjustable shaft
the original black stick Competion Pro was Kempstons stick (though copied by a number of other companies).Competition Pro (not bad at all), Speedking? and the Zipstick Cruisers.
I too always found that playing amiga games using the Megadrive pads was a far better exprerience than the one button joysticks, especially for hori shooters like Project X, Apidya, Disposable Hero, Agony.soundwave wrote:Might be worth noting that Megadrive control pads work on the Amiga
Makes playing things like Sensi Soccer/Kick Off 2 so much easier with the D-Pad
Neil
Yep, you also needed a 68030 CPU & 8MB to play T-Zero.Wonderbanana wrote:There was a shooter released late in the Amiga's life called T-Zero (I think) - it needed something like 8-meg RAM! Always wanted to play it as it looked rather good.