Amiga best of

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Wonderbanana
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Re: Amiga best of

Post by Wonderbanana »

Super Laydock wrote:-Hybris (really cool ver shmup, with awesome music).
Crap I forgot Hybris, I used to love that game! 8)
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Post by Wonderbanana »

sjewkestheloon wrote:
Wonderbanana wrote:
sjewkestheloon wrote:I'd heartily recommend Chaos Engine, but I think that it has been refered to above by a different name. Maybe the American version could have been Blood Money?.
No mate, Blood Money is a shooter by Psygnosis.

'Twas the game that finally made me buy my A500 when I saw it running in our local computer shop :D
Hmmm Psygnosis, Amiga and shooter all rolled into one package that I haven't tried? I think I need to rectify....
Iirc the game was programmed by DMA Design.

The intro tune always sticks in my mind, 'where is the money'!

http://www.youtube.com/watch?v=4lTZFVK6 ... re=related
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Post by Neon »

Findings so far:

I can't figure out how to get the guns to work in Wings of Fury, only bombs

Is Rick Dangerous supposed to not have any music? Controls are weird too, it's like up plus a button to shoot the gun and it doesn't consistently work (limited ammo too). Do Amiga controllers really only have one button?

Silkworm seems like a euroshmup, music doesn't work either (I changed a setting so it might work now)

Hybris - see silkworm, except music works

Rodland seems pretty awesome so far

The hardware seems like a Genesis with better sound and more colors, but not as good as Super Nintendo, except maybe the sound. If this system really lacks in-game music most of the time then that sort of sucks

Black Tiger is really choppy, the bitching is justified. And no music
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Post by Wonderbanana »

Neon wrote:Findings so far:

I can't figure out how to get the guns to work in Wings of Fury, only bombs

Is Rick Dangerous supposed to not have any music? Controls are weird too, it's like up plus a button to shoot the gun and it doesn't consistently work (limited ammo too). Do Amiga controllers really only have one button?

Silkworm seems like a euroshmup, music doesn't work either (I changed a setting so it might work now)

Hybris - see silkworm, except music works

Rodland seems pretty awesome so far

The hardware seems like a Genesis with better sound and more colors, but not as good as Super Nintendo, except maybe the sound. If this system really lacks in-game music most of the time then that sort of sucks

Black Tiger is really choppy, the bitching is justified. And no music
The Amiga joysticks did indeed only use one button, often other required functions were allocated to the keyboard. Hence why many games like Turrican for example use up to jump and not a button on a pad/joystick.

Silkworm is an arcade conversion of a Tecmo arcade game. Personally I love it.

Most games should have music whilst in game? And the hardware is far superior to the Genesis or SNES in most respects. Music/sound was one of the Amiga's strong points too.

How are you playing the games matey? Original hardware or emulator?

edit: Try space, or enter for bombs in WOF.
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Post by Ex-Cyber »

Amiga seems to be a system that will allow a programmer to produce something as mediocre or as stunning as they want, within the speed/memory limitations of the hardware. I haven't written anything for it, but from studying the architecture a bit the impression I get is that it involves a lot less arbitrary structure imposed by the hardware (in terms of things like a fixed number of sprite table entries, a particular background tile arrangement, etc.) compared to most systems. Basically, the hardware accelerates the raw process of moving bytes around, but the overall orchestration of that process is up to the programmer, unlike most systems which have a specific way of doing things in mind and accelerate that way in particular.

The hardware seems like a Genesis with better sound and more colors, but not as good as Super Nintendo, except maybe the sound.
It's really hard to compare Amiga to other systems. There are some superficial similarities to other 68000-based systems, but Amiga is really in a class of its own. SNES's graphics/sound hardware is superior in some sense, but Amiga's architecture is flexible enough and its CPU powerful enough that there's a lot of wiggle room for creative programmers.
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Post by Lloyd Mangram »

Maybe try Apidya next.
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Post by Neon »


Silkworm is an arcade conversion of a Tecmo arcade game. Personally I love it.
I only gave it about 30 seconds of play so it's hardly a detailed review. I could see the game getting fun

Yeah I'm using WinUAE which I'm told is pretty difficult. I will switch around some settings and see if I can get the sound working properly. Having trouble getting some games to load too. Finicky emulator
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Post by Mortificator »

Check out Fenrir's and my posts in this thread for some WinUAE tips.
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Post by Herr Schatten »

Neon wrote:Is Rick Dangerous supposed to not have any music? Controls are weird too, it's like up plus a button to shoot the gun and it doesn't consistently work (limited ammo too). Do Amiga controllers really only have one button?
I don't think Rick Dangerous has any ingame music. Some programmers were too lazy to implement both sfx and music at the same time, so they either left out the ingame music or made the player choose between one of the two settings. It's the exception rather than the rule, though.

In Rick Dangerous, you can do all sorts of stuff with combinations of a joystick direction and the fire button pressed at the same time:
up + fire: fires gun
left + fire or right + fire: use stick to stun enemies or activate switches
down + fire: sets bomb (you can slide those along the ground in RD2 by pressing down/left + fire or down/right + fire)

And yes, Amiga controllers only have one button.
Neon wrote:Silkworm seems like a euroshmup, music doesn't work either (I changed a setting so it might work now)
Silkworm is quite repetitive, but it's a lot of fun especially in 2P mode.
Neon wrote:Hybris - see silkworm, except music works
Frankly, I never understood all the love for Hybris. While not a terrible game, it's an utterly mediocre Terra Cresta clone with boring enemy formations and laughable bosses.
Its successor, Battle Squadron, on the other hand is quite excellent.
Neon wrote:Rodland seems pretty awesome so far
You bet.


As a general rule, if you want to play only the really good games you want to avoid pretty much everything ever produced by Psygnosis (sans Lemmings) and Cinemaware. Both companies used to have very polished visuals and sounds, which leads to people remembering both companies' games fondly even today. Nostalgia goggles removed, you'll find out, though, that in terms of gameplay both companies' outputs are mediocre at best, actually ranging from subpar to atrocious in most cases.

Most other recommendations in this thread seem rather solid to me.
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Post by soundwave »

Might be worth noting that Megadrive control pads work on the Amiga ;)

Makes playing things like Sensi Soccer/Kick Off 2 so much easier with the D-Pad :)

Neil
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Post by dcharlie »

Blaphemy!

Kempston stick all the way, especially for sensi :)
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Post by Wonderbanana »

dcharlie wrote:Blaphemy!

Kempston stick all the way, especially for sensi :)
Always thought Kempston was a joystick interface for the Speccy? :)

Personally I loved the Zipstick with the adjustable shaft :D
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Post by Super Laydock »

Wonderbanana wrote:
dcharlie wrote:Blaphemy!

Kempston stick all the way, especially for sensi :)
Always thought Kempston was a joystick interface for the Speccy? :)

Personally I loved the Zipstick with the adjustable shaft :D
Can't we all just agree that the Suzo Turbo Arcade was the best Joystick available at the time... for Amiga :?

Image

especially for shmups and also great for Kick Off 2 (which I personally rate higher than Sensible Soccer). :)
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Post by yojo! »

Neon wrote:The hardware seems like a Genesis with better sound and more colors, but not as good as Super Nintendo, except maybe the sound. If this system really lacks in-game music most of the time then that sort of sucks
The amiga has a distributed architecture with 4 co-processors; this was quite novel at the time for a "mainstream" computer. However I think that the Genesis has better hardware for arcade gaming. Amiga basic specs for games are 320 x 200 with 32 colours max and 8 hardware sprites. Sound chips only has 3 chanels. The amiga overcomes its "limitations" with its co-processors. Progammers use the blitter for software sprites and the copper to display more colors and create so cool graphic effects.
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Post by Super Laydock »

yojo! wrote:Sound chips only has 3 chanels.
Actually it has 4 channels.

And with some clever programming it could have 8+ virtual sound channels.
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Post by ST Dragon »

The AMIGA 500 could easily surpass the Mega Drive in the graphics & audio departments when fully utilizing its co-processors and even be on par with the SNES.
As for the basic A1200 specs, even though not fully utilized to its limits by programmers, it was much better than both the Mega Drive & SNES.

Here are some excellent AMIGA games you should try:

Agony
Another World
Alien Breed
Alien Breed SE '92
Alien Breed 3D
Aline Breed II (AGA) (A1200)
Alien Breed Tower Assault (AGA)
Apidya
Arabian Nights
Assassin
Assassin - Special Edition
B.C. Kid
Banshee (AGA)
Battle Chess
Battle Chess II
Benefactor
Body Blows
Body Blows Galactic (AGA)
Body Blows Ultimate (AGA)
Blastar
Breathless
Brian the Lion
Brutal Football
Chaos Engine
Chuck Rock
Chuck Rock II
Curse Of Enchantia
Death Mask
Disposable Hero
Donk (AGA)
Dragonstone
Dune II
Elfmania
Entity
Fears
Fightin' Spirit (AGA)
Fire And Ice - Cool Coyote
First Samurai
Flashback
Fly Harder
Future Basketball
Genetic Species
Gloom
Gloom Deluxe
Guy Spy and the Crystals of Armageddon
Indiana Jones and The Fate of Atlantis
Jaguar XJ220
James Pond II - Robocod
Jim Power
Katakis
Killing Game Show
Kyrandia, Legend of
Last Ninja 2
Last Ninja 3
Lemmings
Lemmings Christmas Edition '93 & '94
Lemmings 2 - The Tribes
Lion Heart
Lost Vikings
Lotus Turbo Challenge II
Midnight Resistance
Moon Stone
Monkey Island, Secret of
Monkey Island II, Le Chuck's Revenge
Mr. Nutz
Myth
New Zealand Story
Parasol Stars
Pegasus
Premiere
Project X
Project X SE '93
Pinball Dreams
Pinball Fantasies
Pinball Illusions
Populous II
R-Type
R-Type II
Risky Woods
Rainbow Islands
Rodland
Ruff 'N' Tumble
Saint Dragon
Second Samurai
Shadow Fighter
Shadow of The Beast I
Shadow of The Beast II
Shadow of The Beast III
Silk Worm
Simon the Sorcerer (AGA)
Soccer Kid (AGA)
Sonic Boom
Skeleton Krew
Speedball II
Star Control
Stardust
Super Stardust (AGA)
Super Frog
SWIV
T-Zero (AGA 68030)
Theatre of Death
Titus the Fox
Toki
Turrican
Turrican II
Turrican III
Universe
Unreal
Walker
Wolfchild
X-Out
Yo! Joe!
Z-Out
Zeewolf
Zeewolf 2 - Wild Justice
Zool II
Last edited by ST Dragon on Mon Mar 30, 2009 1:42 pm, edited 2 times in total.
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Post by dcharlie »

Wonderbanana wrote:
dcharlie wrote:Blaphemy!

Kempston stick all the way, especially for sensi :)
Always thought Kempston was a joystick interface for the Speccy? :)

Personally I loved the Zipstick with the adjustable shaft :D
They made sticks too, the red shafted noisy microswitched model was awesome (and yeah used it from speccy times onwards)
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Post by Wonderbanana »

dcharlie wrote:
Wonderbanana wrote:
dcharlie wrote:Blaphemy!

Kempston stick all the way, especially for sensi :)
Always thought Kempston was a joystick interface for the Speccy? :)

Personally I loved the Zipstick with the adjustable shaft :D
They made sticks too, the red shafted noisy microswitched model was awesome (and yeah used it from speccy times onwards)
Well I'll be damned I never knew that! I'd love to see one, and I guess with the interfaces it makes sense.

I always remember Cheetah being big but I hated those, Competition Pro (not bad at all), Speedking? and the Zipstick Cruisers.

For years I used to use the old VCS sticks, they were great for many early games. Hated the bizarre obsession with those 'fighter' sticks though.
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Post by dcharlie »

Competition Pro (not bad at all), Speedking? and the Zipstick Cruisers.
the original black stick Competion Pro was Kempstons stick (though copied by a number of other companies).

The original black stick had non-microswitch connections, then followed the red stick/black base microswitch version, then a yellow version with square buttons which i think Zipstick picked up from them late on.
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Post by ST Dragon »

I just discovered a Platform / Shooter for the AMIGA released in 2001.
"Land of Genesis"
Graphically it looks quite good and the extended version (which requires a 68040 8Meg AMIGA), also features: 512 colours on screen, Transparency, 12 extra backgrounds, Extra parallax:

So has anybody tried this and is it any good?

ImageImageImage

ImageImageImage

ImageImageImage

ImageImageImage

http://hol.abime.net/3899/screenshot

http://www.lemonamiga.com/?mainurl=http ... Fid%3D2577
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Post by dcharlie »

woah, looks interesting. thanks.
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Post by ST Dragon »

Oh and this 1990 AMIGA shooter:

Venom Wing
http://hol.abime.net/1563/screenshot

Looks interesting...
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Post by ST Dragon »

soundwave wrote:Might be worth noting that Megadrive control pads work on the Amiga ;)

Makes playing things like Sensi Soccer/Kick Off 2 so much easier with the D-Pad :)

Neil
I too always found that playing amiga games using the Megadrive pads was a far better exprerience than the one button joysticks, especially for hori shooters like Project X, Apidya, Disposable Hero, Agony.

pad > stick imo ;)

I don't know how well those CD-32 pads performed? Were all buttons utilized on the A1200 or did the games have to be programmed to specifically support them all?
I vaguely remember some later amiga games having the option to use the cd-32 pads...
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Post by Wonderbanana »

There was a shooter released late in the Amiga's life called T-Zero (I think) - it needed something like 8-meg RAM! Always wanted to play it as it looked rather good.
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Post by Super Laydock »

So I purchased this A1200 yesterday (couldn't resist, despite needing funds for my holiday :?).

I am kind of excited for it too.

*hughs old A500* *gets 1084S out of attic*

BAAAAANSSSHEEEEEEE! here I come.
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Post by ST Dragon »

Wonderbanana wrote:There was a shooter released late in the Amiga's life called T-Zero (I think) - it needed something like 8-meg RAM! Always wanted to play it as it looked rather good.
Yep, you also needed a 68030 CPU & 8MB to play T-Zero.

T-Zero Long play on Youtube:

http://www.youtube.com/watch?v=PiYFJ1qYYMI

The graphics & intro look awesome but the level design seems repetitive & the Boss fights not very thrilling.
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Superfrog!

Post by ST Dragon »

Superfrog was a great platform game, but I always wondered why there were no Bosses at the end of each of the 5 Worlds?!
That leaves you a bit unsatisfied, considering that it was a standard stereotype to feature end level Bosses in all platform games of the 90’s.

ImageImageImage

ImageImageImage

The shmup stage in Superfrog was inspired from Project X

Image
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