PS1 Shmups Article - It's UP! Thanks all! :D

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
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Post by mjclark »

It's really good to get inspired to get back into some of that PSx stuff and I'd forgotten how fantastic Mortal Kombat is :D
Got the Kode working now (I had MK where I should've had yinyang-doh!):
At the start of the combat screen it says "You are entering the land of Rellim",then a green screen with white lettering saying "You have been transported to another realm.A realm where neither the Earth Warriors nor Shao Kahn have any control.Beware the realm of Rellim Ochanep".
Then into a 2-player game of Galaga. Like with Ridge Racer it's ver'y brief with that manic Mortal Kombat developer's screaming voice everytime you hit or get hit.Might be timed to 30 seconds again or you might just have three lives in total.In either case it's over pretty fast .You're not given a final score but Shao Kahn reminds you "That was pathetic".
How we laughed....
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Post by Spartacus »

I've managed to collect all the PS1 shooters except for TokoToko Trouble and Tsun-Tsun-Kumi 3: Kanjivader. I hadn't heard of them before and I'm suspicious that they're as terrible as Vermin Kids. But hey, it's a collection and it should be complete, so I'm happy to catch this thread. If I can be of any help with any of the rest, just drop a question and I'll try and answer as best I can. I'm not particularly knowledgable about the genre mind you, I just happen to be an owner and can answer any questions an owner can provide.

These also ended up in my collection. Whether or not any fit your description/definition of "shooter", I don't know. But at least you can check into them and make your own decision....



3D Shooting Tsukuru
http://www.vgrebirth.org/games/game.asp ... D6%26y%3D6

Centipede
http://www.allgame.com/cg/agg.dll?p=agg&sql=1:17754

Calcolo!
http://c-games.info/games,002,1470.html
http://www.genkivideogames.com/displays ... le=Calcolo

Chaos Control
http://www.vgrebirth.org/games/game.asp ... D3%26y%3D9

Cowby Bebop
http://c-games.info/games,002,1546.html

EOS: Edge of Skyhigh
http://c-games.info/games,002,3305.html

Galaga: Destination Earth
http://www.mobygames.com/game/playstati ... tion-earth

Galaxian³
http://www.vgrebirth.org/games/game.asp ... 9%26y%3D10

Gamera 2000
http://c-games.info/games,002,1776.html

IS: Internal Section
http://www.vgrebirth.org/games/game.asp ... 3%26y%3D10

Lattice 200EC7
http://c-games.info/games,002,4841.html

Super Robot Shooting
http://www.vgrebirth.org/games/game.asp ... D5%26y%3D9
http://www.psxrenzukoken.com/gallerieim ... =853&pos=0

Tempest X3
http://www.mobygames.com/game/playstation/tempest-x3

Viper
http://www.mobygames.com/game/playstation/viper
http://www.absolute-playstation.com/api ... rviper.htm

Wolf Fang: Kuuga 2001
http://c-games.info/games,002,2873.html
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Post by glitch »

spartacus win ^_^
i love rail shooters and you just got me at least 2 new titles to hunt for.
additionally, what about these:
Spartacus wrote:EOS: Edge of Skyhigh

Lattice 200EC7

Super Robot Shooting
could you confirm or deny that these are rail-shooters too?
and whether they're of the "limited movement" (like starfox, vanark etc) or "no movement" (like rez, chaos control etc) type?
Last edited by glitch on Sat Nov 29, 2008 8:57 am, edited 1 time in total.
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Post by BulletMagnet »

Hey, Spartacus! I was already going to use some previous comments you'd made on this forum about Metaphlist (and credit you, of course), but it's great that I can address you in person - you gotta post more often! :) In any event, for this article I'm focusing mainly on 2D shooters, so I could definitely use some additional info on Vermin Kids, if you have it (and are willing to face the horror anew, heh heh). I had also overlooked the Centipede remake, so thanks for mentioning that.

At this point, as I said in the first post, I'm mainly looking to fill in the gaps around the edges, i.e. the minigames, classic compilations, really obscure stuff, etc. Pretty much anything listed in the original post, if you could contribute a few words on any of them I'd be grateful.

Things are coming along great thanks to you guys, this article's going to be even more expansive than the Saturn one (and that's after I've made efforts to compress it!).
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Post by Spartacus »

glitch wrote:spartacus win ^_^
i love rail shooters and you just got me at least 2 new titles to hunt for.
additionally, what about these:
Spartacus wrote:EOS: Edge of Skyhigh
Lattice 200EC7
Super Robot Shooting
could you confirm or deny that these are rail-shooters too?
and whether they're of the "limited movement" (like starfox, vanark etc) or "no movement" (like rez, chaos control etc) type?
Lattice 200EC7 is a 1st person rail shooter that place's you on a 4 sided rail that you can freely rotate around. You can also reverse your direction at will. The rail is a closed odd geometric shape that tasks you with finding and destroying an energy canister that opens an exit to a new rail. There's lot's of things to shoot and avoid by jumping over, reversing or simply rotating over to find a clearer path. This is one of best looking PlayStation games I've played.

Super Robot Shooting is 3rd person flight shooter following a fixed preset path. The robot's are seen from the back and can be moved anywhere across the screen to attack oncoming enemies.

EOS: Edge of Skyhigh has a Gundam type character that can transform back and forth from a fighter jet to a flying upright robot. It's also 3rd person and follows a preset path, but the screen aspect changes and follows your character as you move it around the screen making the playing field a bit roomier than a single screen full.

If you'd like to try something a bit different 3rd person rail shooter wise, try Odo Odo Oddity. It's a small boy being held aloft by clutching 3 balloons with one hand while holding a magic rod in the other. In it's normal state the rod can be used to bash any enemies trying to ram and break the balloons or to return fire by batting shots back at enemies. In it's powered up state it flings a deadly short range pixy dust at enemies.
I think you can find some gameplay video of the game on YouTube.
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Post by Spartacus »

BulletMagnet wrote:Hey, Spartacus! I was already going to use some previous comments you'd made on this forum about Metaphlist (and credit you, of course), but it's great that I can address you in person - you gotta post more often! :) In any event, for this article I'm focusing mainly on 2D shooters, so I could definitely use some additional info on Vermin Kids, if you have it (and are willing to face the horror anew, heh heh). I had also overlooked the Centipede remake, so thanks for mentioning that.

At this point, as I said in the first post, I'm mainly looking to fill in the gaps around the edges, i.e. the minigames, classic compilations, really obscure stuff, etc. Pretty much anything listed in the original post, if you could contribute a few words on any of them I'd be grateful.

Things are coming along great thanks to you guys, this article's going to be even more expansive than the Saturn one (and that's after I've made efforts to compress it!).
I’m not worried about getting credit, just enjoy helping people out best I can. As I said previously, I’m not well versed in the genre. I don’t know Yoko’s from Ono’s or Damaku’s from Sepaku’s. And 2D from 3D? I never could figure out what difference that made either. Forced scrolling, that’s pretty much what defines it for me. I think Calcolo! is 2D though. Reminds me a bit of Twinkle Star

Perhaps this might help you…

Jaleco Collection Vol. 1 has Exerion, Formation Z, Field Combat, City Connection, Ninja Jajamaru Kun, Argus, and Rod Land

PD Ultraman Invaders is a loose variation of Space Invaders. The field of view was changed from a vertical drop down orientation to an almost flattened advancing across the ground perspective. The destructible barriers to hide behind are still there as is the random extra points flying saucer. There are nine different super deformed Ultraman characters to choose from and the "advancing aliens" are all Ultraman nemisis characters. The game uses the original Ultraman theme music and sound effects and includes a split screen 2 player VS mode.

SD Gundam Over Galaxian is a variation of Galaxian using super deformed Gundam characters. I don't know jack about Gundams, which is too bad because the characters all have names and I would probably recognize them. The most interesting feature of the game is how the shoulder buttons let you swing your perspective from a straight up/down verticle game all the way down to a straight across horizontal game. When in horizontal mode, you can change from a 3rd person view to a 1st person view.
The Story mode and the G Changer mode consists of fighting off two waves of Gundams. The first wave are generic Gundams and the second wave will also include a named Gundam opponent who is much tougher. Destroying Gundams will occasionally be rewarded with floating powerups.
The story mode has animated cutscenes between each two waves. The G Changer mode forgoes the cutscenes but let's you play with six different Gundams in succession. There's also a Galaxian remix featuring Gundam characters and a two player mode that uses a single screen and the two players can shove each other around trying to score points.


My understanding is that Space Invaders 2000(1998) is an alternate version of Space Invaders (1997) and that The Invaders (Simple 1500) is a direct conversion of the original Bally Midway Space Invaders coin-op game. Space Invaders 2000 let's you choose from 3 original tabletop and one upright Taito Space Invader coin-op games. All can be switched to play in tate mode. It also features a time attack mode and a 2 player split screen mode.

Strike Force Hydra has you patrolling river waterways in this vertical scrolling hovercraft shooter. Equipped with unlimited supply of machineguns and homing rockets that are upgradable with pickup powerups. Shoulder buttons give up a burst of speed or the ability to jump. The jump feature can really be exploited because you can control where you land and literally leap frog yourself all the way to the level boss's, should you so desire. Each level has a section of undefended narrow canyons that requires precision steering to avoid collisions with the canyon walls. The game was also released for the GBA.
http://www.allgame.com/cg/agg.dll?p=agg&sql=1:43012


Super Dropzone - Intergalactic Rescue Mission is a Defender clone with a jetpack equiped dude in a spacesuit. It's been released on several platforms and the PlayStation version is identical to the SNES version.

TRL: Rail Loaders is an overhead view vertical scrolling shooter/racing hybrid using train engines on train tracks. You can race against a computer opponent or against a second player. You shoot bubbles that encapsulate rogue oncoming train engines allowing you to shove them off the track harmlessly. Some oncoming objects, such as rolling boulders, are avoided by simply jumping over them. The train tracks have many branches and alternate routes, some leading to dead ends or impassible objects - like herds of sheep crossing the track. There are also junctions in the track with track switching levers that you can stop and throw (did I mention your engine has arms?) to reroute yourself to an unblocked track. So there's some backing up and trial and effort involved in reaching the end. The game has time limits, so route familiarization is key to winning.

Vermin Kids is a puzzle shooter that places 5 rows of slowly descending colored octopus aliens on the screen above your character ala space invaders . You are tasked with eliminating a set amount of them to advance to the next round. Your character fires a shot from a chain of randomly rotating colors that can be manually cycled through. Hitting an alien changes it's color to whichever color you presently have selected. When 3 or more aliens of the same color are aligned horizontally, vertically or diagonally - they are eliminated.
Each row of aliens takes a sidestep to the right or left in unison from the bottom row on up to the top, briefly exposing the next rows to your shots. When this bottom to top sidestepping cycle has been completed 4 times for all rows - the remaining aliens descend one row and create room for another row of aliens to be added at the top. You can have a maximum of 7 rows of aliens on the screen at one time. An eight row puts the bottom aliens on top of your character and ends the game. Each round of the game increases the number of aliens that must be eliminated and there is no time limit as long as you can keep the aliens from reaching the bottom eight row. After completing a sufficient number of rounds you advance to the next level by choosing from a branching planetary path. New planets increase the number of aliens per row AND the number of colors! My first attempts with the game gave it a rather child like impression. But like any good puzzle game, the difficulty slowly increases until it becomes quite intense. The character animation and voice work between levels is a humorous mix of English and Japanese, but all the menu selections are entirely in Japanese.

You might also check into Finger Flashing. It's also a puzzle shooter. It appears and plays like a vertical 2d shooter to me.
http://www.mobygames.com/game/playstati ... r-flashing
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Post by BulletMagnet »

Excellent stuff. :) Mind if I pick your brain a bit further on a few of these games though?

Jaleco Collection - Are the games the NES versions or the original arcade ones (I think the former, but I'm not sure)? Also, are there any extras (galleries, etc.), or is it pretty much just the games?

PD Ultraman - Do the nine selectable characters have any differences between them aside from appearance? The short video someone linked earlier appeared to show a special weapon or two - are they collectible or character-specific?

According to a previous poster, "The Invaders" is mostly the same SI as the previous two releases, but with a "3D" mode included - could a third party possibly confirm which one is correct?

TRL - I was under the impression that the second train (whether controlled by AI or a second player) cooperated with you, rather than competed against you - is there any penalty for "losing the race?" The vid I was linked to didn't seem to suggest it...

You know what, I'd heard of Finger Flashing before, but I'd never thought to put it here - I probably ought to, thanks for bringing it up.

Thanks again for the help - about all I really need much more on is the mini-game stuff. I might send out a PM or two about those...
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Post by glitch »

Spartacus wrote:[great info on Lattice 200EC7, Super Robot Shooting, EOS: Edge of Skyhigh has a Gundam & Odo Odo Oddity]
excellent, thank you lots! ^_^
on many of the more obscure psx games it's so hard to find anything beyond the most basic data (and "genre: shooter" doesn't really get anyone anywhere), so i'm pretty thrilled with this info and i'm gonna try to track these down. Lattice in particular sounds fresh! ^_^
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Post by Spartacus »

Glad to help Glitch. I’m fond of Lattice and it shows off a lots of transparency’s and translucent colors that I found impressive for a PlayStation game. Of the other three games, I thought Odo Odo Oddity was just too damned hard frankly and I have no idea who the Super Robots were, so that one didn’t have much meaning for me. But EOS: Edge of Skyhigh was pretty fun. I guess I should mention that you can run into stuff in the game. I know that’s a turn off for some people. The game is just mindless shooting fun, but features autosaves and unlimited continues that will restart you right about where you lost, so it’s not impossible to finish it.



BulletMagnet, this what I’ve found out….

Jaleco Collection Vol. 1 - None of the games produced an Insert Coin screen so I'm going to deduce they are the NES versions. I did a side by side comparison to a few of the Famicom games I have and thought they were identical save for some graphical improvements, most noticeably for Argus and Formation Z.

PD Ultraman Invaders after further review...
I didn't even notice this at first, but at the title screen for PD Ultraman Invaders you can select an option to play 4 classic Space Invaders games instead. These are the exact same 3 tabletop and 1 upright coin-op games that were in Space Invaders 2000. You can also play 2 player VS. You just don't get the option to play in tate mode. Interesting.
As for differences between the Ultramen, well they do have some differences in the color and sound of the "projectiles" they shoot, but the shots all behave identically. I haven't noticed any differences in speed or anything like that between the Ultramen.
I also discovered that there are 6 different types of "flying saucers" flying across the top of the screen in the game. One simply gives you extra points. The other 5 drop an item that must be caught to activate. One item gives an extra life. One item gives temporary invincibility. 3 items give different types of super powered up weapons.
Another discovery I made is that the shoulder buttons will change the game viewpoint. The default perspective is somewhere between vertical and horizontal that gives a close up view of your Ultraman and allows you to see the animations of the invaders up close. You can change this perspective to a classic vertical Space Invaders game view. It's actually a much more manageable way to play because you get a bigger view and can see the entire playing field, but it sacrifices some of the enemy animations and also makes your Ultraman's normal shots appear as a small white blip.
As in the other Bandai game SD Gundam Over Galaxian, there are two modes of single player play. If you play in Story mode you will first be given a screen to introduce you to the Ultraman character you will be playing with. It's a brief synopsis of sort and written in Japanese, so I have no idea what it's saying about him. Then you play two rounds with that character with his own specific invader characters. After which you will see some brief victory cutscenes of that Ultraman and then be introduced to the next Ultraman character and it all begins again with a new set of invaders. Mind you, these do not play out all the same. There are different backgrounds and they attack differently and the game play can vary quite a bit. But you always have barriers of some shape or fashion to duck under and the random fly-by saucers. I guess you play through all 9 Ultraman characters in succession.
The second mode let's you select from any of the 9 Ultraman characters and you play all the games you would have played in the story mode, but only with that particular Ultraman. There's no introductions or cutscenes in this mode.
Finally you can also select a 2 player vs mode that let's you select from any of the 9 Ultraman characters. But here there seems to be 2 extra character choice slots available, so I'm assuming 2 are somehow unlockable.
.


TRL: The Rail Loaders - I guess I should have realized this was not a racing game when I saw the other train backing up whenever I did. LOL I guess I assumed it had simply hit a roadblock too. The second train is a helper, not a competitor. When it's computer controlled it acts more like a simple follower. I will give it credit that it does quite a bit of shooting and helps clear off the tracks. But it never throws track switching levers and prefers to follow meekly behind when on the same track or simply attempts to stay abreast when on a different track. When both trains reach a level boss, it parks itself in a safe spot and fires blindly and provides no real help there. I've managed to finish the game and never once did the helper train get stuck somewhere where I left it behind, so it seems to have a clear idea of which routes allow it to reach the end.

I'm still trying to find Simple 1500 The Invaders and Space Invaders (1997). If I run across them I'll update you on those.
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Post by BulletMagnet »

You've been super-helpful ; hail Spartacus! :)

About the only other thing I can think to ask you is if you have any info on any of the "mini-games" mentioned in the first post (or others of that type that I've forgotten) - once I gather up a bit more concrete info on those then the article will be pretty much finished. :D In the meantime I'll try PMing one or two people who have mentioned them previously...
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Post by D »

As for Capcom's hidden gem: Jojo's Bizarre Adventure.
I'm writing this from memory, so if anyone knows better, please correct me.
This game has a pretty extravagant story mode. Including in this story mode are shmup levels. They seem to be modeled after Konami's Salamander. You fly with a fighter, kind of like with Forgotten worlds and you fly through a level with badies until you reach a boss. finish him and the level is over. It's been a long time since I played this and I don't have it anymore. I think that the shmup levels come up twice or trice in the story mode. More people should get this game. It's pretty cool. It came out in US, JP and EU. There's also the Graphically superior Dreamcast version, but the Story mode for the ps version is 10 bigger and better and the dc version does not contain any shmup levels. The other mini games are pretty fun too, well, they're minigames... Writing about it, I want to play it again :P
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Post by BulletMagnet »

Thanks D - if you'd be willing to rack your brain a bit more, though, it'd be great if you could clarify a few things, as best you can remember.

I recall reading that you control two character at once, making them attack with different buttons - do you remember which characters they were, and what sort of enemies you fight?

As the characters fly along, are they vertically ("standing") or horizontally ("lying down") oriented? How big are they onscreen? Is it hard to dodge?

About how long is the stage? Are there more than one of them?

Is there any sort of scoring going on?

Are there any videos of it that you know of? I've had trouble finding any...

Whatever you're able to remember, thanks!
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Post by RobTheBuilder »

I didnt see you specify any details on what kind of shooters. So away from bullet hell style games you have the Raiden Project (Raiden 1 + 2), RTypes (1+2), Parodius (not sure which version), X2, GDarius, Ray Storm.

Edit: Oh, and Viewpoint (Neo Geo)
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Post by BulletMagnet »

Yep, that bunch are already on the list - I'm mainly looking for assistance with the really obscure stuff. Thanks though. :)
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Post by henry dark »

Hows the list coming?
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Post by BulletMagnet »

As mentioned above, the article's pretty much done - I'm mainly looking for info on a handful of the mini-games. Of course, if anyone knows of some super-obscure game that they think I might have missed, I'm all for making them known, just in case. :) RB says the article will probably be posted sometime next month, so I've just got to fill in whatever blanks I can and clean it up.
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Post by D »

BulletMagnet wrote:Thanks D - if you'd be willing to rack your brain a bit more, though, it'd be great if you could clarify a few things, as best you can remember.
I recall reading that you control two character at once, making them attack with different buttons - do you remember which characters they were, and what sort of enemies you fight?
As the characters fly along, are they vertically ("standing") or horizontally ("lying down") oriented? How big are they onscreen? Is it hard to dodge?
About how long is the stage? Are there more than one of them?
Is there any sort of scoring going on?
Are there any videos of it that you know of? I've had trouble finding any...
Whatever you're able to remember, thanks!
Damn, missed this request. If you're ever waiting on me, just spam pm the hell out of me. It's cool 8)
I like how you keep investigating on this matter, to make the article super complete.
I can't remember if it's two characters. But if it is, it's probably just like in the fighting game; you've got some kind of soul-ghost that you can attack with that forms out of your own body.
The enemies that you fight were if I remember pretty generic. blobby things if I can remember. It reminded me very much like Salamander.
character was verticallt standing, but more like half standinmg, half crouching. The character was not very small, but not very big. In some cases a bit clunky, but not as much as some other games.
Stage was medium in length, not short, but not asslong either.
I think the shmup stage comes up 2 or maybe 3 times (heck, maybe more..) Dunno about the scoring.
I'm having trouble finding even screenshots from it.
So no help whatsoever.
The shmup stages are very easy and I got through them in one go, so that is also a factor in not remembering. Nothing to memorize.
somebody dl this game or buy it and play it.
Do you like fighting games? mini games. check it out!
I tried searching for screenshots with the Japanese name, but I think it is a generic name for the series as I am getting more results than just this port.
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Post by BulletMagnet »

D wrote:If you're ever waiting on me, just spam pm the hell out of me.
Careful what you wish for... ;)
I like how you keep investigating on this matter, to make the article super complete.
Well, I figured that if I'm gonna do it, I might as well do it right, to the best of my ability...and if I don't, someone here is going to make sure that I never live it down, heh heh.
I'm having trouble finding even screenshots from it.
Yeah, a screenshot would be nice, though a video would be even better - as you say, though, I've found neither hide nor hair of this thing.

Anyways, thanks again for the assistance. :)
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Post by BulletMagnet »

Going to bump this one last time - in the next week or so I'm going to give the article one last shoring-up, and then it's off to RB to post. Thus, anyone who still has any info that might fit in the article (check the first post for stuff I'm most in need of), please post now!

Thanks again to all who have helped, and any who might still jump on the bandwagon. :)
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Post by sven666 »

i have zero divide, could fire it up and check tiny phalanx for you, what do you want to know about it?

(its a pretty good little game actually, definetly the best hidden extra ive ever seen)
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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Post by BulletMagnet »

That one I've actually seen some videos of, and have also played the original SNES Phalanx, so I'm relatively well off on it - thanks for the offer though, and if you decide to boot it up and post a few impressions for the heck of it I certainly wouldn't object. :)
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Post by BulletMagnet »

Going to have to bump this one more time, as I need quick bit of confirmation - I happened across mention of a PAL-only "scrolling shooter" titled "Invasion", and information is next to nil on it. I'm willing to guess that it's a "Star Fox-esque" shooter instead of a "true" shmup, but if anyone could confirm that for me I'd appreciate it.
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Post by Ghegs »

BulletMagnet wrote:Going to have to bump this one more time, as I need quick bit of confirmation - I happened across mention of a PAL-only "scrolling shooter" titled "Invasion", and information is next to nil on it. I'm willing to guess that it's a "Star Fox-esque" shooter instead of a "true" shmup, but if anyone could confirm that for me I'd appreciate it.
Confirmed. I even took some screenshots for ya:

Flying around...

Flying around from an external view

OMG, enemies and buildings

Star of the game, Elroy!
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
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Post by BulletMagnet »

I figured this was probably the case, but thanks much for the confirmation. :) If nobody has anything else to contribute regarding the stuff in the first post, I'll get started on the final revisions for the article.
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Post by BulletMagnet »

Okay, I just sent the finished version to RB a little while ago - thanks again to everyone who helped me out with this. :) I'll bump this again with a link once the full article is posted!
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Post by J-Manic »

I can't wait to check this article out, BulletMagnet. I hope all of your hard work paid off. :)
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D
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Post by D »

It's up! Awesome! Thanks bm!
http://www.racketboy.com/
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Turrican
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Post by Turrican »

Really comprehensive and exhaustive article, cheers! :D
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X - P - B
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sven666
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Post by sven666 »

wow, great article BM! :shock:
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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racketboy
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Post by racketboy »

Yeah, he did a great job with it!
My hosting company's tech support is getting tired of me though as I have to ask them to keep upping the SQL database's settings so it can handle a post so long. Finally the one guy recommended I break it up into multiple posts. haha
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