ED-057 wrote:BTW, what's the reason we don't consider console shmups again? (I know, someone's going to say they all suck but aside from that) Unlike Windows-only doujins, there are a lot more options for console emulators and there might be more people who own carts/CDs vs. PCBs.
STGT values accessibility. I think there should be a separate console tourney with even more recent stuff like PS2. The difference here is that you know what you're signing up for, so you won't feel bad if you're excluded from anything.
The same idea would work for a (commercial) doujin tourney. If you are against piracy of games being currently sold, then you wouldn't sign up, and since it's not the main STGT, people wouldn't feel excluded.
Herr Schatten wrote:MR_Soren wrote:I'd like to see less-popular games get played. That way, most of the field will be learning from scratch so skill will be more important than past experience. Ideally, this would be accomplished by having five new games developed just for the contest, but stuff that nobody plays like TD2 is pretty close to that ideal.
Let Macaw pick all 5 games.
mikwuyma wrote:Take Psikyo, what would I add? Adding another Strikers game would just split the vote on Strikers games, making them less likely to be nominated. Adding Sengoku Ace or Blade wouldn't really do much, those games would probably get around 5 votes, and I don't think a lot of people like those two games.
SPACE BOMBER, just ask bbh
DMC wrote:my thoughts:
1. the best solution. An independent group of game selectors, that do not participate. Keep breaks as they are.
2. the ok solution. select and announce the games very shortly before the onset of stgt, and skip som of the breaks, so it only take 6 or 7 weeks, instead of 10. The breaks are pretty unnecessary if everyone knows about the games. at least for the more competitive players.
I agree with this, except that I prefer #2, which I was going to suggest earlier but I forgot. BTW the problem with announcing themes but not shortlists is that it's usually pretty easy to figure out what would make a shortlist (say, Batrider for Raizing) and then what will win.
Either keep everyone completely in the dark (with no voting) for suspense, or let everyone vote during registration before the tourney even starts for transparency. I prefer this one so we can cut down to 5-6 weeks and to be able to plan ahead which weeks I'm going to spend more time on. Anyone who was in the SDA tourney can tell me whether or not they prefer suspense or transparency though.
I'm really against this combined 12-week thing. Most of what makes STGT interesting is discretizing into weeks. The deadlines are interesting, you get to see where you stand, where your team stands, and see if you can make weekly comebacks.
You know how right now there's a rush of scores at the end of the week? With a combined tourney, you would spend the first 11 1/2 weeks with no idea what's going on, then at the end Icarus does a namakoteam scorepost and the tourney is over.
